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path: root/src/video_core/textures/decoders.cpp (unfollow)
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2018-08-31Implement BC6H_UF16 & BC6H_SF16 (#1092)greggameplayer1-0/+4
2018-08-10textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei1-81/+4
2018-08-09Implement BC5/DXN2 (#996)Khangaroo1-0/+3
2018-08-02Implement RGB32F PixelFormat (#886) (used by Go Vacation)greggameplayer1-0/+4
2018-07-26Implement R16_G16Unknown1-0/+3
2018-07-25GPU: Implemented the Z32_S8_X24 depth buffer format.Subv1-0/+3
2018-07-24GPU: Implemented the R16 and R16F texture formats.Subv1-0/+3
2018-07-24GPU: Implement texture format R32F.Subv1-0/+3
2018-07-24gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei1-0/+4
2018-07-21video_core: Use nested namespaces where applicableLioncash1-4/+2
2018-07-19decoders: Fix calc of swizzle image_width_in_gobs.bunnei1-1/+4
2018-07-15gl_rasterizer_cache: Implement texture format G8R8.bunnei1-0/+3
2018-07-15gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei1-0/+3
2018-07-07GPU: Implemented the BC7U texture format.Subv1-0/+3
2018-07-04GPU: Implemented the 32 bit float depth buffer format.Subv1-0/+2
2018-07-03gl_rasterizer_cache: Implement PixelFormat S8Z24.bunnei1-0/+2
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv1-0/+31
2018-06-30GPU: Implemented the RGBA32_UINT rendertarget format.Subv1-0/+4
2018-06-18gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei1-0/+3
2018-06-06GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv1-0/+3
2018-06-02GPU: Implemented the DXN1 (BC4) texture format.Subv1-1/+5
2018-05-31gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei1-0/+3
2018-05-30GPU: Implemented the R8 texture format (0x1D)Subv1-0/+4
2018-05-27GPU: Implemented the A1B5G5R5 texture format (0x14)Subv1-0/+3
2018-04-25GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.Subv1-3/+2
2018-04-25gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei1-0/+1
2018-04-22GPU: Implement the A2BGR10 texture format.Subv1-0/+3
2018-04-19GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv1-1/+9
2018-04-19GPU: Implemented the B5G6R5 format.Subv1-0/+4
2018-04-18GPU: Allow using a configurable block height when unswizzling textures.Subv1-5/+4
2018-03-24Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Subv1-0/+11
2018-03-24GPU: Added a method to unswizzle a texture without decoding it.Subv1-2/+82
2018-03-24GPU: Preliminary work for texture decoding.Subv1-0/+14