1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
|
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <functional>
#include <memory>
#include <mutex>
#include <optional>
#include <string>
#include <thread>
#include <vector>
#include "common/common_types.h"
#include "common/wall_clock.h"
namespace Core::Timing {
/// A callback that may be scheduled for a particular core timing event.
using TimedCallback =
std::function<void(std::uintptr_t user_data, std::chrono::nanoseconds ns_late)>;
/// Contains the characteristics of a particular event.
struct EventType {
explicit EventType(TimedCallback&& callback_, std::string&& name_)
: callback{std::move(callback_)}, name{std::move(name_)} {}
/// The event's callback function.
TimedCallback callback;
/// A pointer to the name of the event.
const std::string name;
mutable std::mutex guard;
};
/**
* This is a system to schedule events into the emulated machine's future. Time is measured
* in main CPU clock cycles.
*
* To schedule an event, you first have to register its type. This is where you pass in the
* callback. You then schedule events using the type ID you get back.
*
* The s64 ns_late that the callbacks get is how many ns late it was.
* So to schedule a new event on a regular basis:
* inside callback:
* ScheduleEvent(period_in_ns - ns_late, callback, "whatever")
*/
class CoreTiming {
public:
CoreTiming();
~CoreTiming();
CoreTiming(const CoreTiming&) = delete;
CoreTiming(CoreTiming&&) = delete;
CoreTiming& operator=(const CoreTiming&) = delete;
CoreTiming& operator=(CoreTiming&&) = delete;
/// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
/// required to end slice - 1 and start slice 0 before the first cycle of code is executed.
void Initialize(std::function<void()>&& on_thread_init_);
/// Tears down all timing related functionality.
void Shutdown();
/// Sets if emulation is multicore or single core, must be set before Initialize
void SetMulticore(bool is_multicore_) {
is_multicore = is_multicore_;
}
/// Check if it's using host timing.
bool IsHostTiming() const {
return is_multicore;
}
/// Pauses/Unpauses the execution of the timer thread.
void Pause(bool is_paused);
/// Pauses/Unpauses the execution of the timer thread and waits until paused.
void SyncPause(bool is_paused);
/// Checks if core timing is running.
bool IsRunning() const;
/// Checks if the timer thread has started.
bool HasStarted() const {
return has_started;
}
/// Checks if there are any pending time events.
bool HasPendingEvents() const;
/// Schedules an event in core timing
void ScheduleEvent(std::chrono::nanoseconds ns_into_future,
const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data = 0);
void UnscheduleEvent(const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data);
/// We only permit one event of each type in the queue at a time.
void RemoveEvent(const std::shared_ptr<EventType>& event_type);
void AddTicks(u64 ticks_to_add);
void ResetTicks();
void Idle();
s64 GetDowncount() const {
return downcount;
}
/// Returns current time in emulated CPU cycles
u64 GetCPUTicks() const;
/// Returns current time in emulated in Clock cycles
u64 GetClockTicks() const;
/// Returns current time in microseconds.
std::chrono::microseconds GetGlobalTimeUs() const;
/// Returns current time in nanoseconds.
std::chrono::nanoseconds GetGlobalTimeNs() const;
/// Checks for events manually and returns time in nanoseconds for next event, threadsafe.
std::optional<s64> Advance();
private:
struct Event;
/// Clear all pending events. This should ONLY be done on exit.
void ClearPendingEvents();
static void ThreadEntry(CoreTiming& instance, size_t id);
void ThreadLoop();
std::unique_ptr<Common::WallClock> clock;
u64 global_timer = 0;
// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
// We don't use std::priority_queue because we need to be able to serialize, unserialize and
// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't
// accomodated by the standard adaptor class.
std::vector<Event> event_queue;
u64 event_fifo_id = 0;
std::atomic<size_t> pending_events{};
std::shared_ptr<EventType> ev_lost;
std::atomic<bool> has_started{};
std::function<void()> on_thread_init{};
std::vector<std::thread> worker_threads;
std::condition_variable event_cv;
std::condition_variable wait_pause_cv;
std::condition_variable wait_signal_cv;
mutable std::mutex event_mutex;
mutable std::mutex sequence_mutex;
std::atomic<bool> paused_state{};
bool is_paused{};
bool shutting_down{};
bool is_multicore{};
size_t pause_count{};
/// Cycle timing
u64 ticks{};
s64 downcount{};
};
/// Creates a core timing event with the given name and callback.
///
/// @param name The name of the core timing event to create.
/// @param callback The callback to execute for the event.
///
/// @returns An EventType instance representing the created event.
///
std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callback);
} // namespace Core::Timing
|