Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | decoders: Introduce functions for un/swizzling subrects. | bunnei | 2018-10-19 | 1 | -0/+9 |
* | Propagate depth and depth_block on modules using decoders | FernandoS27 | 2018-10-13 | 1 | -9/+6 |
* | Implemented helper function to correctly calculate a texture's size | FernandoS27 | 2018-10-12 | 1 | -0/+6 |
* | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | bunnei | 2018-08-10 | 1 | -2/+2 |
* | video_core: Use nested namespaces where applicable | Lioncash | 2018-07-21 | 1 | -4/+2 |
* | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv | 2018-07-02 | 1 | -0/+6 |
* | GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file. | Subv | 2018-04-25 | 1 | -0/+4 |
* | GPU: Allow using a configurable block height when unswizzling textures. | Subv | 2018-04-18 | 1 | -1/+2 |
* | GPU: Added a method to unswizzle a texture without decoding it. | Subv | 2018-03-24 | 1 | -2/+8 |
* | GPU: Preliminary work for texture decoding. | Subv | 2018-03-24 | 1 | -0/+20 |