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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
/
video_core
/
vulkan_common
/
vulkan_device.cpp
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Files
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*
Merge pull request #7006 from FernandoS27/a-motherfucking-driver
Morph
2021-09-13
1
-1
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+13
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Vulkan: Blacklist Int8Float16 Extension on AMD on driver 21.9.1
Fernando Sahmkow
2021-09-13
1
-1
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+13
*
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Merge pull request #6944 from FernandoS27/dear-drunk-me
Morph
2021-09-13
1
-0
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+6
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*
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Vulkan/Descriptors: Increase sets per pool on AMFD propietary driver.
Fernando Sahmkow
2021-09-13
1
-0
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+6
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*
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vulkan_device: Enable VK_KHR_swapchain_mutable_format if available
ameerj
2021-08-29
1
-0
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+10
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vulkan_device: Add a check for int8 support
ameerj
2021-08-25
1
-6
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+10
*
renderer_vulkan: Add setting to log pipeline statistics
ReinUsesLisp
2021-07-28
1
-0
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+29
*
vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptor
ReinUsesLisp
2021-07-23
1
-4
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+39
*
maxwell_to_vk: Add R16_SNORM
ReinUsesLisp
2021-07-23
1
-0
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+1
*
vulkan_device: Add missing include algorithm
lat9nq
2021-07-23
1
-0
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+1
*
vulkan_device: Blacklist ampere devices from float16 math
ameerj
2021-07-23
1
-9
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+20
*
vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward
ReinUsesLisp
2021-07-23
1
-4
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+7
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vk_graphics_pipeline: Implement smooth lines
ReinUsesLisp
2021-07-23
1
-5
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+36
*
vk_graphics_pipeline: Implement line width
ReinUsesLisp
2021-07-23
1
-2
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+2
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-23
1
-0
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+6
*
vk_graphics_pipeline: Implement conservative rendering
ReinUsesLisp
2021-07-23
1
-0
/
+6
*
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
ReinUsesLisp
2021-07-23
1
-0
/
+11
*
shader: Add support for native 16-bit floats
ReinUsesLisp
2021-07-23
1
-2
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+2
*
vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel
ReinUsesLisp
2021-07-23
1
-0
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+4
*
shader: Add shader loop safety check settings
lat9nq
2021-07-23
1
-2
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+2
*
vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
ReinUsesLisp
2021-07-23
1
-0
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+28
*
vulkan: Use VK_EXT_provoking_vertex when available
ReinUsesLisp
2021-07-23
1
-0
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+28
*
vulkan: Conditionally use shaderInt16
ReinUsesLisp
2021-07-23
1
-1
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+2
*
vulkan: Enable depth bounds and use it conditionally
ReinUsesLisp
2021-07-23
1
-1
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+2
*
vulkan_device: Enable float64 and int64 conditionally
ReinUsesLisp
2021-07-23
1
-2
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+4
*
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-23
1
-1
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+1
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vulkan_device: Require shaderClipDistance and shaderCullDistance features
ReinUsesLisp
2021-07-23
1
-2
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+4
*
shader: Require dual source blending
ReinUsesLisp
2021-07-23
1
-1
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+2
*
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-23
1
-1
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+2
*
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-23
1
-0
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+5
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shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-23
1
-1
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+2
*
spirv: Rework storage buffers and shader memory
ReinUsesLisp
2021-07-23
1
-1
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+28
*
shader: Implement ATOM/S and RED
ameerj
2021-07-23
1
-0
/
+14
*
nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
ReinUsesLisp
2021-07-23
1
-1
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+1
*
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-23
1
-0
/
+34
*
shader: Implement VOTE
ameerj
2021-07-23
1
-0
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+1
*
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-23
1
-0
/
+15
*
shader: Add denorm flush support
ReinUsesLisp
2021-07-23
1
-8
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+18
*
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-23
1
-5
/
+5
*
Merge pull request #6502 from ameerj/vendor-title
Morph
2021-06-28
1
-0
/
+21
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*
video_core: Add GPU vendor name to window title bar
ameerj
2021-06-21
1
-0
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+21
*
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vulkan_device: Make device memory match the rest of the file
ReinUsesLisp
2021-06-25
1
-2
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+2
*
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Reaper: Correct size calculation on Vulkan.
Fernando Sahmkow
2021-06-17
1
-5
/
+3
*
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Reaper: Change memory restrictions on TC depending on host memory on VK.
Fernando Sahmkow
2021-06-17
1
-0
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+14
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/
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common: Move settings to common from core.
bunnei
2021-04-15
1
-1
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+1
*
vulkan_device: Enable EXT_robustness2 features
Joshua Ashton
2021-04-11
1
-0
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+9
*
vulkan_common: enable OpenGL interop on other Unices
Jan Beich
2021-03-30
1
-1
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+1
*
vulkan_device: Require VK_EXT_robustness2
ReinUsesLisp
2021-02-13
1
-36
/
+14
*
vulkan_device: Enable robustBufferAccess
ReinUsesLisp
2021-02-13
1
-1
/
+2
*
vulkan_common: Expose interop and headless devices
ReinUsesLisp
2021-02-13
1
-6
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+15
*
vulkan_common: Make interop extensions mandatory
ReinUsesLisp
2021-02-13
1
-0
/
+6
*
vulkan_device: Enable robust buffers
ReinUsesLisp
2021-02-13
1
-2
/
+4
*
vulkan_device: Use designated initializers for features
ReinUsesLisp
2021-02-13
1
-60
/
+59
*
vulkan_device: Fix formatting of constants
ReinUsesLisp
2021-02-13
1
-10
/
+6
*
vulkan_device: Blacklist Intel from float16 math (#5798)
Rodrigo Locatti
2021-01-27
1
-0
/
+5
*
vulkan_device: Lift VK_EXT_extended_dynamic_state blacklist on RDNA
ReinUsesLisp
2021-01-25
1
-23
/
+0
*
Merge pull request #5350 from ReinUsesLisp/vk-init-warns
Rodrigo Locatti
2021-01-15
1
-3
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+4
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*
vulkan_common: Silence missing initializer warnings
ReinUsesLisp
2021-01-15
1
-3
/
+4
*
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vulkan_device: Enable shaderStorageImageMultisample conditionally
ReinUsesLisp
2021-01-15
1
-1
/
+2
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/
*
vulkan_device: Remove requirement on shaderStorageImageMultisample
ReinUsesLisp
2021-01-13
1
-1
/
+0
*
vulkan_device: Allow creating a device without surface
ReinUsesLisp
2021-01-04
1
-3
/
+3
*
renderer_vulkan/nsight_aftermath_tracker: Move to vulkan_common
ReinUsesLisp
2021-01-04
1
-2
/
+5
*
renderer_vulkan: Move device abstraction to vulkan_common
ReinUsesLisp
2021-01-04
1
-0
/
+883