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* decoders: Break instead of continuelat9nq2021-06-041-2/+2
* decoders: Avoid out-of-bounds accesslat9nq2021-06-041-0/+8
* common: Move settings to common from core.bunnei2021-04-151-1/+1
* astc_decoder: Refactor for style and more efficient memory useameerj2021-03-252-1833/+51
* renderer_vulkan: Accelerate ASTC decodingameerj2021-03-132-25/+16
* renderer_opengl: Accelerate ASTC texture decoding with a compute shaderameerj2021-03-131-0/+190
* common/alignment: Rename AlignBits to AlignUpLog2ReinUsesLisp2021-01-151-4/+4
* astc: Increase integer encoded vector sizeReinUsesLisp2021-01-151-1/+1
* astc: Return zero on out of bound bitsReinUsesLisp2021-01-151-17/+22
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-308-452/+274
* video_core: Remove unnecessary enum class casting in logging messagesLioncash2020-12-071-1/+1
* video_core: Resolve more variable shadowing scenarios pt.3Lioncash2020-12-051-1/+1
* textures/decoders: Fix block linear to pitch copiesReinUsesLisp2020-08-112-21/+26
* Merge pull request #4324 from ReinUsesLisp/formatsbunnei2020-07-214-122/+26
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| * video_core: Rearrange pixel format namesReinUsesLisp2020-07-134-122/+26
* | Merge pull request #4242 from ReinUsesLisp/maxwell-dmabunnei2020-07-142-67/+105
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| * video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changesReinUsesLisp2020-07-102-67/+105
* | configuration: implement per-game configurations (#4098)lat9nq2020-07-101-1/+1
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* Clang Format and Documentation.Fernando Sahmkow2020-04-281-0/+1
* MaxwellDMA: Optimize micro copies.Fernando Sahmkow2020-04-282-0/+17
* General: Resolve warnings related to missing declarationsLioncash2020-04-172-3/+5
* Merge pull request #3631 from ReinUsesLisp/more-astcMat M2020-04-131-82/+159
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| * astc: Hard code bit depth changes to 8 and use fast replicateReinUsesLisp2020-04-091-21/+15
| * astc: Use boost's static_vector to avoid heap allocationsReinUsesLisp2020-04-091-10/+14
| * astc: Implement a fast precompiled alternative for ReplicateReinUsesLisp2020-04-091-2/+57
| * astc: Move Replicate to a constexpr LUT when possibleReinUsesLisp2020-04-091-8/+38
| * astc: Make InputBitStream constexprReinUsesLisp2020-04-091-11/+11
| * astc: OutputBitStream style changes and make it constexprReinUsesLisp2020-04-091-32/+26
* | video_core: Add MSAA registers in 3D engine and TICReinUsesLisp2020-04-121-0/+15
* | video_core/textures: Move GetMaxAnisotropy to cpp fileReinUsesLisp2020-04-082-19/+23
* | video_core/texture: Use a LUT to convert sRGB texture bordersReinUsesLisp2020-04-082-9/+60
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* astc: Fix clang build issuesReinUsesLisp2020-03-181-12/+12
* astc: Fix typos from search and replaceReinUsesLisp2020-03-141-3/+3
* astc: Minor changes to InputBitStreamReinUsesLisp2020-03-141-28/+34
* astc: Pass val in Replicate by copyReinUsesLisp2020-03-141-1/+1
* astc: Call std::vector:reserve on decodedClolorValues to avoid reallocatingReinUsesLisp2020-03-141-0/+2
* astc: Call std::vector::reserve on texelWeightValues to avoid reallocatingReinUsesLisp2020-03-141-0/+2
* astc: Create a LUT at compile time for encoding valuesReinUsesLisp2020-03-141-7/+19
* astc: Make IntegerEncodedValue a trivial structureReinUsesLisp2020-03-141-212/+177
* astc: Make IntegerEncodedValue constructor constexprReinUsesLisp2020-03-141-5/+6
* astc: Make IntegerEncodedValue trivially copyableReinUsesLisp2020-03-141-9/+2
* astc: Rename C types to common_typesReinUsesLisp2020-03-141-79/+78
* astc: Move Popcnt to an anonymous namespace and make it constexprReinUsesLisp2020-03-141-9/+13
* astc: Use common types instead of stdint.h integer typesReinUsesLisp2020-03-141-284/+282
* astc: Use 'enum class' instead of 'enum' for EIntegerEncodingReinUsesLisp2020-03-141-25/+25
* textures: Fix anisotropy hackReinUsesLisp2020-03-081-14/+16
* Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.Morph2020-02-281-1/+23
* Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.Fernando Sahmkow2019-12-221-0/+4
* video_core: Silence implicit conversion warningsReinUsesLisp2019-11-082-38/+42
* shader/node: Unpack bindless texture encodingReinUsesLisp2019-10-301-0/+2
* video_core/textures: Remove unused index entry in FullTextureInfoReinUsesLisp2019-10-281-1/+0
* astc: Silence implicit conversion warningsReinUsesLisp2019-10-271-7/+8
* Merge pull request #2765 from FernandoS27/dma-fixbunnei2019-09-012-7/+10
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| * MaxwellDMA: Fixes, corrections and relaxations.Fernando Sahmkow2019-07-262-7/+10
* | textures: Fix texture buffer size calculationReinUsesLisp2019-07-181-1/+1
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* texture_cache: Style and CorrectionsFernando Sahmkow2019-06-211-3/+4
* surface: Correct format S8Z24Fernando Sahmkow2019-06-211-2/+2
* decoders: correct block calculationFernando Sahmkow2019-06-211-19/+15
* maxwell_3d: Partially implement texture buffers as 1D texturesReinUsesLisp2019-06-211-1/+17
* texture_cache: General FixesFernando Sahmkow2019-06-212-10/+11
* video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp2019-06-213-28/+40
* gl_texture_cache: Add fast copy pathReinUsesLisp2019-06-211-2/+1
* gl_texture_cache: Initial implementationReinUsesLisp2019-06-211-1/+2
* maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap modeReinUsesLisp2019-05-301-1/+1
* video_core/textures/astc: Remove unused variablesLioncash2019-05-101-6/+2
* Fix Layered ASTC TexturesFernando Sahmkow2019-05-011-1/+3
* Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.Fernando Sahmkow2019-04-162-9/+12
* Implement Block Linear copies in Kepler Memory.Fernando Sahmkow2019-04-162-0/+24
* video_core/textures/convert: Replace include with a forward declarationLioncash2019-04-062-1/+5
* video_core/texures/texture: Remove unnecessary includesLioncash2019-04-061-2/+0
* video_core: Refactor to use MemoryManager interface for all memory access.bunnei2019-03-162-24/+21
* Merge pull request #2229 from ReinUsesLisp/vk-sampler-cachebunnei2019-03-151-24/+29
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| * vk_sampler_cache: Implement a sampler cacheReinUsesLisp2019-03-131-1/+1
| * video_core/texture: Add a raw representation of TSCEntryReinUsesLisp2019-03-121-24/+29
* | video_core/texture: Fix up sampler lod biasReinUsesLisp2019-03-131-1/+1
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* gl_rasterizer: Encapsulate sampler queries into methodsReinUsesLisp2019-03-091-5/+29
* gl_rasterizer_cache: Move format conversion to its own fileReinUsesLisp2019-02-275-34/+160
* decoders: Minor style changesReinUsesLisp2019-02-272-14/+8
* Merge pull request #2042 from ReinUsesLisp/nouveau-texbunnei2019-02-071-1/+0
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| * maxwell_3d: Allow texture handles with TIC id zeroReinUsesLisp2019-02-031-1/+0
* | video_core/texture: Fix BitField size for depth_minus_oneReinUsesLisp2019-02-051-1/+1
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* Fixed uninitialized memory due to missing returns in canaryDavid Marcec2018-12-191-1/+1
* Implemented Tile Width SpacingFernandoS272018-11-263-12/+19
* Merge pull request #1717 from FreddyFunk/swizzle-gobbunnei2018-11-191-37/+33
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| * textures/decoders: Replace magic numbersFrederic Laing2018-11-171-37/+33
* | Merge pull request #1693 from Tinob/masterbunnei2018-11-191-1/+14
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| * | fix sampler configuration, thanks to Marcos for his investigationRodolfo Bogado2018-11-171-1/+14
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* / Eliminated unnessessary memory allocation and copy (#1702)Frederic L2018-11-192-4/+18
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* textures/decoders: Minor cleanupFrederic Laing2018-11-151-16/+16
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)greggameplayer2018-11-131-0/+4
* set sampler max lod, min lod, lod bias and max anisotropyRodolfo Bogado2018-11-111-2/+11
* Fix ASTC Decompressor to support depth parameterFernandoS272018-11-022-16/+18
* Fix ASTC formatsFernandoS272018-11-012-7/+9
* Fixed mipmap block autosizing algorithmFernandoS272018-10-291-0/+6
* Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB supportRodolfo Bogado2018-10-281-0/+5
* Merge pull request #1524 from FernandoS27/layers-fixbunnei2018-10-251-3/+3
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| * Fixed Layered Textures Loading and CubemapsFernandoS272018-10-231-3/+3
* | decoders: Remove unused variable within SwizzledData()Lioncash2018-10-241-1/+0
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* decoders: Introduce functions for un/swizzling subrects.bunnei2018-10-192-0/+49
* Merge pull request #1488 from Hexagon12/astc-typesbunnei2018-10-141-0/+2
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| * Added ASTC 5x4; 8x5Hexagon122018-10-131-0/+2
* | Shorten the implementation of 3D swizzle to only 3 functionsFernandoS272018-10-141-70/+27
* | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBufferFernandoS272018-10-131-1/+1
* | Propagate depth and depth_block on modules using decodersFernandoS272018-10-133-28/+28
* | Remove old Swizzle algorithms and use 3d SwizzleFernandoS272018-10-131-93/+69
* | Implement Precise 3D SwizzleFernandoS272018-10-131-3/+71
* | Implement Fast 3D SwizzleFernandoS272018-10-131-2/+74
* | Implemented helper function to correctly calculate a texture's sizeFernandoS272018-10-122-0/+22
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* Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depthFernandoS272018-10-101-2/+15
* Implemented Depth Compare and Shadow SamplersFernandoS272018-10-061-1/+12
* gl_rasterizer_cache: Implement render to cubemap.bunnei2018-09-301-0/+2
* Reverse stride align restriction on FastSwizzle due to lost performanceFernandoS272018-09-211-3/+2
* Join both Swizzle methods within one interface functionFernandoS272018-09-211-11/+19
* Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table insteadFernandoS272018-09-211-42/+38
* Remove same output bpp restriction on FastSwizzleFernandoS272018-09-211-4/+5
* Improved Legacy Swizzler to be better documented and work betterFernandoS272018-09-211-15/+21
* Improved fast swizzle and removed restrictions to itFernandoS272018-09-211-7/+12
* Merge pull request #1311 from FernandoS27/fast-swizzlebunnei2018-09-171-2/+49
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| * Optimized Texture SwizzlingFernandoS272018-09-141-2/+49
* | Implement ASTC_2D_8X8 (Bayonetta 2)raven022018-09-161-0/+2
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* gl_rasterizer_cache: Track texture depth.bunnei2018-09-081-2/+10
* Implement BC6H_UF16 & BC6H_SF16 (#1092)greggameplayer2018-08-311-0/+4
* textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei2018-08-102-83/+6
* Implement BC5/DXN2 (#996)Khangaroo2018-08-091-0/+3
* Implement RGB32F PixelFormat (#886) (used by Go Vacation)greggameplayer2018-08-021-0/+4
* Implement R16_G16Unknown2018-07-261-0/+3
* GPU: Implemented the Z32_S8_X24 depth buffer format.Subv2018-07-251-0/+3
* GPU: Implemented the R16 and R16F texture formats.Subv2018-07-241-0/+3
* Merge pull request #799 from Subv/tex_r32fbunnei2018-07-241-0/+3
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| * GPU: Implement texture format R32F.Subv2018-07-241-0/+3
* | gl_rasterizer: Implement texture border color.bunnei2018-07-241-4/+4
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* gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei2018-07-241-0/+4
* video_core: Use nested namespaces where applicableLioncash2018-07-213-12/+6
* decoders: Fix calc of swizzle image_width_in_gobs.bunnei2018-07-191-1/+4
* astc: Initialize vector size directly in DecompressLioncash2018-07-181-2/+1
* astc: Mark functions as internally linked where applicableLioncash2018-07-181-17/+20
* astc: const-correctness changes where applicableLioncash2018-07-181-14/+13
* astc: Delete Bits' copy contstructor and assignment operatorLioncash2018-07-181-8/+6
* astc: In-class initialize member variables where appropriateLioncash2018-07-181-39/+22
* gl_rasterizer_cache: Implement texture format G8R8.bunnei2018-07-151-0/+3
* gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei2018-07-151-0/+3
* GPU: Implemented the BC7U texture format.Subv2018-07-071-0/+3
* GPU: Implemented the 32 bit float depth buffer format.Subv2018-07-041-0/+2
* gl_rasterizer_cache: Implement PixelFormat S8Z24.bunnei2018-07-031-0/+2
* GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv2018-07-022-0/+37
* GPU: Implemented the RGBA32_UINT rendertarget format.Subv2018-06-301-0/+4
* gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei2018-06-183-0/+1664
* GPU: Support changing the texture swizzles for Maxwell textures.Subv2018-06-071-0/+16
* GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv2018-06-061-0/+3
* GPU: Implemented the DXN1 (BC4) texture format.Subv2018-06-021-1/+5
* gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei2018-05-311-0/+3
* GPU: Implemented the R8 texture format (0x1D)Subv2018-05-301-0/+4
* add all the known TextureFormat (#474)greggameplayer2018-05-291-2/+71
* GPU: Implemented the A1B5G5R5 texture format (0x14)Subv2018-05-272-0/+4
* GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.Subv2018-04-252-3/+6
* gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei2018-04-251-0/+1
* GPU: Implement the A2BGR10 texture format.Subv2018-04-222-0/+4
* GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv2018-04-191-1/+9
* GPU: Implemented the B5G6R5 format.Subv2018-04-192-0/+5
* GPU: Allow using a configurable block height when unswizzling textures.Subv2018-04-183-6/+13
* GPU/TIC: Added the pitch and block height fields to the TIC structure.Subv2018-04-181-1/+16
* texture: Add missing formats.bunnei2018-04-181-1/+3
* GPU: Assert when finding a texture with a format type other than UNORM.Subv2018-04-071-4/+14
* Textures: Added a helper function to know if a texture is blocklinear or pitch.Subv2018-04-071-0/+5
* GPU: Added the TSC structure. It contains information about the sampler.Subv2018-03-261-0/+50
* GPU: Added more fields to the TIC structure.Subv2018-03-261-4/+30
* Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Subv2018-03-241-0/+11
* GPU: Added a method to unswizzle a texture without decoding it.Subv2018-03-243-4/+94
* GPU: Preliminary work for texture decoding.Subv2018-03-243-0/+91