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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.utils
import android.graphics.Bitmap
import android.graphics.BitmapFactory
import android.widget.ImageView
import androidx.core.graphics.drawable.toDrawable
import coil.ImageLoader
import coil.decode.DataSource
import coil.fetch.DrawableResult
import coil.fetch.FetchResult
import coil.fetch.Fetcher
import coil.key.Keyer
import coil.memory.MemoryCache
import coil.request.ImageRequest
import coil.request.Options
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.model.Game
class GameIconFetcher(
private val game: Game,
private val options: Options
) : Fetcher {
override suspend fun fetch(): FetchResult {
return DrawableResult(
drawable = decodeGameIcon(game.path)!!.toDrawable(options.context.resources),
isSampled = false,
dataSource = DataSource.DISK
)
}
private fun decodeGameIcon(uri: String): Bitmap? {
val data = NativeLibrary.getIcon(uri)
return BitmapFactory.decodeByteArray(
data,
0,
data.size,
BitmapFactory.Options()
)
}
class Factory : Fetcher.Factory<Game> {
override fun create(data: Game, options: Options, imageLoader: ImageLoader): Fetcher =
GameIconFetcher(data, options)
}
}
class GameIconKeyer : Keyer<Game> {
override fun key(data: Game, options: Options): String = data.path
}
object GameIconUtils {
private val imageLoader = ImageLoader.Builder(YuzuApplication.appContext)
.components {
add(GameIconKeyer())
add(GameIconFetcher.Factory())
}
.memoryCache {
MemoryCache.Builder(YuzuApplication.appContext)
.maxSizePercent(0.25)
.build()
}
.build()
fun loadGameIcon(game: Game, imageView: ImageView) {
val request = ImageRequest.Builder(YuzuApplication.appContext)
.data(game)
.target(imageView)
.error(R.drawable.default_icon)
.build()
imageLoader.enqueue(request)
}
}
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