summaryrefslogtreecommitdiffstats
path: root/src/citra_qt/main.h
blob: 87637b92b1f9ae3db53b3b3826d6c1ca74e90b2e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#ifndef _CITRA_QT_MAIN_HXX_
#define _CITRA_QT_MAIN_HXX_

#include <memory>
#include <QMainWindow>
#include "ui_main.h"

class CallstackWidget;
class Config;
class DisassemblerWidget;
class EmuThread;
class GameList;
class GImageInfo;
class GPUCommandStreamWidget;
class GPUCommandListWidget;
class GraphicsBreakPointsWidget;
class GraphicsTracingWidget;
class GraphicsVertexShaderWidget;
class GRenderWindow;
class MicroProfileDialog;
class ProfilerWidget;
class RegistersWidget;
class WaitTreeWidget;

class GMainWindow : public QMainWindow {
    Q_OBJECT

    /// Max number of recently loaded items to keep track of
    static const int max_recent_files_item = 10;

    // TODO: Make use of this!
    enum {
        UI_IDLE,
        UI_EMU_BOOTING,
        UI_EMU_RUNNING,
        UI_EMU_STOPPING,
    };

public:
    GMainWindow();
    ~GMainWindow();

signals:

    /**
     * Signal that is emitted when a new EmuThread has been created and an emulation session is
     * about to start. At this time, the core system emulation has been initialized, and all
     * emulation handles and memory should be valid.
     *
     * @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
     *      access/change emulation state).
     */
    void EmulationStarting(EmuThread* emu_thread);

    /**
     * Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
     * system emulation handles and memory are still valid, but are about become invalid.
     */
    void EmulationStopping();

private:
    void InitializeWidgets();
    void InitializeDebugWidgets();
    void InitializeRecentFileMenuActions();
    void InitializeHotkeys();

    void SetDefaultUIGeometry();
    void RestoreUIState();

    void ConnectWidgetEvents();
    void ConnectMenuEvents();

    bool LoadROM(const QString& filename);
    void BootGame(const QString& filename);
    void ShutdownGame();

    /**
     * Stores the filename in the recently loaded files list.
     * The new filename is stored at the beginning of the recently loaded files list.
     * After inserting the new entry, duplicates are removed meaning that if
     * this was inserted from \a OnMenuRecentFile(), the entry will be put on top
     * and remove from its previous position.
     *
     * Finally, this function calls \a UpdateRecentFiles() to update the UI.
     *
     * @param filename the filename to store
     */
    void StoreRecentFile(const QString& filename);

    /**
     * Updates the recent files menu.
     * Menu entries are rebuilt from the configuration file.
     * If there is no entry in the menu, the menu is greyed out.
     */
    void UpdateRecentFiles();

    /**
     * If the emulation is running,
     * asks the user if he really want to close the emulator
     *
     * @return true if the user confirmed
     */
    bool ConfirmClose();
    bool ConfirmChangeGame();
    void closeEvent(QCloseEvent* event) override;

private slots:
    void OnStartGame();
    void OnPauseGame();
    void OnStopGame();
    /// Called whenever a user selects a game in the game list widget.
    void OnGameListLoadFile(QString game_path);
    void OnGameListOpenSaveFolder(u64 program_id);
    void OnMenuLoadFile();
    void OnMenuLoadSymbolMap();
    /// Called whenever a user selects the "File->Select Game List Root" menu item
    void OnMenuSelectGameListRoot();
    void OnMenuRecentFile();
    void OnSwapScreens();
    void OnConfigure();
    void OnDisplayTitleBars(bool);
    void ToggleWindowMode();
    void OnCreateGraphicsSurfaceViewer();

private:
    Ui::MainWindow ui;

    GRenderWindow* render_window;
    GameList* game_list;

    std::unique_ptr<Config> config;

    // Whether emulation is currently running in Citra.
    bool emulation_running = false;
    std::unique_ptr<EmuThread> emu_thread;

    ProfilerWidget* profilerWidget;
    MicroProfileDialog* microProfileDialog;
    DisassemblerWidget* disasmWidget;
    RegistersWidget* registersWidget;
    CallstackWidget* callstackWidget;
    GPUCommandStreamWidget* graphicsWidget;
    GPUCommandListWidget* graphicsCommandsWidget;
    GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
    GraphicsVertexShaderWidget* graphicsVertexShaderWidget;
    GraphicsTracingWidget* graphicsTracingWidget;
    WaitTreeWidget* waitTreeWidget;

    QAction* actions_recent_files[max_recent_files_item];

protected:
    void dropEvent(QDropEvent* event) override;
    void dragEnterEvent(QDragEnterEvent* event) override;
    void dragMoveEvent(QDragMoveEvent* event) override;
};

#endif // _CITRA_QT_MAIN_HXX_