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path: root/src/video_core/textures/texture.h (follow)
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* textures: Fix anisotropy hackReinUsesLisp2020-03-081-14/+16
* Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.Morph2020-02-281-1/+23
* video_core: Silence implicit conversion warningsReinUsesLisp2019-11-081-3/+4
* shader/node: Unpack bindless texture encodingReinUsesLisp2019-10-301-0/+2
* video_core/textures: Remove unused index entry in FullTextureInfoReinUsesLisp2019-10-281-1/+0
* textures: Fix texture buffer size calculationReinUsesLisp2019-07-181-1/+1
* surface: Correct format S8Z24Fernando Sahmkow2019-06-211-2/+2
* maxwell_3d: Partially implement texture buffers as 1D texturesReinUsesLisp2019-06-211-1/+17
* video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp2019-06-211-6/+3
* maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap modeReinUsesLisp2019-05-301-1/+1
* video_core/texures/texture: Remove unnecessary includesLioncash2019-04-061-2/+0
* Merge pull request #2229 from ReinUsesLisp/vk-sampler-cachebunnei2019-03-151-24/+29
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| * vk_sampler_cache: Implement a sampler cacheReinUsesLisp2019-03-131-1/+1
| * video_core/texture: Add a raw representation of TSCEntryReinUsesLisp2019-03-121-24/+29
* | video_core/texture: Fix up sampler lod biasReinUsesLisp2019-03-131-1/+1
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* gl_rasterizer: Encapsulate sampler queries into methodsReinUsesLisp2019-03-091-5/+29
* Merge pull request #2042 from ReinUsesLisp/nouveau-texbunnei2019-02-071-1/+0
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| * maxwell_3d: Allow texture handles with TIC id zeroReinUsesLisp2019-02-031-1/+0
* | video_core/texture: Fix BitField size for depth_minus_oneReinUsesLisp2019-02-051-1/+1
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* Implemented Tile Width SpacingFernandoS272018-11-261-0/+2
* fix sampler configuration, thanks to Marcos for his investigationRodolfo Bogado2018-11-171-1/+14
* set sampler max lod, min lod, lod bias and max anisotropyRodolfo Bogado2018-11-111-2/+11
* Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB supportRodolfo Bogado2018-10-281-0/+5
* Propagate depth and depth_block on modules using decodersFernandoS272018-10-131-0/+1
* Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depthFernandoS272018-10-101-2/+15
* Implemented Depth Compare and Shadow SamplersFernandoS272018-10-061-1/+12
* gl_rasterizer_cache: Implement render to cubemap.bunnei2018-09-301-0/+2
* gl_rasterizer_cache: Track texture depth.bunnei2018-09-081-2/+10
* gl_rasterizer: Implement texture border color.bunnei2018-07-241-4/+4
* video_core: Use nested namespaces where applicableLioncash2018-07-211-4/+2
* GPU: Support changing the texture swizzles for Maxwell textures.Subv2018-06-071-0/+16
* add all the known TextureFormat (#474)greggameplayer2018-05-291-2/+71
* GPU: Implemented the A1B5G5R5 texture format (0x14)Subv2018-05-271-0/+1
* GPU: Implement the A2BGR10 texture format.Subv2018-04-221-0/+1
* GPU: Implemented the B5G6R5 format.Subv2018-04-191-0/+1
* GPU: Allow using a configurable block height when unswizzling textures.Subv2018-04-181-0/+7
* GPU/TIC: Added the pitch and block height fields to the TIC structure.Subv2018-04-181-1/+16
* texture: Add missing formats.bunnei2018-04-181-1/+3
* GPU: Assert when finding a texture with a format type other than UNORM.Subv2018-04-071-4/+14
* Textures: Added a helper function to know if a texture is blocklinear or pitch.Subv2018-04-071-0/+5
* GPU: Added the TSC structure. It contains information about the sampler.Subv2018-03-261-0/+50
* GPU: Added more fields to the TIC structure.Subv2018-03-261-4/+30
* GPU: Added a method to unswizzle a texture without decoding it.Subv2018-03-241-0/+4
* GPU: Preliminary work for texture decoding.Subv2018-03-241-0/+57