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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.activities
import android.app.Activity
import android.content.Context
import android.content.DialogInterface
import android.content.Intent
import android.graphics.Rect
import android.hardware.Sensor
import android.hardware.SensorEvent
import android.hardware.SensorEventListener
import android.hardware.SensorManager
import android.os.Bundle
import android.view.InputDevice
import android.view.KeyEvent
import android.view.MotionEvent
import android.view.Surface
import android.view.View
import android.view.WindowManager
import android.view.inputmethod.InputMethodManager
import androidx.appcompat.app.AppCompatActivity
import androidx.preference.PreferenceManager
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.slider.Slider.OnChangeListener
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogSliderBinding
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.fragments.EmulationFragment
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.NfcReader
import org.yuzu.yuzu_emu.utils.SerializableHelper.parcelable
import org.yuzu.yuzu_emu.utils.ThemeHelper
import kotlin.math.roundToInt
open class EmulationActivity : AppCompatActivity(), SensorEventListener {
private var controllerMappingHelper: ControllerMappingHelper? = null
// TODO(bunnei): Disable notifications until we support app suspension.
//private Intent foregroundService;
var isActivityRecreated = false
private var menuVisible = false
private var emulationFragment: EmulationFragment? = null
private lateinit var nfcReader: NfcReader
private lateinit var inputHandler: InputHandler
private val gyro = FloatArray(3)
private val accel = FloatArray(3)
private var motionTimestamp: Long = 0
private var flipMotionOrientation: Boolean = false
private lateinit var game: Game
override fun onDestroy() {
// TODO(bunnei): Disable notifications until we support app suspension.
//stopService(foregroundService);
super.onDestroy()
}
override fun onCreate(savedInstanceState: Bundle?) {
ThemeHelper.setTheme(this)
super.onCreate(savedInstanceState)
if (savedInstanceState == null) {
// Get params we were passed
game = intent.parcelable(EXTRA_SELECTED_GAME)!!
isActivityRecreated = false
} else {
isActivityRecreated = true
restoreState(savedInstanceState)
}
controllerMappingHelper = ControllerMappingHelper()
// Set these options now so that the SurfaceView the game renders into is the right size.
enableFullscreenImmersive()
setContentView(R.layout.activity_emulation)
window.decorView.setBackgroundColor(getColor(android.R.color.black))
// Find or create the EmulationFragment
emulationFragment =
supportFragmentManager.findFragmentById(R.id.frame_emulation_fragment) as EmulationFragment?
if (emulationFragment == null) {
emulationFragment = EmulationFragment.newInstance(game)
supportFragmentManager.beginTransaction()
.add(R.id.frame_emulation_fragment, emulationFragment!!)
.commit()
}
title = game.title
nfcReader = NfcReader(this)
nfcReader.initialize()
inputHandler = InputHandler()
inputHandler.initialize()
// Start a foreground service to prevent the app from getting killed in the background
// TODO(bunnei): Disable notifications until we support app suspension.
//foregroundService = new Intent(EmulationActivity.this, ForegroundService.class);
//startForegroundService(foregroundService);
}
override fun onKeyDown(keyCode: Int, event: KeyEvent): Boolean {
if (event.action == KeyEvent.ACTION_DOWN) {
if (keyCode == KeyEvent.KEYCODE_ENTER) {
// Special case, we do not support multiline input, dismiss the keyboard.
val overlayView: View =
this.findViewById(R.id.surface_input_overlay)
val im =
overlayView.context.getSystemService(INPUT_METHOD_SERVICE) as InputMethodManager
im.hideSoftInputFromWindow(overlayView.windowToken, 0)
} else {
val textChar = event.unicodeChar
if (textChar == 0) {
// No text, button input.
NativeLibrary.submitInlineKeyboardInput(keyCode)
} else {
// Text submitted.
NativeLibrary.submitInlineKeyboardText(textChar.toChar().toString())
}
}
}
return super.onKeyDown(keyCode, event)
}
override fun onResume() {
super.onResume()
nfcReader.startScanning()
startMotionSensorListener()
}
override fun onPause() {
super.onPause()
nfcReader.stopScanning()
stopMotionSensorListener()
}
override fun onNewIntent(intent: Intent) {
super.onNewIntent(intent)
setIntent(intent)
nfcReader.onNewIntent(intent)
}
override fun onSaveInstanceState(outState: Bundle) {
outState.putParcelable(EXTRA_SELECTED_GAME, game)
super.onSaveInstanceState(outState)
}
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD
) {
return super.dispatchKeyEvent(event)
}
return inputHandler.dispatchKeyEvent(event)
}
override fun dispatchGenericMotionEvent(event: MotionEvent): Boolean {
if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD
) {
return super.dispatchGenericMotionEvent(event)
}
// Don't attempt to do anything if we are disconnecting a device.
if (event.actionMasked == MotionEvent.ACTION_CANCEL) {
return true
}
return inputHandler.dispatchGenericMotionEvent(event)
}
override fun onSensorChanged(event: SensorEvent) {
val rotation = this.display?.rotation
if (rotation == Surface.ROTATION_90) {
flipMotionOrientation = true
}
if (rotation == Surface.ROTATION_270) {
flipMotionOrientation = false
}
if (event.sensor.type == Sensor.TYPE_ACCELEROMETER) {
if (flipMotionOrientation) {
accel[0] = event.values[1] / SensorManager.GRAVITY_EARTH
accel[1] = -event.values[0] / SensorManager.GRAVITY_EARTH
} else {
accel[0] = -event.values[1] / SensorManager.GRAVITY_EARTH
accel[1] = event.values[0] / SensorManager.GRAVITY_EARTH
}
accel[2] = -event.values[2] / SensorManager.GRAVITY_EARTH
}
if (event.sensor.type == Sensor.TYPE_GYROSCOPE) {
// Investigate why sensor value is off by 6x
if (flipMotionOrientation) {
gyro[0] = -event.values[1] / 6.0f
gyro[1] = event.values[0] / 6.0f
} else {
gyro[0] = event.values[1] / 6.0f
gyro[1] = -event.values[0] / 6.0f
}
gyro[2] = event.values[2] / 6.0f
}
// Only update state on accelerometer data
if (event.sensor.type != Sensor.TYPE_ACCELEROMETER) {
return
}
val deltaTimestamp = (event.timestamp - motionTimestamp) / 1000
motionTimestamp = event.timestamp
NativeLibrary.onGamePadMotionEvent(
NativeLibrary.Player1Device,
deltaTimestamp,
gyro[0],
gyro[1],
gyro[2],
accel[0],
accel[1],
accel[2]
)
NativeLibrary.onGamePadMotionEvent(
NativeLibrary.ConsoleDevice,
deltaTimestamp,
gyro[0],
gyro[1],
gyro[2],
accel[0],
accel[1],
accel[2]
)
}
override fun onAccuracyChanged(sensor: Sensor, i: Int) {}
private fun restoreState(savedInstanceState: Bundle) {
game = savedInstanceState.parcelable(EXTRA_SELECTED_GAME)!!
}
private fun enableFullscreenImmersive() {
window.attributes.layoutInDisplayCutoutMode =
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
window.addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN)
// It would be nice to use IMMERSIVE_STICKY, but that doesn't show the toolbar.
window.decorView.systemUiVisibility = View.SYSTEM_UI_FLAG_LAYOUT_STABLE or
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION or
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN or
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or
View.SYSTEM_UI_FLAG_FULLSCREEN or
View.SYSTEM_UI_FLAG_IMMERSIVE
}
private fun editControlsPlacement() {
if (emulationFragment!!.isConfiguringControls) {
emulationFragment!!.stopConfiguringControls()
} else {
emulationFragment!!.startConfiguringControls()
}
}
private fun adjustScale() {
val sliderBinding = DialogSliderBinding.inflate(layoutInflater)
sliderBinding.slider.valueTo = 150F
sliderBinding.slider.value =
PreferenceManager.getDefaultSharedPreferences(applicationContext)
.getInt(Settings.PREF_CONTROL_SCALE, 50).toFloat()
sliderBinding.slider.addOnChangeListener(OnChangeListener { _, value, _ ->
sliderBinding.textValue.text = value.toString()
setControlScale(value.toInt())
})
sliderBinding.textValue.text = sliderBinding.slider.value.toString()
sliderBinding.textUnits.text = "%"
MaterialAlertDialogBuilder(this)
.setTitle(R.string.emulation_control_scale)
.setView(sliderBinding.root)
.setNegativeButton(android.R.string.cancel, null)
.setPositiveButton(android.R.string.ok) { _: DialogInterface?, _: Int ->
setControlScale(sliderBinding.slider.value.toInt())
}
.setNeutralButton(R.string.slider_default) { _: DialogInterface?, _: Int ->
setControlScale(50)
}
.show()
}
private fun startMotionSensorListener() {
val sensorManager = this.getSystemService(Context.SENSOR_SERVICE) as SensorManager
val gyroSensor = sensorManager.getDefaultSensor(Sensor.TYPE_GYROSCOPE)
val accelSensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER)
sensorManager.registerListener(this, gyroSensor, SensorManager.SENSOR_DELAY_GAME)
sensorManager.registerListener(this, accelSensor, SensorManager.SENSOR_DELAY_GAME)
}
private fun stopMotionSensorListener() {
val sensorManager = this.getSystemService(Context.SENSOR_SERVICE) as SensorManager
val gyroSensor = sensorManager.getDefaultSensor(Sensor.TYPE_GYROSCOPE)
val accelSensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER)
sensorManager.unregisterListener(this, gyroSensor)
sensorManager.unregisterListener(this, accelSensor)
}
private fun setControlScale(scale: Int) {
PreferenceManager.getDefaultSharedPreferences(applicationContext).edit()
.putInt(Settings.PREF_CONTROL_SCALE, scale)
.apply()
emulationFragment!!.refreshInputOverlay()
}
private fun resetOverlay() {
MaterialAlertDialogBuilder(this)
.setTitle(getString(R.string.emulation_touch_overlay_reset))
.setPositiveButton(android.R.string.ok) { _: DialogInterface?, _: Int -> emulationFragment!!.resetInputOverlay() }
.setNegativeButton(android.R.string.cancel, null)
.create()
.show()
}
companion object {
const val EXTRA_SELECTED_GAME = "SelectedGame"
private const val EMULATION_RUNNING_NOTIFICATION = 0x1000
@JvmStatic
fun launch(activity: AppCompatActivity, game: Game) {
val launcher = Intent(activity, EmulationActivity::class.java)
launcher.putExtra(EXTRA_SELECTED_GAME, game)
activity.startActivity(launcher)
}
@JvmStatic
fun tryDismissRunningNotification(activity: Activity?) {
// TODO(bunnei): Disable notifications until we support app suspension.
//NotificationManagerCompat.from(activity).cancel(EMULATION_RUNNING_NOTIFICATION);
}
private fun areCoordinatesOutside(view: View?, x: Float, y: Float): Boolean {
if (view == null) {
return true
}
val viewBounds = Rect()
view.getGlobalVisibleRect(viewBounds)
return !viewBounds.contains(x.roundToInt(), y.roundToInt())
}
}
}
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