Commit message (Collapse) | Author | Age | Files | Lines | |
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* | GPU: Refactor "VertexShader" namespace to "Shader". | bunnei | 2015-08-15 | 1 | -73/+0 |
| | | | | - Also renames "vertex_shader.*" to "shader_interpreter.*" | ||||
* | Pica/Shader: Add geometry shader definitions. | Tony Wasserka | 2015-07-15 | 1 | -1/+1 |
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* | Common: Cleanup emu_window includes. | Emmanuel Gil Peyrot | 2015-06-28 | 1 | -3/+2 |
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* | Pica: Create 'State' structure and move state memory there. | bunnei | 2015-05-23 | 1 | -11/+0 |
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* | GPU: Implemented default vertex shader attributes. | Subv | 2015-05-07 | 1 | -0/+1 |
| | | | | Fixes some games crashing. | ||||
* | Pica/CommandProcessor: Add support for integer uniforms. | Tony Wasserka | 2014-12-31 | 1 | -0/+1 |
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* | Merge pull request #291 from purpasmart96/license | bunnei | 2014-12-21 | 1 | -1/+1 |
|\ | | | | | License change | ||||
| * | License change | purpasmart96 | 2014-12-21 | 1 | -1/+1 |
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* | | Pica: Add support for boolean uniforms. | Tony Wasserka | 2014-12-20 | 1 | -0/+1 |
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* | | Pica/VertexShader: Some cleanups using std::array. | Tony Wasserka | 2014-12-20 | 1 | -0/+3 |
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* | | Pica/VertexShader: Support negating src2. | Tony Wasserka | 2014-12-20 | 1 | -1/+0 |
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* | | Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones. | Tony Wasserka | 2014-12-20 | 1 | -209/+0 |
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* | | Pica: Initial support for multitexturing. | Tony Wasserka | 2014-12-20 | 1 | -2/+7 |
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* | vertex_shader: Fix control reaches end of function warning | Lioncash | 2014-11-16 | 1 | -1/+1 |
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* | Fix warnings in video_core | Lioncash | 2014-10-08 | 1 | -1/+1 |
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* | Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly. | Tony Wasserka | 2014-08-25 | 1 | -1/+2 |
| | | | | | | - Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work). - The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors. - Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>). | ||||
* | Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers. | Tony Wasserka | 2014-08-25 | 1 | -3/+75 |
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* | Pica: Add vertex shader implementation. | Tony Wasserka | 2014-08-12 | 1 | -0/+211 |