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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QModelIndex>
#include <QSettings>
#include <QStandardItem>
#include <QStandardItemModel>
#include <QString>
#include <QTreeView>
#include <QWidget>
class GameListWorker;
class GameList : public QWidget {
Q_OBJECT
public:
enum {
COLUMN_NAME,
COLUMN_FILE_TYPE,
COLUMN_SIZE,
COLUMN_COUNT, // Number of columns
};
GameList(QWidget* parent = nullptr);
~GameList() override;
void PopulateAsync(const QString& dir_path, bool deep_scan);
void SaveInterfaceLayout();
void LoadInterfaceLayout();
public slots:
void AddEntry(QList<QStandardItem*> entry_items);
private slots:
void ValidateEntry(const QModelIndex& item);
void DonePopulating();
signals:
void GameChosen(QString game_path);
void ShouldCancelWorker();
private:
QTreeView* tree_view = nullptr;
QStandardItemModel* item_model = nullptr;
GameListWorker* current_worker = nullptr;
};
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