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path: root/src/video_core/shader_cache.h (follow)
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* Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPUFernando Sahmkow2023-06-281-1/+1
* general: fix compile for Apple ClangLiam2022-11-231-0/+1
* VideoCore: implement channels on gpu caches.Fernando Sahmkow2022-10-061-8/+7
* code: dodge PAGE_SIZE #defineKyle Kienapfel2022-08-201-2/+2
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* video_core/shader_cache: Remove unused algorithm includeLioncash2022-02-011-1/+0
* video_core/shader_cache: Take std::span in RemoveShadersFromStorage()Lioncash2022-02-011-1/+1
* shader: Initial OpenGL implementationReinUsesLisp2021-07-231-2/+21
* shader: Move pipeline cache logic to separate filesReinUsesLisp2021-07-231-148/+50
* shader_cache: Make use of std::erase_ifLioncash2020-07-141-2/+2
* shader_cache: Fix use-after-free and orphan invalidation cache entriesReinUsesLisp2020-07-011-29/+41
* Rename PAGE_SHIFT to PAGE_BITSMerryMage2020-06-181-5/+5
* shader_cache: Implement a generic shader cacheReinUsesLisp2020-06-071-0/+228