summaryrefslogtreecommitdiffstats
path: root/src/common/settings.cpp
blob: 3e829253fed4f83ddbd496f08b7d9223a3248f58 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#include <version>
#include "common/settings_enums.h"
#if __cpp_lib_chrono >= 201907L
#include <chrono>
#include <exception>
#include <stdexcept>
#endif
#include <compare>
#include <cstddef>
#include <filesystem>
#include <functional>
#include <string_view>
#include <type_traits>
#include <fmt/core.h>

#include "common/assert.h"
#include "common/fs/fs_util.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/time_zone.h"

namespace Settings {

// Clang 14 and earlier have errors when explicitly instantiating these classes
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
#define SETTING(TYPE, RANGED) template class Setting<TYPE, RANGED>
#define SWITCHABLE(TYPE, RANGED) template class SwitchableSetting<TYPE, RANGED>

SETTING(AudioEngine, false);
SETTING(bool, false);
SETTING(int, false);
SETTING(std::string, false);
SETTING(u16, false);
SWITCHABLE(AnisotropyMode, true);
SWITCHABLE(AntiAliasing, false);
SWITCHABLE(AspectRatio, true);
SWITCHABLE(AstcDecodeMode, true);
SWITCHABLE(AstcRecompression, true);
SWITCHABLE(AudioMode, true);
SWITCHABLE(CpuAccuracy, true);
SWITCHABLE(FullscreenMode, true);
SWITCHABLE(GpuAccuracy, true);
SWITCHABLE(Language, true);
SWITCHABLE(MemoryLayout, true);
SWITCHABLE(NvdecEmulation, false);
SWITCHABLE(Region, true);
SWITCHABLE(RendererBackend, true);
SWITCHABLE(ScalingFilter, false);
SWITCHABLE(ShaderBackend, true);
SWITCHABLE(TimeZone, true);
SETTING(VSyncMode, true);
SWITCHABLE(bool, false);
SWITCHABLE(int, false);
SWITCHABLE(int, true);
SWITCHABLE(s64, false);
SWITCHABLE(u16, true);
SWITCHABLE(u32, false);
SWITCHABLE(u8, false);
SWITCHABLE(u8, true);

// Used in UISettings
// TODO see if we can move this to uisettings.cpp
SWITCHABLE(ConfirmStop, true);

#undef SETTING
#undef SWITCHABLE
#endif

Values values;

std::string GetTimeZoneString(TimeZone time_zone) {
    const auto time_zone_index = static_cast<std::size_t>(time_zone);
    ASSERT(time_zone_index < Common::TimeZone::GetTimeZoneStrings().size());

    std::string location_name;
    if (time_zone_index == 0) { // Auto
#if __cpp_lib_chrono >= 201907L && !defined(MINGW)
        // Disabled for MinGW -- tzdb always returns Etc/UTC
        try {
            const struct std::chrono::tzdb& time_zone_data = std::chrono::get_tzdb();
            const std::chrono::time_zone* current_zone = time_zone_data.current_zone();
            std::string_view current_zone_name = current_zone->name();
            location_name = current_zone_name;
        } catch (std::runtime_error& runtime_error) {
            // VCRUNTIME will throw a runtime_error if the operating system's selected time zone
            // cannot be found
            location_name = Common::TimeZone::FindSystemTimeZone();
            LOG_WARNING(Common,
                        "Error occurred when trying to determine system time zone:\n{}\nFalling "
                        "back to hour offset \"{}\"",
                        runtime_error.what(), location_name);
        }
#else
        location_name = Common::TimeZone::FindSystemTimeZone();
#endif
    } else {
        location_name = Common::TimeZone::GetTimeZoneStrings()[time_zone_index];
    }
    return location_name;
}

void LogSettings() {
    const auto log_setting = [](std::string_view name, const auto& value) {
        LOG_INFO(Config, "{}: {}", name, value);
    };

    const auto log_path = [](std::string_view name, const std::filesystem::path& path) {
        LOG_INFO(Config, "{}: {}", name, Common::FS::PathToUTF8String(path));
    };

    LOG_INFO(Config, "yuzu Configuration:");
    for (auto& [category, settings] : values.linkage.by_category) {
        for (const auto& setting : settings) {
            if (setting->Id() == values.yuzu_token.Id()) {
                // Hide the token secret, for security reasons.
                continue;
            }

            const auto name = fmt::format(
                "{:c}{:c} {}.{}", setting->ToString() == setting->DefaultToString() ? '-' : 'M',
                setting->UsingGlobal() ? '-' : 'C', TranslateCategory(category),
                setting->GetLabel());

            log_setting(name, setting->Canonicalize());
        }
    }
    log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
    log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
    log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
    log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
    log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
}

void UpdateGPUAccuracy() {
    values.current_gpu_accuracy = values.gpu_accuracy.GetValue();
}

bool IsGPULevelExtreme() {
    return values.current_gpu_accuracy == GpuAccuracy::Extreme;
}

bool IsGPULevelHigh() {
    return values.current_gpu_accuracy == GpuAccuracy::Extreme ||
           values.current_gpu_accuracy == GpuAccuracy::High;
}

bool IsFastmemEnabled() {
    if (values.cpu_debug_mode) {
        return static_cast<bool>(values.cpuopt_fastmem);
    }
    return true;
}

bool IsDockedMode() {
    return values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
}

float Volume() {
    if (values.audio_muted) {
        return 0.0f;
    }
    return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
}

const char* TranslateCategory(Category category) {
    switch (category) {
    case Category::Android:
        return "Android";
    case Category::Audio:
        return "Audio";
    case Category::Core:
        return "Core";
    case Category::Cpu:
    case Category::CpuDebug:
    case Category::CpuUnsafe:
        return "Cpu";
    case Category::Renderer:
    case Category::RendererAdvanced:
    case Category::RendererDebug:
        return "Renderer";
    case Category::System:
    case Category::SystemAudio:
        return "System";
    case Category::DataStorage:
        return "Data Storage";
    case Category::Debugging:
    case Category::DebuggingGraphics:
        return "Debugging";
    case Category::Miscellaneous:
        return "Miscellaneous";
    case Category::Network:
        return "Network";
    case Category::WebService:
        return "WebService";
    case Category::AddOns:
        return "DisabledAddOns";
    case Category::Controls:
        return "Controls";
    case Category::Ui:
    case Category::UiGeneral:
        return "UI";
    case Category::UiAudio:
        return "UiAudio";
    case Category::UiLayout:
        return "UILayout";
    case Category::UiGameList:
        return "UIGameList";
    case Category::Screenshots:
        return "Screenshots";
    case Category::Shortcuts:
        return "Shortcuts";
    case Category::Multiplayer:
        return "Multiplayer";
    case Category::Services:
        return "Services";
    case Category::Paths:
        return "Paths";
    case Category::Linux:
        return "Linux";
    case Category::MaxEnum:
        break;
    }
    return "Miscellaneous";
}

void TranslateResolutionInfo(ResolutionSetup setup, ResolutionScalingInfo& info) {
    info.downscale = false;
    switch (setup) {
    case ResolutionSetup::Res1_2X:
        info.up_scale = 1;
        info.down_shift = 1;
        info.downscale = true;
        break;
    case ResolutionSetup::Res3_4X:
        info.up_scale = 3;
        info.down_shift = 2;
        info.downscale = true;
        break;
    case ResolutionSetup::Res1X:
        info.up_scale = 1;
        info.down_shift = 0;
        break;
    case ResolutionSetup::Res3_2X:
        info.up_scale = 3;
        info.down_shift = 1;
        break;
    case ResolutionSetup::Res2X:
        info.up_scale = 2;
        info.down_shift = 0;
        break;
    case ResolutionSetup::Res3X:
        info.up_scale = 3;
        info.down_shift = 0;
        break;
    case ResolutionSetup::Res4X:
        info.up_scale = 4;
        info.down_shift = 0;
        break;
    case ResolutionSetup::Res5X:
        info.up_scale = 5;
        info.down_shift = 0;
        break;
    case ResolutionSetup::Res6X:
        info.up_scale = 6;
        info.down_shift = 0;
        break;
    case ResolutionSetup::Res7X:
        info.up_scale = 7;
        info.down_shift = 0;
        break;
    case ResolutionSetup::Res8X:
        info.up_scale = 8;
        info.down_shift = 0;
        break;
    default:
        ASSERT(false);
        info.up_scale = 1;
        info.down_shift = 0;
        break;
    }
    info.up_factor = static_cast<f32>(info.up_scale) / (1U << info.down_shift);
    info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale;
    info.active = info.up_scale != 1 || info.down_shift != 0;
}

void UpdateRescalingInfo() {
    const auto setup = values.resolution_setup.GetValue();
    auto& info = values.resolution_info;
    TranslateResolutionInfo(setup, info);
}

void RestoreGlobalState(bool is_powered_on) {
    // If a game is running, DO NOT restore the global settings state
    if (is_powered_on) {
        return;
    }

    for (const auto& reset : values.linkage.restore_functions) {
        reset();
    }
}

static bool configuring_global = true;

bool IsConfiguringGlobal() {
    return configuring_global;
}

void SetConfiguringGlobal(bool is_global) {
    configuring_global = is_global;
}

} // namespace Settings