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path: root/src/video_core/textures/texture.cpp (unfollow)
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2023-06-17video_core: Removed AF for all mip modes option as it's default nowWollnashorn1-5/+3
2023-06-15video_core: Fallback to default anisotropy instead to 1x anisotropyWollnashorn1-2/+2
2023-06-15video_core: Add per-image anisotropy heuristics (format & mip count)Wollnashorn1-5/+7
2023-06-14video_core: Apply AF only to samplers with normal LOD range [0, 1+x]Wollnashorn1-4/+6
2023-06-14video_core: Fix default anisotropic heuristicWollnashorn1-4/+4
2023-06-14video_core: Never apply AF to None mipmap modeWollnashorn1-3/+4
2023-06-13video_core: Disable anisotropic filtering for samplers with depth compareWollnashorn1-2/+3
2023-06-13video_core: Option to apply anisotropic filtering for all mipmap modesWollnashorn1-1/+2
2023-03-17Disable SRGB border color conversion for now, to fix shadows in Xenoblade.Kelebek11-6/+8
2022-12-11video_core: fix off by one in anisotropic filtering amountLiam1-1/+2
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2022-03-19video_core: Reduce unused includesameerj1-1/+0
2021-11-17TextureCache: Fix Automatic Anisotropic.Fernando Sahmkow1-6/+5
2021-11-16TextureCache: Add automatic anisotropic filtering and refactor code.Fernando Sahmkow1-1/+14
2021-11-16TextureCache: Make a better Anisotropic setter.Fernando Sahmkow1-18/+1
2021-04-15common: Move settings to common from core.bunnei1-1/+1
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-2/+14
2020-07-10configuration: implement per-game configurations (#4098)lat9nq1-1/+1
2020-04-08video_core/textures: Move GetMaxAnisotropy to cpp fileReinUsesLisp1-0/+22
2020-04-08video_core/texture: Use a LUT to convert sRGB texture bordersReinUsesLisp1-0/+58