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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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/
src
/
video_core
/
textures
/
texture.h
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Author
Age
Files
Lines
*
textures: Fix texture buffer size calculation
ReinUsesLisp
2019-07-18
1
-1
/
+1
*
surface: Correct format S8Z24
Fernando Sahmkow
2019-06-21
1
-2
/
+2
*
maxwell_3d: Partially implement texture buffers as 1D textures
ReinUsesLisp
2019-06-21
1
-1
/
+17
*
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
2019-06-21
1
-6
/
+3
*
maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode
ReinUsesLisp
2019-05-30
1
-1
/
+1
*
video_core/texures/texture: Remove unnecessary includes
Lioncash
2019-04-06
1
-2
/
+0
*
Merge pull request #2229 from ReinUsesLisp/vk-sampler-cache
bunnei
2019-03-15
1
-24
/
+29
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\
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*
vk_sampler_cache: Implement a sampler cache
ReinUsesLisp
2019-03-13
1
-1
/
+1
|
*
video_core/texture: Add a raw representation of TSCEntry
ReinUsesLisp
2019-03-12
1
-24
/
+29
*
|
video_core/texture: Fix up sampler lod bias
ReinUsesLisp
2019-03-13
1
-1
/
+1
|
/
*
gl_rasterizer: Encapsulate sampler queries into methods
ReinUsesLisp
2019-03-09
1
-5
/
+29
*
Merge pull request #2042 from ReinUsesLisp/nouveau-tex
bunnei
2019-02-07
1
-1
/
+0
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\
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*
maxwell_3d: Allow texture handles with TIC id zero
ReinUsesLisp
2019-02-03
1
-1
/
+0
*
|
video_core/texture: Fix BitField size for depth_minus_one
ReinUsesLisp
2019-02-05
1
-1
/
+1
|
/
*
Implemented Tile Width Spacing
FernandoS27
2018-11-26
1
-0
/
+2
*
fix sampler configuration, thanks to Marcos for his investigation
Rodolfo Bogado
2018-11-17
1
-1
/
+14
*
set sampler max lod, min lod, lod bias and max anisotropy
Rodolfo Bogado
2018-11-11
1
-2
/
+11
*
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
Rodolfo Bogado
2018-10-28
1
-0
/
+5
*
Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-13
1
-0
/
+1
*
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
FernandoS27
2018-10-10
1
-2
/
+15
*
Implemented Depth Compare and Shadow Samplers
FernandoS27
2018-10-06
1
-1
/
+12
*
gl_rasterizer_cache: Implement render to cubemap.
bunnei
2018-09-30
1
-0
/
+2
*
gl_rasterizer_cache: Track texture depth.
bunnei
2018-09-08
1
-2
/
+10
*
gl_rasterizer: Implement texture border color.
bunnei
2018-07-24
1
-4
/
+4
*
video_core: Use nested namespaces where applicable
Lioncash
2018-07-21
1
-4
/
+2
*
GPU: Support changing the texture swizzles for Maxwell textures.
Subv
2018-06-07
1
-0
/
+16
*
add all the known TextureFormat (#474)
greggameplayer
2018-05-29
1
-2
/
+71
*
GPU: Implemented the A1B5G5R5 texture format (0x14)
Subv
2018-05-27
1
-0
/
+1
*
GPU: Implement the A2BGR10 texture format.
Subv
2018-04-22
1
-0
/
+1
*
GPU: Implemented the B5G6R5 format.
Subv
2018-04-19
1
-0
/
+1
*
GPU: Allow using a configurable block height when unswizzling textures.
Subv
2018-04-18
1
-0
/
+7
*
GPU/TIC: Added the pitch and block height fields to the TIC structure.
Subv
2018-04-18
1
-1
/
+16
*
texture: Add missing formats.
bunnei
2018-04-18
1
-1
/
+3
*
GPU: Assert when finding a texture with a format type other than UNORM.
Subv
2018-04-07
1
-4
/
+14
*
Textures: Added a helper function to know if a texture is blocklinear or pitch.
Subv
2018-04-07
1
-0
/
+5
*
GPU: Added the TSC structure. It contains information about the sampler.
Subv
2018-03-26
1
-0
/
+50
*
GPU: Added more fields to the TIC structure.
Subv
2018-03-26
1
-4
/
+30
*
GPU: Added a method to unswizzle a texture without decoding it.
Subv
2018-03-24
1
-0
/
+4
*
GPU: Preliminary work for texture decoding.
Subv
2018-03-24
1
-0
/
+57