Commit message (Expand) | Author | Files | Lines | |
---|---|---|---|---|
2023-03-17 | Disable SRGB border color conversion for now, to fix shadows in Xenoblade. | Kelebek1 | 1 | -6/+8 |
2022-12-11 | video_core: fix off by one in anisotropic filtering amount | Liam | 1 | -1/+2 |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 |
2022-03-19 | video_core: Reduce unused includes | ameerj | 1 | -1/+0 |
2021-11-17 | TextureCache: Fix Automatic Anisotropic. | Fernando Sahmkow | 1 | -6/+5 |
2021-11-16 | TextureCache: Add automatic anisotropic filtering and refactor code. | Fernando Sahmkow | 1 | -1/+14 |
2021-11-16 | TextureCache: Make a better Anisotropic setter. | Fernando Sahmkow | 1 | -18/+1 |
2021-04-15 | common: Move settings to common from core. | bunnei | 1 | -1/+1 |
2020-12-30 | video_core: Rewrite the texture cache | ReinUsesLisp | 1 | -2/+14 |
2020-07-10 | configuration: implement per-game configurations (#4098) | lat9nq | 1 | -1/+1 |
2020-04-08 | video_core/textures: Move GetMaxAnisotropy to cpp file | ReinUsesLisp | 1 | -0/+22 |
2020-04-08 | video_core/texture: Use a LUT to convert sRGB texture borders | ReinUsesLisp | 1 | -0/+58 |