1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
|
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include <type_traits>
#include "audio_core/hle/common.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
namespace DSP {
namespace HLE {
// The application-accessible region of DSP memory consists of two parts.
// Both are marked as IO and have Read/Write permissions.
//
// First Region: 0x1FF50000 (Size: 0x8000)
// Second Region: 0x1FF70000 (Size: 0x8000)
//
// The DSP reads from each region alternately based on the frame counter for each region much like a
// double-buffer. The frame counter is located as the very last u16 of each region and is incremented
// each audio tick.
struct SharedMemory;
constexpr VAddr region0_base = 0x1FF50000;
constexpr VAddr region1_base = 0x1FF70000;
extern std::array<SharedMemory, 2> g_regions;
/**
* The DSP is native 16-bit. The DSP also appears to be big-endian. When reading 32-bit numbers from
* its memory regions, the higher and lower 16-bit halves are swapped compared to the little-endian
* layout of the ARM11. Hence from the ARM11's point of view the memory space appears to be
* middle-endian.
*
* Unusually this does not appear to be an issue for floating point numbers. The DSP makes the more
* sensible choice of keeping that little-endian. There are also some exceptions such as the
* IntermediateMixSamples structure, which is little-endian.
*
* This struct implements the conversion to and from this middle-endianness.
*/
struct u32_dsp {
u32_dsp() = default;
operator u32() const {
return Convert(storage);
}
void operator=(u32 new_value) {
storage = Convert(new_value);
}
private:
static constexpr u32 Convert(u32 value) {
return (value << 16) | (value >> 16);
}
u32_le storage;
};
#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
static_assert(std::is_trivially_copyable<u32_dsp>::value, "u32_dsp isn't trivially copyable");
#endif
// There are 15 structures in each memory region. A table of them in the order they appear in memory
// is presented below:
//
// # First Region DSP Address Purpose Control
// 5 0x8400 DSP Status DSP
// 9 0x8410 DSP Debug Info DSP
// 6 0x8540 Final Mix Samples DSP
// 2 0x8680 Source Status [24] DSP
// 8 0x8710 Compressor Table Application
// 4 0x9430 DSP Configuration Application
// 7 0x9492 Intermediate Mix Samples DSP + App
// 1 0x9E92 Source Configuration [24] Application
// 3 0xA792 Source ADPCM Coefficients [24] Application
// 10 0xA912 Surround Sound Related
// 11 0xAA12 Surround Sound Related
// 12 0xAAD2 Surround Sound Related
// 13 0xAC52 Surround Sound Related
// 14 0xAC5C Surround Sound Related
// 0 0xBFFF Frame Counter Application
//
// #: This refers to the order in which they appear in the DspPipe::Audio DSP pipe.
// See also: DSP::HLE::PipeRead.
//
// Note that the above addresses do vary slightly between audio firmwares observed; the addresses are
// not fixed in stone. The addresses above are only an examplar; they're what this implementation
// does and provides to applications.
//
// Application requests the DSP service to convert DSP addresses into ARM11 virtual addresses using the
// ConvertProcessAddressFromDspDram service call. Applications seem to derive the addresses for the
// second region via:
// second_region_dsp_addr = first_region_dsp_addr | 0x10000
//
// Applications maintain most of its own audio state, the memory region is used mainly for
// communication and not storage of state.
//
// In the documentation below, filter and effect transfer functions are specified in the z domain.
// (If you are more familiar with the Laplace transform, z = exp(sT). The z domain is the digital
// frequency domain, just like how the s domain is the analog frequency domain.)
#define INSERT_PADDING_DSPWORDS(num_words) INSERT_PADDING_BYTES(2 * (num_words))
// GCC versions < 5.0 do not implement std::is_trivially_copyable.
// Excluding MSVC because it has weird behaviour for std::is_trivially_copyable.
#if (__GNUC__ >= 5) || defined(__clang__)
#define ASSERT_DSP_STRUCT(name, size) \
static_assert(std::is_standard_layout<name>::value, "DSP structure " #name " doesn't use standard layout"); \
static_assert(std::is_trivially_copyable<name>::value, "DSP structure " #name " isn't trivially copyable"); \
static_assert(sizeof(name) == (size), "Unexpected struct size for DSP structure " #name)
#else
#define ASSERT_DSP_STRUCT(name, size) \
static_assert(std::is_standard_layout<name>::value, "DSP structure " #name " doesn't use standard layout"); \
static_assert(sizeof(name) == (size), "Unexpected struct size for DSP structure " #name)
#endif
struct SourceConfiguration {
struct Configuration {
/// These dirty flags are set by the application when it updates the fields in this struct.
/// The DSP clears these each audio frame.
union {
u32_le dirty_raw;
BitField<0, 1, u32_le> format_dirty;
BitField<1, 1, u32_le> mono_or_stereo_dirty;
BitField<2, 1, u32_le> adpcm_coefficients_dirty;
BitField<3, 1, u32_le> partial_embedded_buffer_dirty; ///< Tends to be set when a looped buffer is queued.
BitField<4, 1, u32_le> partial_reset_flag;
BitField<16, 1, u32_le> enable_dirty;
BitField<17, 1, u32_le> interpolation_dirty;
BitField<18, 1, u32_le> rate_multiplier_dirty;
BitField<19, 1, u32_le> buffer_queue_dirty;
BitField<20, 1, u32_le> loop_related_dirty;
BitField<21, 1, u32_le> play_position_dirty; ///< Tends to also be set when embedded buffer is updated.
BitField<22, 1, u32_le> filters_enabled_dirty;
BitField<23, 1, u32_le> simple_filter_dirty;
BitField<24, 1, u32_le> biquad_filter_dirty;
BitField<25, 1, u32_le> gain_0_dirty;
BitField<26, 1, u32_le> gain_1_dirty;
BitField<27, 1, u32_le> gain_2_dirty;
BitField<28, 1, u32_le> sync_dirty;
BitField<29, 1, u32_le> reset_flag;
BitField<30, 1, u32_le> embedded_buffer_dirty;
};
// Gain control
/**
* Gain is between 0.0-1.0. This determines how much will this source appear on
* each of the 12 channels that feed into the intermediate mixers.
* Each of the three intermediate mixers is fed two left and two right channels.
*/
float_le gain[3][4];
// Interpolation
/// Multiplier for sample rate. Resampling occurs with the selected interpolation method.
float_le rate_multiplier;
enum class InterpolationMode : u8 {
None = 0,
Linear = 1,
Polyphase = 2
};
InterpolationMode interpolation_mode;
INSERT_PADDING_BYTES(1); ///< Interpolation related
// Filters
/**
* This is the simplest normalized first-order digital recursive filter.
* The transfer function of this filter is:
* H(z) = b0 / (1 - a1 z^-1)
* Note the feedbackward coefficient is negated.
* Values are signed fixed point with 15 fractional bits.
*/
struct SimpleFilter {
s16_le b0;
s16_le a1;
};
/**
* This is a normalised biquad filter (second-order).
* The transfer function of this filter is:
* H(z) = (b0 + b1 z^-1 + b2 z^-2) / (1 - a1 z^-1 - a2 z^-2)
* Nintendo chose to negate the feedbackward coefficients. This differs from standard notation
* as in: https://ccrma.stanford.edu/~jos/filters/Direct_Form_I.html
* Values are signed fixed point with 14 fractional bits.
*/
struct BiquadFilter {
s16_le a2;
s16_le a1;
s16_le b2;
s16_le b1;
s16_le b0;
};
union {
u16_le filters_enabled;
BitField<0, 1, u16_le> simple_filter_enabled;
BitField<1, 1, u16_le> biquad_filter_enabled;
};
SimpleFilter simple_filter;
BiquadFilter biquad_filter;
// Buffer Queue
/// A buffer of audio data from the application, along with metadata about it.
struct Buffer {
/// Physical memory address of the start of the buffer
u32_dsp physical_address;
/// This is length in terms of samples.
/// Note that in different buffer formats a sample takes up different number of bytes.
u32_dsp length;
/// ADPCM Predictor (4 bits) and Scale (4 bits)
union {
u16_le adpcm_ps;
BitField<0, 4, u16_le> adpcm_scale;
BitField<4, 4, u16_le> adpcm_predictor;
};
/// ADPCM Historical Samples (y[n-1] and y[n-2])
u16_le adpcm_yn[2];
/// This is non-zero when the ADPCM values above are to be updated.
u8 adpcm_dirty;
/// Is a looping buffer.
u8 is_looping;
/// This value is shown in SourceStatus::previous_buffer_id when this buffer has finished.
/// This allows the emulated application to tell what buffer is currently playing
u16_le buffer_id;
INSERT_PADDING_DSPWORDS(1);
};
u16_le buffers_dirty; ///< Bitmap indicating which buffers are dirty (bit i -> buffers[i])
Buffer buffers[4]; ///< Queued Buffers
// Playback controls
u32_dsp loop_related;
u8 enable;
INSERT_PADDING_BYTES(1);
u16_le sync; ///< Application-side sync (See also: SourceStatus::sync)
u32_dsp play_position; ///< Position. (Units: number of samples)
INSERT_PADDING_DSPWORDS(2);
// Embedded Buffer
// This buffer is often the first buffer to be used when initiating audio playback,
// after which the buffer queue is used.
u32_dsp physical_address;
/// This is length in terms of samples.
/// Note a sample takes up different number of bytes in different buffer formats.
u32_dsp length;
enum class MonoOrStereo : u16_le {
Mono = 1,
Stereo = 2
};
enum class Format : u16_le {
PCM8 = 0,
PCM16 = 1,
ADPCM = 2
};
union {
u16_le flags1_raw;
BitField<0, 2, MonoOrStereo> mono_or_stereo;
BitField<2, 2, Format> format;
BitField<5, 1, u16_le> fade_in;
};
/// ADPCM Predictor (4 bit) and Scale (4 bit)
union {
u16_le adpcm_ps;
BitField<0, 4, u16_le> adpcm_scale;
BitField<4, 4, u16_le> adpcm_predictor;
};
/// ADPCM Historical Samples (y[n-1] and y[n-2])
u16_le adpcm_yn[2];
union {
u16_le flags2_raw;
BitField<0, 1, u16_le> adpcm_dirty; ///< Has the ADPCM info above been changed?
BitField<1, 1, u16_le> is_looping; ///< Is this a looping buffer?
};
/// Buffer id of embedded buffer (used as a buffer id in SourceStatus to reference this buffer).
u16_le buffer_id;
};
Configuration config[num_sources];
};
ASSERT_DSP_STRUCT(SourceConfiguration::Configuration, 192);
ASSERT_DSP_STRUCT(SourceConfiguration::Configuration::Buffer, 20);
struct SourceStatus {
struct Status {
u8 is_enabled; ///< Is this channel enabled? (Doesn't have to be playing anything.)
u8 previous_buffer_id_dirty; ///< Non-zero when previous_buffer_id changes
u16_le sync; ///< Is set by the DSP to the value of SourceConfiguration::sync
u32_dsp buffer_position; ///< Number of samples into the current buffer
u16_le previous_buffer_id; ///< Updated when a buffer finishes playing
INSERT_PADDING_DSPWORDS(1);
};
Status status[num_sources];
};
ASSERT_DSP_STRUCT(SourceStatus::Status, 12);
struct DspConfiguration {
/// These dirty flags are set by the application when it updates the fields in this struct.
/// The DSP clears these each audio frame.
union {
u32_le dirty_raw;
BitField<8, 1, u32_le> mixer1_enabled_dirty;
BitField<9, 1, u32_le> mixer2_enabled_dirty;
BitField<10, 1, u32_le> delay_effect_0_dirty;
BitField<11, 1, u32_le> delay_effect_1_dirty;
BitField<12, 1, u32_le> reverb_effect_0_dirty;
BitField<13, 1, u32_le> reverb_effect_1_dirty;
BitField<16, 1, u32_le> volume_0_dirty;
BitField<24, 1, u32_le> volume_1_dirty;
BitField<25, 1, u32_le> volume_2_dirty;
BitField<26, 1, u32_le> output_format_dirty;
BitField<27, 1, u32_le> limiter_enabled_dirty;
BitField<28, 1, u32_le> headphones_connected_dirty;
};
/// The DSP has three intermediate audio mixers. This controls the volume level (0.0-1.0) for each at the final mixer
float_le volume[3];
INSERT_PADDING_DSPWORDS(3);
enum class OutputFormat : u16_le {
Mono = 0,
Stereo = 1,
Surround = 2
};
OutputFormat output_format;
u16_le limiter_enabled; ///< Not sure of the exact gain equation for the limiter.
u16_le headphones_connected; ///< Application updates the DSP on headphone status.
INSERT_PADDING_DSPWORDS(4); ///< TODO: Surround sound related
INSERT_PADDING_DSPWORDS(2); ///< TODO: Intermediate mixer 1/2 related
u16_le mixer1_enabled;
u16_le mixer2_enabled;
/**
* This is delay with feedback.
* Transfer function:
* H(z) = a z^-N / (1 - b z^-1 + a g z^-N)
* where
* N = frame_count * samples_per_frame
* g, a and b are fixed point with 7 fractional bits
*/
struct DelayEffect {
/// These dirty flags are set by the application when it updates the fields in this struct.
/// The DSP clears these each audio frame.
union {
u16_le dirty_raw;
BitField<0, 1, u16_le> enable_dirty;
BitField<1, 1, u16_le> work_buffer_address_dirty;
BitField<2, 1, u16_le> other_dirty; ///< Set when anything else has been changed
};
u16_le enable;
INSERT_PADDING_DSPWORDS(1);
u16_le outputs;
u32_dsp work_buffer_address; ///< The application allocates a block of memory for the DSP to use as a work buffer.
u16_le frame_count; ///< Frames to delay by
// Coefficients
s16_le g; ///< Fixed point with 7 fractional bits
s16_le a; ///< Fixed point with 7 fractional bits
s16_le b; ///< Fixed point with 7 fractional bits
};
DelayEffect delay_effect[2];
struct ReverbEffect {
INSERT_PADDING_DSPWORDS(26); ///< TODO
};
ReverbEffect reverb_effect[2];
INSERT_PADDING_DSPWORDS(4);
};
ASSERT_DSP_STRUCT(DspConfiguration, 196);
ASSERT_DSP_STRUCT(DspConfiguration::DelayEffect, 20);
ASSERT_DSP_STRUCT(DspConfiguration::ReverbEffect, 52);
struct AdpcmCoefficients {
/// Coefficients are signed fixed point with 11 fractional bits.
/// Each source has 16 coefficients associated with it.
s16_le coeff[num_sources][16];
};
ASSERT_DSP_STRUCT(AdpcmCoefficients, 768);
struct DspStatus {
u16_le unknown;
u16_le dropped_frames;
INSERT_PADDING_DSPWORDS(0xE);
};
ASSERT_DSP_STRUCT(DspStatus, 32);
/// Final mixed output in PCM16 stereo format, what you hear out of the speakers.
/// When the application writes to this region it has no effect.
struct FinalMixSamples {
s16_le pcm16[2 * samples_per_frame];
};
ASSERT_DSP_STRUCT(FinalMixSamples, 640);
/// DSP writes output of intermediate mixers 1 and 2 here.
/// Writes to this region by the application edits the output of the intermediate mixers.
/// This seems to be intended to allow the application to do custom effects on the ARM11.
/// Values that exceed s16 range will be clipped by the DSP after further processing.
struct IntermediateMixSamples {
struct Samples {
s32_le pcm32[4][samples_per_frame]; ///< Little-endian as opposed to DSP middle-endian.
};
Samples mix1;
Samples mix2;
};
ASSERT_DSP_STRUCT(IntermediateMixSamples, 5120);
/// Compressor table
struct Compressor {
INSERT_PADDING_DSPWORDS(0xD20); ///< TODO
};
/// There is no easy way to implement this in a HLE implementation.
struct DspDebug {
INSERT_PADDING_DSPWORDS(0x130);
};
ASSERT_DSP_STRUCT(DspDebug, 0x260);
struct SharedMemory {
/// Padding
INSERT_PADDING_DSPWORDS(0x400);
DspStatus dsp_status;
DspDebug dsp_debug;
FinalMixSamples final_samples;
SourceStatus source_statuses;
Compressor compressor;
DspConfiguration dsp_configuration;
IntermediateMixSamples intermediate_mix_samples;
SourceConfiguration source_configurations;
AdpcmCoefficients adpcm_coefficients;
struct {
INSERT_PADDING_DSPWORDS(0x100);
} unknown10;
struct {
INSERT_PADDING_DSPWORDS(0xC0);
} unknown11;
struct {
INSERT_PADDING_DSPWORDS(0x180);
} unknown12;
struct {
INSERT_PADDING_DSPWORDS(0xA);
} unknown13;
struct {
INSERT_PADDING_DSPWORDS(0x13A3);
} unknown14;
u16_le frame_counter;
};
ASSERT_DSP_STRUCT(SharedMemory, 0x8000);
// Structures must have an offset that is a multiple of two.
static_assert(offsetof(SharedMemory, frame_counter) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, source_configurations) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, source_statuses) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, adpcm_coefficients) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, dsp_configuration) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, dsp_status) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, final_samples) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, intermediate_mix_samples) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, compressor) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, dsp_debug) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown10) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown11) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown12) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown13) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, unknown14) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
#undef INSERT_PADDING_DSPWORDS
#undef ASSERT_DSP_STRUCT
/// Initialize DSP hardware
void Init();
/// Shutdown DSP hardware
void Shutdown();
/**
* Perform processing and updates state of current shared memory buffer.
* This function is called every audio tick before triggering the audio interrupt.
* @return Whether an audio interrupt should be triggered this frame.
*/
bool Tick();
} // namespace HLE
} // namespace DSP
|