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* Implement RGB32F PixelFormat (#886) (used by Go Vacation)greggameplayer2018-08-021-0/+4
* Implement R16_G16Unknown2018-07-261-0/+3
* GPU: Implemented the Z32_S8_X24 depth buffer format.Subv2018-07-251-0/+3
* GPU: Implemented the R16 and R16F texture formats.Subv2018-07-241-0/+3
* Merge pull request #799 from Subv/tex_r32fbunnei2018-07-241-0/+3
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| * GPU: Implement texture format R32F.Subv2018-07-241-0/+3
* | gl_rasterizer: Implement texture border color.bunnei2018-07-241-4/+4
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* gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei2018-07-241-0/+4
* video_core: Use nested namespaces where applicableLioncash2018-07-213-12/+6
* decoders: Fix calc of swizzle image_width_in_gobs.bunnei2018-07-191-1/+4
* astc: Initialize vector size directly in DecompressLioncash2018-07-181-2/+1
* astc: Mark functions as internally linked where applicableLioncash2018-07-181-17/+20
* astc: const-correctness changes where applicableLioncash2018-07-181-14/+13
* astc: Delete Bits' copy contstructor and assignment operatorLioncash2018-07-181-8/+6
* astc: In-class initialize member variables where appropriateLioncash2018-07-181-39/+22
* gl_rasterizer_cache: Implement texture format G8R8.bunnei2018-07-151-0/+3
* gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei2018-07-151-0/+3
* GPU: Implemented the BC7U texture format.Subv2018-07-071-0/+3
* GPU: Implemented the 32 bit float depth buffer format.Subv2018-07-041-0/+2
* gl_rasterizer_cache: Implement PixelFormat S8Z24.bunnei2018-07-031-0/+2
* GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv2018-07-022-0/+37
* GPU: Implemented the RGBA32_UINT rendertarget format.Subv2018-06-301-0/+4
* gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei2018-06-183-0/+1664
* GPU: Support changing the texture swizzles for Maxwell textures.Subv2018-06-071-0/+16
* GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv2018-06-061-0/+3
* GPU: Implemented the DXN1 (BC4) texture format.Subv2018-06-021-1/+5
* gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei2018-05-311-0/+3
* GPU: Implemented the R8 texture format (0x1D)Subv2018-05-301-0/+4
* add all the known TextureFormat (#474)greggameplayer2018-05-291-2/+71
* GPU: Implemented the A1B5G5R5 texture format (0x14)Subv2018-05-272-0/+4
* GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.Subv2018-04-252-3/+6
* gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei2018-04-251-0/+1
* GPU: Implement the A2BGR10 texture format.Subv2018-04-222-0/+4
* GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv2018-04-191-1/+9
* GPU: Implemented the B5G6R5 format.Subv2018-04-192-0/+5
* GPU: Allow using a configurable block height when unswizzling textures.Subv2018-04-183-6/+13
* GPU/TIC: Added the pitch and block height fields to the TIC structure.Subv2018-04-181-1/+16
* texture: Add missing formats.bunnei2018-04-181-1/+3
* GPU: Assert when finding a texture with a format type other than UNORM.Subv2018-04-071-4/+14
* Textures: Added a helper function to know if a texture is blocklinear or pitch.Subv2018-04-071-0/+5
* GPU: Added the TSC structure. It contains information about the sampler.Subv2018-03-261-0/+50
* GPU: Added more fields to the TIC structure.Subv2018-03-261-4/+30
* Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Subv2018-03-241-0/+11
* GPU: Added a method to unswizzle a texture without decoding it.Subv2018-03-243-4/+94
* GPU: Preliminary work for texture decoding.Subv2018-03-243-0/+91