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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/effect/effect_context.h"
namespace AudioCore::Renderer {
void EffectContext::Initialize(std::span<EffectInfoBase> effect_infos_, const u32 effect_count_,
std::span<EffectResultState> result_states_cpu_,
std::span<EffectResultState> result_states_dsp_,
const size_t dsp_state_count_) {
effect_infos = effect_infos_;
effect_count = effect_count_;
result_states_cpu = result_states_cpu_;
result_states_dsp = result_states_dsp_;
dsp_state_count = dsp_state_count_;
}
EffectInfoBase& EffectContext::GetInfo(const u32 index) {
return effect_infos[index];
}
EffectResultState& EffectContext::GetResultState(const u32 index) {
return result_states_cpu[index];
}
EffectResultState& EffectContext::GetDspSharedResultState(const u32 index) {
return result_states_dsp[index];
}
u32 EffectContext::GetCount() const {
return effect_count;
}
void EffectContext::UpdateStateByDspShared() {
for (size_t i = 0; i < dsp_state_count; i++) {
effect_infos[i].UpdateResultState(result_states_cpu[i], result_states_dsp[i]);
}
}
} // namespace AudioCore::Renderer
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