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path: root/src/video_core/shader_environment.h (follow)
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* shader_recompiler: use float image operations on load/store when requiredLiam2023-12-211-0/+6
* Fix shader dumps with nvdisasmKelebek12023-08-031-3/+3
* Fix code resize to use word size rather than byte sizeKelebek12023-05-031-2/+4
* MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow2023-01-011-0/+21
* general: fix compile for Apple ClangLiam2022-11-231-1/+1
* video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen2022-11-041-2/+10
* Merge pull request #8858 from vonchenplus/mipmapbunnei2022-11-041-0/+9
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| * video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+9
* | Update 3D regsKelebek12022-10-071-1/+1
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow2022-01-041-0/+6
* gpu: Migrate implementation to the cpp fileameerj2021-10-031-3/+1
* shader_environment: Receive cache version from outsideReinUsesLisp2021-07-231-4/+5
* shader: Initial OpenGL implementationReinUsesLisp2021-07-231-16/+0
* shader: Move pipeline cache logic to separate filesReinUsesLisp2021-07-231-0/+198