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path: root/src/video_core/textures/decoders.cpp (unfollow)
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2023-08-06Revert "HACK: Avoid swizzling and reuploading ASTC image every frame"Ameer J1-9/+0
2023-08-06HACK: Avoid swizzling and reuploading ASTC image every frameAmeer J1-0/+9
2023-02-14remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistencyarades791-1/+1
2023-02-14add static lifetime to constexpr values to force compile time evaluation where possiblearades791-1/+1
2022-11-14Add break for default casesKyle Kienapfel1-0/+3
2022-10-22decoders: Use 2's complement instead of unary -Morph1-1/+1
2022-10-06Decoders: Improve overall speed.Fernando Sahmkow1-4/+11
2022-10-06DMA & InlineToMemory Engines Rework.bunnei1-150/+75
2022-08-09video_core/textures/decoders: Avoid SWIZZLE_TABLEMerry1-15/+45
2022-06-14common: Change semantics of UNREACHABLE to unconditionally crashLiam1-4/+4
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2022-03-19video_core: Reduce unused includesameerj1-2/+0
2021-08-16vk_blit_screen: Fix non-accelerated texture size calculationameerj1-8/+0
2021-08-12decoders: Templates allow memcpy optimizationsyzct123451-57/+116
2021-08-02decoders: Optimize swizzle copy performance (#6790)yzct123451-9/+43
2021-06-04decoders: Break instead of continuelat9nq1-2/+2
2021-06-04decoders: Avoid out-of-bounds accesslat9nq1-0/+8
2021-03-13renderer_vulkan: Accelerate ASTC decodingameerj1-23/+0
2021-01-15common/alignment: Rename AlignBits to AlignUpLog2ReinUsesLisp1-4/+4
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-171/+78
2020-08-11textures/decoders: Fix block linear to pitch copiesReinUsesLisp1-18/+24
2020-07-13video_core: Rearrange pixel format namesReinUsesLisp1-89/+0
2020-07-10video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changesReinUsesLisp1-57/+77
2020-04-28MaxwellDMA: Optimize micro copies.Fernando Sahmkow1-0/+14
2020-04-17General: Resolve warnings related to missing declarationsLioncash1-0/+3
2019-07-26MaxwellDMA: Fixes, corrections and relaxations.Fernando Sahmkow1-6/+8
2019-06-21texture_cache: Style and CorrectionsFernando Sahmkow1-3/+4
2019-06-21decoders: correct block calculationFernando Sahmkow1-19/+15
2019-06-21video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp1-20/+35
2019-06-21gl_texture_cache: Add fast copy pathReinUsesLisp1-2/+1
2019-06-21gl_texture_cache: Initial implementationReinUsesLisp1-1/+2
2019-04-16Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.Fernando Sahmkow1-7/+9
2019-04-16Implement Block Linear copies in Kepler Memory.Fernando Sahmkow1-0/+21
2019-03-16video_core: Refactor to use MemoryManager interface for all memory access.bunnei1-17/+15
2019-02-27gl_rasterizer_cache: Move format conversion to its own fileReinUsesLisp1-1/+1
2019-02-27decoders: Minor style changesReinUsesLisp1-2/+2
2018-12-19Fixed uninitialized memory due to missing returns in canaryDavid Marcec1-1/+1
2018-11-26Implemented Tile Width SpacingFernandoS271-9/+13
2018-11-19Eliminated unnessessary memory allocation and copy (#1702)Frederic L1-4/+11
2018-11-17textures/decoders: Replace magic numbersFrederic Laing1-37/+33
2018-11-15textures/decoders: Minor cleanupFrederic Laing1-16/+16
2018-11-13Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)greggameplayer1-0/+4
2018-11-01Fix ASTC formatsFernandoS271-5/+7
2018-10-24decoders: Remove unused variable within SwizzledData()Lioncash1-1/+0
2018-10-23Fixed Layered Textures Loading and CubemapsFernandoS271-3/+3
2018-10-19decoders: Introduce functions for un/swizzling subrects.bunnei1-0/+40
2018-10-14Shorten the implementation of 3D swizzle to only 3 functionsFernandoS271-70/+27
2018-10-13Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBufferFernandoS271-1/+1
2018-10-13Propagate depth and depth_block on modules using decodersFernandoS271-19/+21
2018-10-13Remove old Swizzle algorithms and use 3d SwizzleFernandoS271-93/+69
2018-10-13Implement Precise 3D SwizzleFernandoS271-3/+71
2018-10-13Implement Fast 3D SwizzleFernandoS271-2/+74
2018-10-13Added ASTC 5x4; 8x5Hexagon121-0/+2
2018-10-12Implemented helper function to correctly calculate a texture's sizeFernandoS271-0/+16
2018-09-21Reverse stride align restriction on FastSwizzle due to lost performanceFernandoS271-3/+2
2018-09-21Join both Swizzle methods within one interface functionFernandoS271-11/+19
2018-09-21Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table insteadFernandoS271-42/+38
2018-09-21Remove same output bpp restriction on FastSwizzleFernandoS271-4/+5
2018-09-21Improved Legacy Swizzler to be better documented and work betterFernandoS271-15/+21
2018-09-21Improved fast swizzle and removed restrictions to itFernandoS271-7/+12
2018-09-16Implement ASTC_2D_8X8 (Bayonetta 2)raven021-0/+2
2018-09-14Optimized Texture SwizzlingFernandoS271-2/+49
2018-08-31Implement BC6H_UF16 & BC6H_SF16 (#1092)greggameplayer1-0/+4
2018-08-10textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei1-81/+4
2018-08-09Implement BC5/DXN2 (#996)Khangaroo1-0/+3
2018-08-02Implement RGB32F PixelFormat (#886) (used by Go Vacation)greggameplayer1-0/+4
2018-07-26Implement R16_G16Unknown1-0/+3
2018-07-25GPU: Implemented the Z32_S8_X24 depth buffer format.Subv1-0/+3
2018-07-24GPU: Implemented the R16 and R16F texture formats.Subv1-0/+3
2018-07-24GPU: Implement texture format R32F.Subv1-0/+3
2018-07-24gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei1-0/+4
2018-07-21video_core: Use nested namespaces where applicableLioncash1-4/+2
2018-07-19decoders: Fix calc of swizzle image_width_in_gobs.bunnei1-1/+4
2018-07-15gl_rasterizer_cache: Implement texture format G8R8.bunnei1-0/+3
2018-07-15gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei1-0/+3
2018-07-07GPU: Implemented the BC7U texture format.Subv1-0/+3
2018-07-04GPU: Implemented the 32 bit float depth buffer format.Subv1-0/+2
2018-07-03gl_rasterizer_cache: Implement PixelFormat S8Z24.bunnei1-0/+2
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv1-0/+31
2018-06-30GPU: Implemented the RGBA32_UINT rendertarget format.Subv1-0/+4
2018-06-18gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei1-0/+3
2018-06-06GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv1-0/+3
2018-06-02GPU: Implemented the DXN1 (BC4) texture format.Subv1-1/+5
2018-05-31gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei1-0/+3
2018-05-30GPU: Implemented the R8 texture format (0x1D)Subv1-0/+4
2018-05-27GPU: Implemented the A1B5G5R5 texture format (0x14)Subv1-0/+3
2018-04-25GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.Subv1-3/+2
2018-04-25gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei1-0/+1
2018-04-22GPU: Implement the A2BGR10 texture format.Subv1-0/+3
2018-04-19GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv1-1/+9
2018-04-19GPU: Implemented the B5G6R5 format.Subv1-0/+4
2018-04-18GPU: Allow using a configurable block height when unswizzling textures.Subv1-5/+4
2018-03-24Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Subv1-0/+11
2018-03-24GPU: Added a method to unswizzle a texture without decoding it.Subv1-2/+82
2018-03-24GPU: Preliminary work for texture decoding.Subv1-0/+14