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// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

// Make sure we pick up USER_DIR if set in config.h
#include "common/common.h"

// Directory separators, do we need this?
#define DIR_SEP "/"
#define DIR_SEP_CHR '/'

#ifndef MAX_PATH
#define MAX_PATH 260
#endif

// The user data dir
#define ROOT_DIR "."
#ifdef _WIN32
    #define USERDATA_DIR "user"
    #define EMU_DATA_DIR "Citra Emulator"
#else
    #define USERDATA_DIR "user"
    #ifdef USER_DIR
        #define EMU_DATA_DIR USER_DIR
    #else
        #define EMU_DATA_DIR ".citra-emu"
    #endif
#endif

// Dirs in both User and Sys
#define EUR_DIR "EUR"
#define USA_DIR "USA"
#define JAP_DIR "JAP"

// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
#define CONFIG_DIR        "config"
#define GAMECONFIG_DIR    "game_config"
#define MAPS_DIR          "maps"
#define CACHE_DIR         "cache"
#define SDMC_DIR          "sdmc"
#define EXTSAVEDATA_DIR   "extsavedata"
#define SAVEDATA_DIR      "savedata"
#define SAVEDATACHECK_DIR "savedatacheck"
#define SYSDATA_DIR       "sysdata"
#define SYSSAVEDATA_DIR   "syssavedata"
#define SHADERCACHE_DIR   "shader_cache"
#define STATESAVES_DIR    "state_saves"
#define SCREENSHOTS_DIR   "screenShots"
#define DUMP_DIR          "dump"
#define DUMP_TEXTURES_DIR "textures"
#define DUMP_FRAMES_DIR   "frames"
#define DUMP_AUDIO_DIR    "audio"
#define LOGS_DIR          "logs"
#define SHADERS_DIR       "shaders"
#define SYSCONF_DIR       "sysconf"

// Filenames
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
#define EMU_CONFIG        "emu.ini"
#define DEBUGGER_CONFIG   "debugger.ini"
#define LOGGER_CONFIG     "logger.ini"

// Sys files
#define SHARED_FONT       "shared_font.bin"

// Files in the directory returned by GetUserPath(D_LOGS_IDX)
#define MAIN_LOG "emu.log"

// Files in the directory returned by GetUserPath(D_SYSCONF_IDX)
#define SYSCONF "SYSCONF"