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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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textures
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texture.cpp
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2023-07-21
configure_graphics_advance: Generate UI at runtime
lat9nq
1
-2
/
+2
2023-06-17
video_core: Removed AF for all mip modes option as it's default now
Wollnashorn
1
-5
/
+3
2023-06-15
video_core: Fallback to default anisotropy instead to 1x anisotropy
Wollnashorn
1
-2
/
+2
2023-06-15
video_core: Add per-image anisotropy heuristics (format & mip count)
Wollnashorn
1
-5
/
+7
2023-06-14
video_core: Apply AF only to samplers with normal LOD range [0, 1+x]
Wollnashorn
1
-4
/
+6
2023-06-14
video_core: Fix default anisotropic heuristic
Wollnashorn
1
-4
/
+4
2023-06-14
video_core: Never apply AF to None mipmap mode
Wollnashorn
1
-3
/
+4
2023-06-13
video_core: Disable anisotropic filtering for samplers with depth compare
Wollnashorn
1
-2
/
+3
2023-06-13
video_core: Option to apply anisotropic filtering for all mipmap modes
Wollnashorn
1
-1
/
+2
2023-03-17
Disable SRGB border color conversion for now, to fix shadows in Xenoblade.
Kelebek1
1
-6
/
+8
2022-12-11
video_core: fix off by one in anisotropic filtering amount
Liam
1
-1
/
+2
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-19
video_core: Reduce unused includes
ameerj
1
-1
/
+0
2021-11-17
TextureCache: Fix Automatic Anisotropic.
Fernando Sahmkow
1
-6
/
+5
2021-11-16
TextureCache: Add automatic anisotropic filtering and refactor code.
Fernando Sahmkow
1
-1
/
+14
2021-11-16
TextureCache: Make a better Anisotropic setter.
Fernando Sahmkow
1
-18
/
+1
2021-04-15
common: Move settings to common from core.
bunnei
1
-1
/
+1
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-2
/
+14
2020-07-10
configuration: implement per-game configurations (#4098)
lat9nq
1
-1
/
+1
2020-04-08
video_core/textures: Move GetMaxAnisotropy to cpp file
ReinUsesLisp
1
-0
/
+22
2020-04-08
video_core/texture: Use a LUT to convert sRGB texture borders
ReinUsesLisp
1
-0
/
+58