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* shader/conversion: Implement I2I sign extension, saturation and selectionReinUsesLisp2020-04-071-13/+100
* Merge pull request #3592 from ReinUsesLisp/ipaFernando Sahmkow2020-04-061-15/+21
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| * shader_decompiler: Remove FragCoord.w hack and change IPA implementationReinUsesLisp2020-04-021-15/+21
* | shader/memory: Silence no return value warningReinUsesLisp2020-04-021-0/+3
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* Merge pull request #3561 from ReinUsesLisp/f2f-conversionFernando Sahmkow2020-03-311-5/+10
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| * shader/conversion: Fix F2F rounding operations with different sizesReinUsesLisp2020-03-261-5/+10
* | Merge pull request #3577 from ReinUsesLisp/leaFernando Sahmkow2020-03-311-11/+4
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| * | shader/lea: Simplify generated LEA codeReinUsesLisp2020-03-281-3/+2
| * | shader/lea: Fix op_a and op_b usagesReinUsesLisp2020-03-271-2/+2
| * | shader/lea: Remove const and use move when possibleReinUsesLisp2020-03-271-11/+5
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* | clang-formatNguyen Dac Nam2020-03-311-2/+1
* | shader_decode: fix by suggestionNguyen Dac Nam2020-03-311-27/+22
* | clang-formatnamkazy2020-03-301-3/+3
* | shader_decode: ATOM/ATOMS: add function to avoid code repetitionnamkazy2020-03-302-70/+53
* | shader_decode: implement ATOM operation for S32 and U32Nguyen Dac Nam2020-03-301-6/+39
* | clang-formatnamkazy2020-03-301-3/+3
* | shader_decode: implement ATOMS instr partial.Nguyen Dac Nam2020-03-301-10/+42
* | shader: node - update correct commentNguyen Dac Nam2020-03-301-15/+15
* | shader_decode: add Atomic op for common usageNguyen Dac Nam2020-03-301-1/+15
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* Merge pull request #3544 from makigumo/myfork/patch-2bunnei2020-03-261-4/+5
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| * xmad: fix clang build errormakigumo2020-03-231-4/+5
* | Merge pull request #3520 from ReinUsesLisp/legacy-varyingsbunnei2020-03-262-35/+58
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| * shader/shader_ir: Track usage in input attribute and of legacy varyingsReinUsesLisp2020-03-162-34/+58
| * shader/shader_ir: Fix clip distance usage storesReinUsesLisp2020-03-161-2/+1
| * shader/shader_ir: Change declare output attribute to a switchReinUsesLisp2020-03-161-9/+9
* | Merge pull request #3505 from namkazt/patch-8bunnei2020-03-191-15/+48
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| * | nit & remove some optional paramNguyen Dac Nam2020-03-131-10/+11
| * | shader_decode: implement XMAD mode CSfuNguyen Dac Nam2020-03-131-9/+41
* | | Merge pull request #3502 from namkazt/patch-3Rodrigo Locatti2020-03-162-21/+50
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| * | clang-formatNguyen Dac Nam2020-03-141-2/+1
| * | nitNguyen Dac Nam2020-03-141-1/+1
| * | clang-formatNguyen Dac Nam2020-03-131-4/+8
| * | Apply suggestions from code reviewNguyen Dac Nam2020-03-131-5/+5
| * | shader_decode: BFE add ref of reverse parallel method.Nguyen Dac Nam2020-03-131-0/+3
| * | shader_decode: implement BREV on BFENguyen Dac Nam2020-03-131-6/+25
| * | node_helper: add IBitfieldExtract caseNguyen Dac Nam2020-03-131-0/+2
| * | shader_decode: Reimplement BFE instructionsNguyen Dac Nam2020-03-131-25/+27
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* | shader/transform_feedback: Expose buffer strideReinUsesLisp2020-03-132-0/+2
* | shader/transform_feedback: Add host API friendly TFB builderReinUsesLisp2020-03-132-0/+136
* | engines/maxwell_3d: Add TFB registers and store them in shader registryReinUsesLisp2020-03-092-3/+12
* | shader/registry: Address feedbackReinUsesLisp2020-03-092-12/+17
* | shader/registry: Cache tessellation stateReinUsesLisp2020-03-092-2/+9
* | shader/registry: Store graphics and compute metadataReinUsesLisp2020-03-093-36/+81
* | video_core: Rename "const buffer locker" to "registry"ReinUsesLisp2020-03-099-50/+54
* | gl_shader_cache: Rework shader cache and remove post-specializationsReinUsesLisp2020-03-094-28/+17
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* Merge pull request #3451 from ReinUsesLisp/indexed-texturesbunnei2020-03-051-1/+1
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| * shader: Simplify indexed sampler usagesReinUsesLisp2020-02-241-1/+1
* | nit: move comment to right place.Nguyen Dac Nam2020-02-291-2/+2
* | shader_decode: Fix LD, LDG when track constant bufferNguyen Dac Nam2020-02-281-4/+12
* | shader: FMUL switch to using LUT (#3441)Nguyen Dac Nam2020-02-271-19/+14
* | Merge pull request #3440 from namkazt/patch-6bunnei2020-02-261-36/+58
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| * nit: add const to where it need.Nguyen Dac Nam2020-02-211-14/+14
| * shader: implement LOP3 fast replace for old functionNguyen Dac Nam2020-02-211-36/+58
* | shader/texture: Fix illegal 3D texture assertReinUsesLisp2020-02-211-1/+1
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* Merge pull request #3415 from ReinUsesLisp/texture-codebunnei2020-02-201-43/+28
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| * shader/texture: Allow 2D shadow arrays and simplify codeReinUsesLisp2020-02-151-43/+28
* | shader_conversion: I2F : add Assert for case src_size is ShortNguyen Dac Nam2020-02-191-0/+3
* | fix warningNguyen Dac Nam2020-02-191-1/+1
* | clang-format fixNguyen Dac Nam2020-02-191-1/+1
* | shader_conversion: add conversion I2F for ShortNguyen Dac Nam2020-02-191-9/+6
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* Merge pull request #3379 from ReinUsesLisp/cbuf-offsetbunnei2020-02-142-3/+3
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| * shader/decode: Fix constant buffer offsetsReinUsesLisp2020-02-052-3/+3
* | Merge pull request #3369 from ReinUsesLisp/shfbunnei2020-02-081-11/+102
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| * shader/shift: Implement SHIFT_RIGHT_{IMM,R}ReinUsesLisp2020-02-021-26/+58
| * shader/shift: Implement SHF_LEFT_{IMM,R}ReinUsesLisp2020-02-021-10/+69
* | Merge pull request #3357 from ReinUsesLisp/bfi-rcbunnei2020-02-041-2/+5
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| * | shader/bfi: Implement register-constant buffer variantReinUsesLisp2020-01-271-2/+5
* | | Merge pull request #3356 from ReinUsesLisp/fcmpbunnei2020-02-041-1/+10
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| * | | shader/arithmetic: Implement FCMPReinUsesLisp2020-01-271-1/+10
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* | | Merge pull request #3337 from ReinUsesLisp/vulkan-stagedbunnei2020-02-031-3/+6
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| * | | shader/other: Fix skips for SYNC and BRKReinUsesLisp2020-01-291-2/+2
| * | | shader/other: Stub S2R LaneIdReinUsesLisp2020-01-291-1/+4
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* | | shader: Remove curly braces initializers on shared pointersReinUsesLisp2020-02-025-12/+12
* | | Merge pull request #3282 from FernandoS27/indexed-samplersbunnei2020-02-029-43/+397
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| * | | Shader_IR: Address feedback.Fernando Sahmkow2020-01-257-31/+33
| * | | Shader_IR: Change name of TrackSampler function so it does not confuse with the type.Fernando Sahmkow2020-01-243-7/+10
| * | | Shader_IR: Corrections, styling and extras.Fernando Sahmkow2020-01-241-2/+4
| * | | Shader_IR: Propagate bindless index into the GL compiler.Fernando Sahmkow2020-01-244-23/+53
| * | | Shader_IR: Implement Injectable Custom Variables to the IR.Fernando Sahmkow2020-01-243-1/+34
| * | | Shader_IR: deduce size of indexed samplersFernando Sahmkow2020-01-244-8/+60
| * | | Shader_IR: Setup Indexed Samplers on the IRFernando Sahmkow2020-01-241-20/+46
| * | | Shader_IR: Implement initial code for tracking indexed samplers.Fernando Sahmkow2020-01-244-0/+139
| * | | Shader_IR: Address FeedbackFernando Sahmkow2020-01-242-25/+25
| * | | Shader_IR: Allow constant access of guest driver.Fernando Sahmkow2020-01-241-1/+1
| * | | Shader_IR: Address FeedbackFernando Sahmkow2020-01-242-17/+24
| * | | Shader_IR: Store Bound buffer on Shader UsageFernando Sahmkow2020-01-242-0/+29
| * | | GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow2020-01-244-0/+31
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* | | Merge pull request #3347 from ReinUsesLisp/local-membunnei2020-01-301-30/+55
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| * | shader/memory: Implement STL.S16 and STS.S16ReinUsesLisp2020-01-251-3/+10
| * | shader/memory: Implement unaligned LDL.S16 and LDS.S16ReinUsesLisp2020-01-251-5/+3
| * | shader/memory: Move unaligned load/store to functionsReinUsesLisp2020-01-251-18/+27
| * | shader/memory: Implement LDL.S16 and LDS.S16ReinUsesLisp2020-01-251-12/+23
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* / shader/memory: Implement ATOM.ADDReinUsesLisp2020-01-262-2/+22
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* Merge pull request #3273 from FernandoS27/txd-arraybunnei2020-01-241-5/+12
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| * Shader_IR: Implement TXD Array.Fernando Sahmkow2020-01-041-5/+12
* | shader/memory: Implement ATOMS.ADD.U32ReinUsesLisp2020-01-162-0/+21
* | control_flow: Silence -Wreorder warning for CFGRebuildStateLioncash2020-01-141-1/+1
* | Merge pull request #3287 from ReinUsesLisp/ldg-stg-16bunnei2020-01-142-34/+52
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| * | shader_ir/memory: Implement u16 and u8 for STG and LDGReinUsesLisp2020-01-092-34/+52
* | | shader_ir/texture: Simplify AOFFI codeReinUsesLisp2020-01-091-10/+6
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* | Merge pull request #3258 from FernandoS27/shader-amendbunnei2020-01-043-2/+38
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| * Shader_IR: Address FeedbackFernando Sahmkow2020-01-043-11/+11
| * Shader_IR: add the ability to amend code in the shader ir.Fernando Sahmkow2019-12-303-3/+39
* | Merge pull request #3239 from ReinUsesLisp/p2rbunnei2020-01-011-16/+44
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| * shader/p2r: Implement P2R PrReinUsesLisp2019-12-201-1/+15
| * shader/r2p: Refactor P2R to support P2RReinUsesLisp2019-12-201-16/+30
* | Merge pull request #3228 from ReinUsesLisp/ptpbunnei2019-12-273-34/+80
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| * | shader/texture: Implement TLD4.PTPReinUsesLisp2019-12-163-19/+61
| * | shader/texture: Enable arrayed TLD4ReinUsesLisp2019-12-161-1/+0
| * | shader/texture: Implement AOFFI for TLD4SReinUsesLisp2019-12-161-13/+18
| * | shader/texture: Remove unnecesary parenthesisReinUsesLisp2019-12-161-2/+2
* | | Merge pull request #3235 from ReinUsesLisp/ldg-u8bunnei2019-12-221-6/+32
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| * | shader/memory: Implement LDG.U8 and unaligned U8 loadsReinUsesLisp2019-12-181-6/+32
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* | Merge pull request #3234 from ReinUsesLisp/i2f-u8-selectorbunnei2019-12-201-2/+13
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| * | shader/conversion: Implement byte selector in I2FReinUsesLisp2019-12-181-2/+13
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* / shader/texture: Properly shrink unused entries in size mismatchesReinUsesLisp2019-12-181-4/+9
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* Shader_IR: Correct TLD4S Depth Compare.Fernando Sahmkow2019-12-121-5/+12
* Shader_Ir: Correct TLD4S encoding and implement f16 flag.Fernando Sahmkow2019-12-122-10/+13
* Shader_Ir: default failed tracks on bindless samplers to null values.Fernando Sahmkow2019-12-122-24/+77
* shader: Implement MEMBAR.GLReinUsesLisp2019-12-102-0/+8
* shader_ir/other: Implement S2R InvocationIdReinUsesLisp2019-12-102-0/+3
* shader: Keep track of shaders using warp instructionsReinUsesLisp2019-12-102-0/+8
* shader_ir/memory: Implement patch storesReinUsesLisp2019-12-103-19/+36
* Merge pull request #3109 from FernandoS27/new-instrbunnei2019-12-073-7/+69
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| * Shader_IR: Address FeedbackFernando Sahmkow2019-11-182-10/+8
| * Shader_IR: Implement TXD instruction.Fernando Sahmkow2019-11-142-7/+51
| * Shader_IR: Implement FLO instruction.Fernando Sahmkow2019-11-142-0/+20
* | video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()Lioncash2019-11-271-2/+3
* | video_core/const_buffer_locker: Remove unused includesLioncash2019-11-272-2/+2
* | video_core/const_buffer_locker: Remove #pragma once from cpp fileLioncash2019-11-271-2/+0
* | video_core: Unify ProgramType and ShaderStage into ShaderTypeReinUsesLisp2019-11-232-1/+3
* | shader/texture: Handle TLDS texture type mismatchesReinUsesLisp2019-11-231-1/+10
* | shader/texture: Deduce texture buffers from lockerReinUsesLisp2019-11-233-69/+60
* | shader/other: Reduce DEPBAR log severityReinUsesLisp2019-11-201-1/+1
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* Merge pull request #3081 from ReinUsesLisp/fswzadd-shufflesFernando Sahmkow2019-11-142-43/+48
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| * shader_ir/warp: Implement FSWZADDReinUsesLisp2019-11-082-0/+10
| * gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsicsReinUsesLisp2019-11-082-42/+37
* | Merge pull request #3084 from ReinUsesLisp/cast-warningsRodrigo Locatti2019-11-132-5/+5
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| * video_core: Silence implicit conversion warningsReinUsesLisp2019-11-082-5/+5
* | Merge pull request #3032 from ReinUsesLisp/simplify-control-flow-brxbunnei2019-11-071-103/+111
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| * | shader/control_flow: Specify constness on caller lambdasRodrigo Locatti2019-11-071-11/+12
| * | shader/control_flow: Use callable template instead of std::functionReinUsesLisp2019-11-071-6/+5
| * | shader/control_flow: Abstract repeated code chunks in BRX trackingReinUsesLisp2019-11-071-93/+101
| * | shader/control_flow: Silence Intellisense cast warningsReinUsesLisp2019-11-071-1/+1
| * | shader/control_flow: Remove brace initializer in std containersReinUsesLisp2019-11-071-9/+9
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* | shader/decode: Reduce severity of arithmetic rounding warningsReinUsesLisp2019-11-076-15/+17
* | shader/arithmetic: Reduce RRO stub severityReinUsesLisp2019-11-071-1/+2
* | shader/texture: Remove NODEP warningsReinUsesLisp2019-11-071-35/+0
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* Merge pull request #3039 from ReinUsesLisp/cleanup-samplersRodrigo Locatti2019-11-064-122/+100
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| * shader/node: Unpack bindless texture encodingReinUsesLisp2019-10-304-122/+100
* | Shader_IR: Fix regression on TLD4Fernando Sahmkow2019-10-312-5/+4
* | Shader_IR: Fix TLD4 and add Bindless Variant.Fernando Sahmkow2019-10-302-10/+26
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* Merge pull request #2976 from FernandoS27/cache-fast-brx-rebasedRodrigo Locatti2019-10-2610-171/+638
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| * Shader_IR: Address Feedback.Fernando Sahmkow2019-10-267-52/+59
| * gl_shader_cache: Implement locker variants invalidationReinUsesLisp2019-10-252-12/+19
| * gl_shader_disk_cache: Store and load fast BRXReinUsesLisp2019-10-251-2/+2
| * const_buffer_locker: Minor style changesReinUsesLisp2019-10-252-152/+76
| * gl_shader_decompiler: Move entries to a separate functionReinUsesLisp2019-10-257-32/+29
| * Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.Fernando Sahmkow2019-10-251-1/+1
| * Shader_IR: Correct typo in Consistent method.Fernando Sahmkow2019-10-252-2/+2
| * Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide itFernando Sahmkow2019-10-254-42/+212
| * Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.Fernando Sahmkow2019-10-255-130/+246
| * Shader_Cache: setup connection of ConstBufferLockerFernando Sahmkow2019-10-255-12/+22
| * VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.Fernando Sahmkow2019-10-253-0/+123
| * Shader_IR: Implement BRX tracking.Fernando Sahmkow2019-10-251-0/+113
* | Merge pull request #3027 from lioncash/lookupRodrigo Locatti2019-10-261-53/+67
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| * | shader_ir: Use std::array with pair instead of unordered_mapLioncash2019-10-241-53/+67
* | | Merge pull request #3013 from FernandoS27/tld4s-fixRodrigo Locatti2019-10-262-5/+5
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| * | Shader_Ir: Fix TLD4S from using a component mask.Fernando Sahmkow2019-10-222-5/+5
* | | video_core/shader: Resolve instances of variable shadowingLioncash2019-10-246-11/+12
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* | shader_ir/memory: Ignore global memory when tracking failsReinUsesLisp2019-10-222-18/+26
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* video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functionsLioncash2019-10-182-5/+5
* video_core/shader/ast: Make ASTManager::Print a const member functionLioncash2019-10-182-3/+3
* video_core/shader/ast: Make ExprPrinter members privateLioncash2019-10-181-1/+2
* video_core/shader/ast: Make Indent() return a string_viewLioncash2019-10-181-14/+24
* video_core/shader/ast: Make Indent() privateLioncash2019-10-181-9/+9
* video_core/shader/ast: Rename Ident() to Indent()Lioncash2019-10-181-13/+13
* video_core/shader/ast: Make use of fmt where applicableLioncash2019-10-181-14/+14
* Merge pull request #2980 from lioncash/warnbunnei2019-10-172-4/+4
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| * control_flow: Silence truncation warningsLioncash2019-10-162-4/+4
* | shader/node: std::move Meta instance within OperationNode constructorLioncash2019-10-161-1/+1
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* shader/half_set_predicate: Fix HSETP2 for constant buffersReinUsesLisp2019-10-071-0/+2
* shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUGReinUsesLisp2019-10-071-1/+2
* video_core/control_flow: Eliminate variable shadowing warningsLioncash2019-10-051-6/+6
* video_core/control_flow: Eliminate pessimizing movesLioncash2019-10-051-5/+8
* video_core/ast: Unindent most of IsFullyDecompiled() by one levelLioncash2019-10-051-12/+12
* video_core/ast: Make ShowCurrentState() take a string_view instead of std::stringLioncash2019-10-052-2/+2
* video_core/ast: Eliminate variable shadowing warningsLioncash2019-10-051-3/+3
* video_core/ast: Replace std::string with a constexpr std::string_viewLioncash2019-10-051-3/+1
* video_core/ast: Default the move constructor and assignment operatorLioncash2019-10-052-26/+2
* video_core/{ast, expr}: Organize forward declarationLioncash2019-10-052-10/+10
* video_core/expr: Supply operator!= along with operator==Lioncash2019-10-052-1/+32
* video_core/{ast, expr}: Use std::move where applicableLioncash2019-10-054-45/+47
* video_core/ast: Supply const accessors for data where applicableLioncash2019-10-052-37/+41
* Shader_ir: Address feedbackFernando Sahmkow2019-10-054-50/+14
* Shader_Ir: Address Feedback and clang format.Fernando Sahmkow2019-10-053-43/+50
* Shader_IR: clean up AST handling and add documentation.Fernando Sahmkow2019-10-051-2/+6
* Shader_IR: Correct OutwardMoves for IfsFernando Sahmkow2019-10-051-22/+11
* Shader_IR: corrections and clang-formatFernando Sahmkow2019-10-052-70/+64
* Shader_IR: allow else derivation to be optional.Fernando Sahmkow2019-10-056-8/+14
* vk_shader_compiler: Implement the decompiler in SPIR-VFernando Sahmkow2019-10-052-1/+25
* Shader_IR: mark labels as unused for partial decompile.Fernando Sahmkow2019-10-052-3/+9
* Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.Fernando Sahmkow2019-10-0510-74/+307
* gl_shader_decompiler: Implement AST decompilingFernando Sahmkow2019-10-0510-34/+116
* shader_ir: Declare Manager and pass it to appropiate programs.Fernando Sahmkow2019-10-057-104/+214
* shader_ir: Corrections to outward movements and misc stuffsFernando Sahmkow2019-10-055-58/+305
* shader_ir: Add basic goto eliminationFernando Sahmkow2019-10-052-38/+484
* shader_ir: Initial Decompile SetupFernando Sahmkow2019-10-055-5/+507
* Merge pull request #2869 from ReinUsesLisp/suldbunnei2019-09-243-91/+101
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| * gl_shader_decompiler: Use uint for images and fix SUATOMReinUsesLisp2019-09-213-69/+52
| * shader/image: Implement SULD and remove irrelevant codeReinUsesLisp2019-09-212-25/+52
* | Merge pull request #2870 from FernandoS27/multi-drawDavid2019-09-222-0/+22
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| * | VideoCore: Corrections to the MME Inliner and removal of hacky instance management.Fernando Sahmkow2019-09-192-0/+22
* | | Merge pull request #2878 from FernandoS27/icmpRodrigo Locatti2019-09-211-0/+29
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| * | Shader_IR: ICMP corrections and fixesFernando Sahmkow2019-09-211-6/+9
| * | Shader_IR: Implement ICMP.Fernando Sahmkow2019-09-201-0/+26
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* | Merge pull request #2855 from ReinUsesLisp/shflbunnei2019-09-202-0/+57
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| * shader_ir/warp: Implement SHFLReinUsesLisp2019-09-172-0/+57
* | Merge pull request #2784 from ReinUsesLisp/smembunnei2019-09-184-21/+58
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| * shader_ir: Implement LD_SReinUsesLisp2019-09-051-10/+13
| * shader_ir: Implement ST_SReinUsesLisp2019-09-054-11/+45
* | shader/image: Implement SUATOM and fix SUSTReinUsesLisp2019-09-113-37/+122
* | Merge pull request #2823 from ReinUsesLisp/shr-clampbunnei2019-09-101-6/+13
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| * | shader/shift: Implement SHR wrapped and clamped variantsReinUsesLisp2019-09-041-6/+13
* | | gl_shader_decompiler: Keep track of written images and mark them as modifiedReinUsesLisp2019-09-063-42/+54
* | | kepler_compute: Implement texture queriesReinUsesLisp2019-09-061-0/+4
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* | half_set_predicate: Fix predicate assignmentsReinUsesLisp2019-09-041-10/+9
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* Merge pull request #2812 from ReinUsesLisp/f2i-selectorbunnei2019-09-041-6/+16
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| * shader_ir/conversion: Split int and float selector and implement F2F H1ReinUsesLisp2019-08-281-18/+16
| * shader_ir/conversion: Implement F2I F16 Ra.H1ReinUsesLisp2019-08-281-4/+16
* | Merge pull request #2811 from ReinUsesLisp/fsetp-fixbunnei2019-09-041-4/+5
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| * | float_set_predicate: Add missing negation bit for the second operandReinUsesLisp2019-08-281-4/+5
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* | video_core: Silent miscellaneous warnings (#2820)Rodrigo Locatti2019-08-305-5/+0
* | Merge pull request #2758 from ReinUsesLisp/packed-tidbunnei2019-08-293-0/+15
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| * | shader/decode: Implement S2R TicReinUsesLisp2019-07-223-0/+15
* | | shader_ir: Implement VOTEReinUsesLisp2019-08-214-0/+62
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* | Merge pull request #2777 from ReinUsesLisp/hsetp2-fe3h-fixbunnei2019-08-211-1/+1
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| * | half_set_predicate: Fix HSETP2_C constant buffer offsetReinUsesLisp2019-08-041-1/+1
* | | Merge pull request #2753 from FernandoS27/float-convertbunnei2019-08-212-16/+39
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| * | | Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.Fernando Sahmkow2019-07-202-16/+39
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* | | Merge pull request #2778 from ReinUsesLisp/nopbunnei2019-08-181-0/+6
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| * | | shader_ir: Implement NOPReinUsesLisp2019-08-041-0/+6
| | |/ | |/|
* / | decode/half_set_predicate: Fix predicatesReinUsesLisp2019-07-261-3/+3
|/ /
* | Merge pull request #2739 from lioncash/cflowbunnei2019-07-253-30/+51
|\ \
| * | video_core/control_flow: Provide operator!= for types with operator==Lioncash2019-07-191-4/+21
| * | video_core/control_flow: Prevent sign conversion in TryGetBlock()Lioncash2019-07-191-1/+1
| * | video_core/control_flow: Remove unnecessary BlockStack copy constructorLioncash2019-07-191-2/+1
| * | video_core/control_flow: Use std::move where applicableLioncash2019-07-191-10/+15
| * | video_core/control_flow: Use the prefix variant of operator++ for iteratorsLioncash2019-07-191-2/+2
| * | video_core/control_flow: Use empty() member function for checking emptinessLioncash2019-07-191-2/+2
| * | video_core: Resolve -Wreorder warningsLioncash2019-07-191-1/+1
| * | video_core/control_flow: Make program_size for ScanFlow() a std::size_tLioncash2019-07-192-5/+4
| * | video_core/control_flow: Place all internally linked types/functions within an anonymous namespaceLioncash2019-07-191-1/+2
| * | video_core/shader/decode: Prevent sign-conversion warningsLioncash2019-07-191-2/+2
* | | Merge pull request #2737 from FernandoS27/track-fixbunnei2019-07-251-2/+2
|\ \ \
| * | | Shader_Ir: Correct tracking to track from right to leftFernando Sahmkow2019-07-161-2/+2
* | | | Merge pull request #2743 from FernandoS27/surpress-assertbunnei2019-07-255-13/+20
|\ \ \ \ | |_|_|/ |/| | |
| * | | Shader_Ir: Change Debug Asserts for Log WarningsFernando Sahmkow2019-07-203-10/+17
| * | | Shader_Ir: correct clang formatFernando Sahmkow2019-07-181-2/+2
| * | | Shader_Ir: Downgrade precision and rounding asserts to debug asserts.Fernando Sahmkow2019-07-185-10/+10
* | | | shader/half_set_predicate: Fix HSETP2 implementationReinUsesLisp2019-07-202-19/+15
* | | | shader/half_set_predicate: Implement missing HSETP2 variantsReinUsesLisp2019-07-201-13/+29
| |_|/ |/| |
* | | Merge pull request #2738 from lioncash/shader-irbunnei2019-07-188-99/+103
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| * | shader_ir: std::move Node instance where applicableLioncash2019-07-174-60/+67
| * | shader_ir: Rename Get/SetTemporal to Get/SetTemporaryLioncash2019-07-175-36/+36
| * | shader_ir: Remove unused includesLioncash2019-07-171-3/+0
| |/
* | Merge pull request #2740 from lioncash/braFernando Sahmkow2019-07-171-1/+1
|\ \ | |/ |/|
| * shader/decode/other: Correct branch indirect argument within BRA handlingLioncash2019-07-161-1/+1
* | Merge pull request #2565 from ReinUsesLisp/track-indirectFernando Sahmkow2019-07-166-35/+36
|\ \ | |/ |/|
| * shader: Allow tracking of indirect buffers without variable offsetReinUsesLisp2019-07-156-35/+36
* | Merge pull request #2695 from ReinUsesLisp/layer-viewportFernando Sahmkow2019-07-152-0/+31
|\ \ | |/ |/|
| * gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shadersReinUsesLisp2019-07-082-0/+31
* | Merge pull request #2692 from ReinUsesLisp/tlds-f16Fernando Sahmkow2019-07-141-1/+7
|\ \
| * | shader/texture: Add F16 support for TLDSReinUsesLisp2019-07-071-1/+7
* | | shader_ir: Add comments on missing instruction.Fernando Sahmkow2019-07-092-2/+9
* | | shader_ir: limit explorastion to best known program size.Fernando Sahmkow2019-07-091-1/+1
* | | control_flow: Correct block breaking algorithm.Fernando Sahmkow2019-07-091-17/+17
* | | control_flow: Assert shaders bigger than limit.Fernando Sahmkow2019-07-091-0/+2
* | | control_flow: Address feedback.Fernando Sahmkow2019-07-091-89/+37
* | | shader_ir: Correct parsing of scheduling instructions and correct sizingFernando Sahmkow2019-07-092-13/+30
* | | shader_ir: Correct max sizingFernando Sahmkow2019-07-092-2/+2
* | | shader_ir: Remove unnecessary constructors and use optional for ScanFlow resultFernando Sahmkow2019-07-093-28/+17
* | | shader_ir: Corrections, documenting and asserting control_flowFernando Sahmkow2019-07-093-52/+54
* | | shader_ir: Unify blocks in decompiled shaders.Fernando Sahmkow2019-07-096-54/+79
* | | shader_ir: Decompile Flow StackFernando Sahmkow2019-07-094-11/+206
* | | shader_ir: propagate shader size to the IRFernando Sahmkow2019-07-093-6/+7
* | | shader_ir: Implement BRX & BRA.CCFernando Sahmkow2019-07-093-4/+42
* | | shader_ir: Remove the old scanner.Fernando Sahmkow2019-07-092-77/+0
* | | shader_ir: Implement a new shader scannerFernando Sahmkow2019-07-093-16/+471
| |/ |/|
* | Delete decode_integer_set.cppTobias2019-07-071-0/+0
|/
* decode/texture: Address feedbackReinUsesLisp2019-06-241-0/+1
* texture_cache: Style and CorrectionsFernando Sahmkow2019-06-211-1/+2
* shader_ir: Fix image copy rebase issuesFernando Sahmkow2019-06-211-2/+7
* shader: Implement bindless imagesReinUsesLisp2019-06-213-2/+40
* shader: Decode SUST and implement backing image functionalityReinUsesLisp2019-06-214-1/+140
* shader: Implement texture buffersReinUsesLisp2019-06-212-0/+46
* shader: Split SSY and PBK stackReinUsesLisp2019-06-072-11/+14
* shader/node: Minor changesReinUsesLisp2019-06-071-50/+54
* shader: Move Node declarations out of the shader IR headerReinUsesLisp2019-06-073-493/+517
* shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp2019-06-0632-192/+238
* Merge pull request #2446 from ReinUsesLisp/tidbunnei2019-05-292-15/+35
|\
| * shader: Implement S2R Tid{XYZ} and CtaId{XYZ}ReinUsesLisp2019-05-202-15/+35
* | Merge pull request #2485 from ReinUsesLisp/generic-memorybunnei2019-05-252-31/+57
|\ \
| * | shader/memory: Implement ST (generic memory)ReinUsesLisp2019-05-211-21/+35
| * | shader/memory: Implement LD (generic memory)ReinUsesLisp2019-05-212-11/+23
| |/
* | shader/shader_ir: Make Comment() take a std::string by valueLioncash2019-05-232-3/+3
* | shader/decode/*: Add missing newline to files lacking themLioncash2019-05-2318-18/+18
* | shader/decode/*: Eliminate indirect inclusionsLioncash2019-05-236-1/+5
* | shader/decode/memory: Remove left in debug pragmaLioncash2019-05-221-2/+0
|/
* Merge pull request #2441 from ReinUsesLisp/al2pbunnei2019-05-194-34/+67
|\
| * shader_ir/other: Implement IPA.IDXReinUsesLisp2019-05-031-5/+8
| * shader_ir/memory: Assert on non-32 bits ALD.PHYSReinUsesLisp2019-05-031-0/+3
| * shader: Add physical attributes commentariesReinUsesLisp2019-05-033-4/+6
| * gl_shader_decompiler: Implement GLSL physical attributesReinUsesLisp2019-05-031-1/+1
| * shader_ir/memory: Implement physical input attributesReinUsesLisp2019-05-033-6/+28
| * shader: Remove unused AbufNode Ipa modeReinUsesLisp2019-05-034-29/+10
| * shader_ir/memory: Emit AL2P IRReinUsesLisp2019-05-032-0/+22
* | shader/shader_ir: Remove unnecessary inline specifiersLioncash2019-05-191-2/+2
* | shader/shader_ir: Simplify constructors for OperationNodeLioncash2019-05-191-15/+6
* | shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicableLioncash2019-05-191-2/+0
* | shader/shader_ir: Mark tracking functions as const member functionsLioncash2019-05-192-8/+11
* | shader/shader_ir: Place implementations of constructor and destructor in cpp fileLioncash2019-05-192-5/+9
* | video_core/shader/decode/texture: Remove unused variable from GetTld4Code()Lioncash2019-05-101-1/+0
* | shader/decode/texture: Remove unused variableLioncash2019-05-041-1/+0
|/
* Merge pull request #2435 from ReinUsesLisp/misc-vcbunnei2019-04-292-3/+4
|\
| * shader_ir: Move Sampler index entry in operand< to sort declarationsReinUsesLisp2019-04-261-2/+2
| * shader_ir: Add missing entry to Sampler operand< comparisonReinUsesLisp2019-04-261-2/+3
| * shader_ir/texture: Fix sampler const buffer key shiftReinUsesLisp2019-04-261-1/+1
* | Merge pull request #2322 from ReinUsesLisp/wswitchbunnei2019-04-294-9/+16
|\ \
| * | video_core: Silent -Wswitch warningsReinUsesLisp2019-04-184-9/+16
* | | Merge pull request #2423 from FernandoS27/half-correctbunnei2019-04-292-15/+16
|\ \ \ | |_|/ |/| |
| * | Corrections Half Float operations on const buffers and implement saturation.Fernando Sahmkow2019-04-212-15/+16
* | | Merge pull request #2407 from FernandoS27/f2fbunnei2019-04-201-16/+53
|\ \ \ | |/ / |/| |
| * | Do some corrections in conversion shader instructions.Fernando Sahmkow2019-04-161-16/+53
| |/
* | Merge pull request #2409 from ReinUsesLisp/half-floatsbunnei2019-04-207-81/+85
|\ \
| * | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmeticReinUsesLisp2019-04-167-52/+42
| * | shader_ir/decode: Implement half float saturationReinUsesLisp2019-04-163-4/+14
| * | shader_ir/decode: Reduce severity of unimplemented half-float FTZReinUsesLisp2019-04-163-3/+9
| * | renderer_opengl: Implement half float NaN comparisonsReinUsesLisp2019-04-162-18/+17
| * | shader_ir: Avoid using static on heap-allocated objectsReinUsesLisp2019-04-161-5/+4
| |/
* | Merge pull request #2348 from FernandoS27/guest-bindlessbunnei2019-04-182-24/+129
|\ \
| * | Adapt Bindless to work with AOFFIFernando Sahmkow2019-04-081-7/+18
| * | Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.Fernando Sahmkow2019-04-082-3/+4
| * | Fix TMMLFernando Sahmkow2019-04-081-5/+7
| * | Refactor GetTextureCode and GetTexCode to use an optional instead of optional parametersFernando Sahmkow2019-04-082-34/+33
| * | Implement TXQ_BFernando Sahmkow2019-04-081-2/+8
| * | Implement TMML_BFernando Sahmkow2019-04-081-5/+10
| * | Corrections to TEX_BFernando Sahmkow2019-04-081-4/+5
| * | Implement Bindless Handling on SetupTextureFernando Sahmkow2019-04-081-4/+3
| * | Unify both sampler types.Fernando Sahmkow2019-04-082-18/+40
| * | Implement Bindless Samplers and TEX_B in the IR.Fernando Sahmkow2019-04-082-15/+74
* | | Merge pull request #2315 from ReinUsesLisp/severity-decompilerbunnei2019-04-171-4/+5
|\ \ \
| * | | shader_ir/memory: Reduce severity of LD_L cache management and log itReinUsesLisp2019-04-031-2/+2
| * | | shader_ir/memory: Reduce severity of ST_L cache management and log itReinUsesLisp2019-04-031-2/+3
* | | | shader_ir: Implement STG, keep track of global memory usage and flushReinUsesLisp2019-04-142-38/+87
| |_|/ |/| |
* | | Correct XMAD mode, psl and high_b on different encodings.Fernando Sahmkow2019-04-081-9/+30
| |/ |/|
* | shader_ir/decode: Silent implicit sign conversion warningMat M2019-03-311-2/+2
* | shader_ir/decode: Implement AOFFI for TEX and TLD4ReinUsesLisp2019-03-302-27/+94
* | shader_ir: Implement immediate register trackingReinUsesLisp2019-03-302-1/+19
|/
* shader/decode: Remove extras from MetaTextureReinUsesLisp2019-02-262-15/+26
* shader/decode: Split memory and texture instructions decodingReinUsesLisp2019-02-264-493/+527
* shader/track: Resolve variable shadowing warningsLioncash2019-02-251-5/+5
* Merge pull request #2118 from FernandoS27/ipa-improvebunnei2019-02-252-3/+14
|\
| * shader_decompiler: Improve Accuracy of Attribute Interpolation.Fernando Sahmkow2019-02-142-3/+14
* | gl_shader_decompiler: Re-implement TLDS lodReinUsesLisp2019-02-121-1/+1
|/
* Merge pull request #2108 from FernandoS27/fix-ccbunnei2019-02-121-2/+2
|\
| * Fix incorrect value for CC bit in IADDFernando Sahmkow2019-02-111-2/+2
* | Merge pull request #2109 from FernandoS27/fix-f2ibunnei2019-02-121-3/+3
|\ \
| * | Corrected F2I None mode to RoundEven.Fernando Sahmkow2019-02-111-3/+3
| |/
* | shader_ir: Remove F4 prefix to texture operationsReinUsesLisp2019-02-072-14/+13
* | shader_ir: Clean texture management codeReinUsesLisp2019-02-072-101/+63
|/
* Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-trackingbunnei2019-02-0729-124/+138
|\
| * shader/track: Search inside of conditional nodesReinUsesLisp2019-02-031-0/+11
| * shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-0329-119/+117
| * shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp2019-02-0327-57/+62
* | gl_shader_disk_cache: Save GLSL and entries into the precompiled fileReinUsesLisp2019-02-071-0/+9
* | Merge pull request #2081 from ReinUsesLisp/lmem-64bunnei2019-02-051-12/+43
|\ \
| * | shader_ir/memory: Add ST_L 64 and 128 bits storesReinUsesLisp2019-02-031-3/+11
| * | shader_ir/memory: Add LD_L 128 bits loadsReinUsesLisp2019-02-031-7/+19
| * | shader_bytecode: Rename BytesN enums to BitsNReinUsesLisp2019-02-031-4/+4
| * | shader_ir/memory: Add LD_L 64 bits loadsReinUsesLisp2019-02-031-6/+17
| |/
* | Merge pull request #2082 from FernandoS27/txq-stlbunnei2019-02-051-6/+9
|\ \ | |/ |/|
| * Fix TXQ not using the component mask.Fernando Sahmkow2019-02-031-6/+9
* | shader_ir: Unify constant buffer offset valuesReinUsesLisp2019-01-3014-22/+24
|/
* shader_decode: Implement LDG and basic cbuf trackingReinUsesLisp2019-01-303-4/+159
* shader/shader_ir: Amend three comment typosLioncash2019-01-281-3/+3
* shader/shader_ir: Amend constructor initializer ordering for AbufNodeLioncash2019-01-281-2/+2
* shader/decode: Avoid a pessimizing std::move within DecodeRange()Lioncash2019-01-281-1/+1
* shader_ir: Fixup clang buildReinUsesLisp2019-01-161-4/+6
* shader_decode: Fixup XMADReinUsesLisp2019-01-151-1/+1
* shader_ir: Pass to decoder functions basic block's codeReinUsesLisp2019-01-1527-82/+83
* shader_decode: Improve zero flag implementationReinUsesLisp2019-01-1515-75/+79
* shader_ir: Remove composite primitives and use temporals insteadReinUsesLisp2019-01-153-175/+187
* shader_decode: Use proper primitive namesReinUsesLisp2019-01-153-15/+13
* shader_decode: Use BitfieldExtract instead of shift + andReinUsesLisp2019-01-157-48/+30
* shader_ir: Remove Ipa primitiveReinUsesLisp2019-01-152-5/+2
* video_core: Rename glsl_decompiler to gl_shader_decompilerReinUsesLisp2019-01-152-1631/+0
* shader_ir: Remove RZ and use Register::ZeroIndex insteadReinUsesLisp2019-01-153-12/+16
* shader_decode: Implement TEXS.F16ReinUsesLisp2019-01-153-15/+57
* shader_decode: Fixup R2PReinUsesLisp2019-01-151-2/+3
* glsl_decompiler: Fixup TLDSReinUsesLisp2019-01-151-1/+0
* glsl_decompiler: Fixup geometry shadersReinUsesLisp2019-01-151-10/+16
* shader_decode: Fixup WriteLogicOperation zero comparisonReinUsesLisp2019-01-151-1/+1
* glsl_decompiler: Fixup permissive member function declarationsReinUsesLisp2019-01-151-133/+133
* shader_decode: Fixup PSETReinUsesLisp2019-01-151-2/+3
* shader_decode: Fixup clang-formatReinUsesLisp2019-01-152-2/+4
* video_core: Implement IR based geometry shadersReinUsesLisp2019-01-153-2/+96
* shader_decode: Implement VMAD and VSETPReinUsesLisp2019-01-153-0/+125
* shader_decode: Implement HSET2ReinUsesLisp2019-01-153-1/+50
* shader_decode: Rework HSETP2ReinUsesLisp2019-01-154-47/+57
* shader_decode: Implement R2PReinUsesLisp2019-01-151-1/+28
* shader_decode: Implement CSETPReinUsesLisp2019-01-151-14/+37
* shader_decode: Implement PSETReinUsesLisp2019-01-151-1/+16
* shader_decode: Implement HFMA2ReinUsesLisp2019-01-153-5/+59
* glsl_decompiler: Remove HNegate inliningReinUsesLisp2019-01-151-10/+0
* shader_decode: Implement POPCReinUsesLisp2019-01-154-1/+22
* shader_decode: Implement TLDS (untested)ReinUsesLisp2019-01-153-10/+92
* shader_decode: Update TLD4 reflecting #1862 changesReinUsesLisp2019-01-152-52/+52
* shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompilingReinUsesLisp2019-01-153-60/+72
* shader_decode: Fixup FSETReinUsesLisp2019-01-151-2/+2
* shader_decode: Implement IADD32IReinUsesLisp2019-01-151-0/+11
* video_core: Return safe values after an assert hitsReinUsesLisp2019-01-158-8/+19
* shader_decode: Implement FFMAReinUsesLisp2019-01-151-1/+36
* video_core: Address feedbackReinUsesLisp2019-01-154-13/+16
* shader_ir: Fixup file inclusions and clang-formatReinUsesLisp2019-01-153-2/+2
* shader_ir: Move comment node stringMat M2019-01-151-2/+2
* shader_ir: Address feedback to avoid UB in bit castingReinUsesLisp2019-01-151-2/+4
* shader_decode: Fixup clang-formatReinUsesLisp2019-01-152-3/+2
* shader_decode: Implement LEAReinUsesLisp2019-01-151-0/+55
* shader_decode: Implement IADD3ReinUsesLisp2019-01-151-0/+61
* shader_decode: Implement LOP3ReinUsesLisp2019-01-152-0/+62
* shader_decode: Implement ST_LReinUsesLisp2019-01-151-0/+17
* shader_decode: Implement LD_LReinUsesLisp2019-01-151-0/+18
* shader_decode: Implement HSETP2ReinUsesLisp2019-01-151-1/+37
* shader_decode: Implement HADD2 and HMUL2ReinUsesLisp2019-01-151-1/+48
* shader_decode: Implement HADD2_IMM and HMUL2_IMMReinUsesLisp2019-01-151-1/+28
* shader_decode: Implement MOV_SYSReinUsesLisp2019-01-151-0/+27
* shader_decode: Implement IMNMXReinUsesLisp2019-01-151-0/+16
* shader_decode: Implement F2F_CReinUsesLisp2019-01-151-2/+10
* shader_decode: Implement I2IReinUsesLisp2019-01-151-0/+26
* shader_decode: Implement BRA internal flagReinUsesLisp2019-01-151-4/+8
* shader_decode: Implement ISCADDReinUsesLisp2019-01-151-0/+15
* shader_decode: Implement XMADReinUsesLisp2019-01-151-1/+85
* shader_decode: Implement PBK and BRKReinUsesLisp2019-01-151-1/+22
* shader_decode: Implement LOPReinUsesLisp2019-01-151-0/+15
* shader_decode: Implement SELReinUsesLisp2019-01-151-0/+8
* shader_decode: Implement IADDReinUsesLisp2019-01-151-1/+28
* shader_decode: Implement ISETPReinUsesLisp2019-01-151-1/+30
* shader_decode: Implement BFIReinUsesLisp2019-01-151-1/+22
* shader_decode: Implement ISETReinUsesLisp2019-01-151-1/+27
* shader_decode: Implement LD_CReinUsesLisp2019-01-151-0/+31
* shader_decode: Implement SHLReinUsesLisp2019-01-151-0/+8
* shader_decode: Implement SHRReinUsesLisp2019-01-151-1/+26
* shader_decode: Implement LOP32IReinUsesLisp2019-01-152-1/+72
* shader_decode: Implement BFEReinUsesLisp2019-01-151-1/+25
* shader_decode: Implement FSETReinUsesLisp2019-01-151-1/+36
* shader_decode: Implement F2IReinUsesLisp2019-01-151-0/+37
* shader_decode: Implement I2FReinUsesLisp2019-01-151-0/+23
* shader_decode: Implement F2FReinUsesLisp2019-01-151-1/+37
* shader_decode: Stub DEPBARReinUsesLisp2019-01-151-0/+4
* shader_decode: Implement SSY and SYNCReinUsesLisp2019-01-151-0/+19
* shader_decode: Implement PSETPReinUsesLisp2019-01-151-1/+21
* shader_decode: Implement TMMLReinUsesLisp2019-01-151-3/+45
* shader_decode: Implement TEX and TXQReinUsesLisp2019-01-152-0/+223
* shader_decode: Implement TEXS (F32)ReinUsesLisp2019-01-152-0/+217
* shader_decode: Implement FSETPReinUsesLisp2019-01-151-1/+33
* shader_decode: Partially implement BRAReinUsesLisp2019-01-151-0/+12
* shader_decode: Implement IPAReinUsesLisp2019-01-151-0/+12
* shader_decode: Implement EXITReinUsesLisp2019-01-151-1/+32
* shader_decode: Implement ST_AReinUsesLisp2019-01-151-0/+30
* shader_decode: Implement LD_AReinUsesLisp2019-01-151-1/+39
* shader_decode: Implement FADD32IReinUsesLisp2019-01-151-0/+12
* shader_decode: Implement FMUL32_IMMReinUsesLisp2019-01-151-0/+10
* shader_decode: Implement MOV32_IMMReinUsesLisp2019-01-151-1/+9
* shader_decode: Stub RRO_C, RRO_R and RRO_IMMReinUsesLisp2019-01-151-0/+9
* shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMMReinUsesLisp2019-01-151-0/+18
* shader_decode: Implement MUFUReinUsesLisp2019-01-151-0/+29
* shader_decode: Implement FADD_C, FADD_R and FADD_IMMReinUsesLisp2019-01-151-0/+15
* shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMMReinUsesLisp2019-01-151-0/+42
* shader_decode: Implement MOV_C and MOV_RReinUsesLisp2019-01-151-1/+23
* glsl_decompiler: ImplementationReinUsesLisp2019-01-152-0/+1481
* shader_ir: Add condition code helperReinUsesLisp2019-01-152-0/+13
* shader_ir: Add predicate combiner helperReinUsesLisp2019-01-152-0/+15
* shader_ir: Add comparison helpersReinUsesLisp2019-01-152-0/+106
* shader_ir: Add half float helpersReinUsesLisp2019-01-152-0/+44
* shader_ir: Add integer helpersReinUsesLisp2019-01-152-0/+40
* shader_ir: Add float helpersReinUsesLisp2019-01-152-0/+24
* shader_ir: Add settersReinUsesLisp2019-01-152-0/+24
* shader_ir: Add local memory gettersReinUsesLisp2019-01-152-0/+7
* shader_ir: Add internal flag gettersReinUsesLisp2019-01-152-0/+10
* shader_ir: Add attribute gettersReinUsesLisp2019-01-152-0/+26
* shader_ir: Add constant buffer gettersReinUsesLisp2019-01-152-0/+25
* shader_ir: Add register getterReinUsesLisp2019-01-152-0/+9
* shader_ir: Add immediate node constructorsReinUsesLisp2019-01-152-1/+34
* shader_ir: Initial implementationReinUsesLisp2019-01-1528-0/+1542
* Remove references to PICA and rasterizers in video_coreJames Rowe2018-01-139-2453/+0
* Improved performance of FromAttributeBufferHuw Pascoe2017-09-171-1/+2
* pica/shader/jit: implement SETEMIT and EMITwwylele2017-08-192-2/+49
* correct constnesswwylele2017-08-192-2/+4
* pica/shader/interpreter: implement SETEMIT and EMITwwylele2017-08-191-0/+16
* pica/shader: extend UnitState for GSwwylele2017-08-192-0/+84
* pica/shader_interpreter: fix off-by-one in LOOPwwylele2017-07-271-1/+1
* Stop using reserved operator names (and/or/xor) with XbyakYuri Kunde Schlesner2017-06-171-13/+13
* Pica: Set program code / swizzle data limit to 4096Jannik Vogel2017-05-115-13/+16
* Doxygen: Amend minor issues (#2593)Mat M2017-02-272-2/+4
* video_core/shader: Document sanitized MUL operationYuri Kunde Schlesner2017-02-121-0/+8
* Merge pull request #2550 from yuriks/pica-refactor2Yuri Kunde Schlesner2017-02-122-2/+4
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| * VideoCore: Split regs.h inclusionsYuri Kunde Schlesner2017-02-092-2/+4
* | video_core: Fix benign out-of-bounds indexing of array (#2553)Yuri Kunde Schlesner2017-02-111-2/+1
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* VideoCore: Move Regs to its own fileYuri Kunde Schlesner2017-02-042-2/+2
* VideoCore: Split shader regs from Regs structYuri Kunde Schlesner2017-02-044-6/+6
* VideoCore: Split rasterizer regs from Regs structYuri Kunde Schlesner2017-02-042-13/+13
* Merge pull request #2476 from yuriks/shader-refactor3Yuri Kunde Schlesner2017-02-044-78/+58
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| * VideoCore: Extract swrast-specific data from OutputVertexYuri Kunde Schlesner2017-01-302-37/+14
| * VideoCore/Shader: Clean up OutputVertex::FromAttributeBufferYuri Kunde Schlesner2017-01-301-9/+14
| * VideoCore: Split shader output writing from semantic loadingYuri Kunde Schlesner2017-01-302-18/+16
| * VideoCore: Consistently use shader configuration to load attributesYuri Kunde Schlesner2017-01-304-12/+12
| * VideoCore: Rename some types to more accurate namesYuri Kunde Schlesner2017-01-304-6/+6
* | ShaderJIT: add 16 dummy bytes at the bottom of the stackwwylele2017-02-031-2/+5
* | Common/x64: remove legacy emitter and abi (#2504)Weiyi Wang2017-01-311-1/+0
* | shader_jit_x64_compiler: esi and edi should be persistent (#2500)Merry2017-01-311-0/+2
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* VideoCore/Shader: Move entry_point to SetupBatchYuri Kunde Schlesner2017-01-265-22/+23
* VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupYuri Kunde Schlesner2017-01-265-40/+36
* Shader: Remove OutputRegisters structYuri Kunde Schlesner2017-01-263-19/+13
* Shader: Initialize conditional_code in interpreterYuri Kunde Schlesner2017-01-262-3/+3
* Shader: Don't read ShaderSetup from global stateYuri Kunde Schlesner2017-01-261-3/+3
* shader_jit_x64: Don't read program from global stateYuri Kunde Schlesner2017-01-263-22/+22
* VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngineYuri Kunde Schlesner2017-01-264-19/+10
* VideoCore/Shader: Split interpreter and JIT into separate ShaderEnginesYuri Kunde Schlesner2017-01-266-96/+150
* VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}Yuri Kunde Schlesner2017-01-263-2/+2
* VideoCore/Shader: Split shader uniform state and shader engineYuri Kunde Schlesner2017-01-263-16/+46
* VideoCore/Shader: Add constness to methodsYuri Kunde Schlesner2017-01-262-4/+4
* VideoCore/Shader: Use only entry_point as ShaderSetup paramYuri Kunde Schlesner2017-01-262-9/+11
* VideoCore/Shader: Use self instead of g_state.vs in ShaderSetupYuri Kunde Schlesner2017-01-262-11/+8
* VideoCore/Shader: Extract input vertex loading code into functionYuri Kunde Schlesner2017-01-262-20/+22
* video_core: fix shader.cpp signed / unsigned warningKloen2017-01-231-2/+2
* Fix some warnings (#2399)Jonathan Hao2017-01-041-2/+0
* VideoCore/Shader: Extract DebugData out from UnitStateYuri Kunde Schlesner2016-12-167-101/+97
* Remove unnecessary castYuri Kunde Schlesner2016-12-161-3/+1
* VideoCore/Shader: Extract evaluate_condition lambda to function scopeYuri Kunde Schlesner2016-12-161-26/+24
* VideoCore/Shader: Extract call lambda up a scope and remove unused paramYuri Kunde Schlesner2016-12-161-21/+17
* VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffsetYuri Kunde Schlesner2016-12-162-18/+11
* VideoCore/Shader: Move DebugData to a separate fileYuri Kunde Schlesner2016-12-163-172/+188
* shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexingYuri Kunde Schlesner2016-12-151-1/+1
* VideoCore: Eliminate an unnecessary copy in the drawcall loopYuri Kunde Schlesner2016-12-152-2/+2
* shader_jit_x64: Use Reg32 for LOOP* registers, eliminating castsYuri Kunde Schlesner2016-12-151-16/+16
* VideoCore: Convert x64 shader JIT to use Xbyak for assemblyYuri Kunde Schlesner2016-12-152-223/+225
* shader_jit: Fix non-SSE4.1 path where FLR would not truncateJannik Vogel2016-12-041-1/+1
* shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shiftedJannik Vogel2016-12-021-6/+9
* VideoCore: Shader interpreter cleanupsYuri Kunde Schlesner2016-09-301-32/+42
* VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfoYuri Kunde Schlesner2016-09-301-3/+1
* Remove special rules for Windows.h and library includesYuri Kunde Schlesner2016-09-211-1/+1
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-213-3/+3
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-215-22/+3
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-194-9/+6
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-186-311/+335
* VideoCore: Fix dangling lambda context in shader interpreterYuri Kunde Schlesner2016-09-161-1/+1
* Retrieve shader result from new OutputRegisters-typeJannik Vogel2016-05-163-56/+68
* Use new shader-jit signature for interpreterJannik Vogel2016-05-133-8/+8
* Refactor access to state in shader-jitJannik Vogel2016-05-134-24/+42
* Move program_counter and call_stack from UnitState to interpreterJannik Vogel2016-05-123-45/+42
* Move default_attributes into Pica stateJannik Vogel2016-05-121-2/+0
* Merge pull request #1690 from JayFoxRox/tex-type-3bunnei2016-05-121-1/+2
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| * Pica: Add tc0.w to OutputVertexJannik Vogel2016-05-111-1/+2
* | Turn ShaderSetup into structJannik Vogel2016-05-112-52/+53
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* Pica: Replace logic in shader.cpp with loopJannik Vogel2016-05-031-34/+4
* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-306-14/+43
* Merge pull request #1730 from hrydgard/vertex-loaderbunnei2016-04-291-1/+1
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| * Refactor: Extract VertexLoader from command_processor.cpp.Henrik Rydgard2016-04-281-1/+1
* | Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner2016-04-291-3/+0
* | shader: Shader size is long uint, not uint.Sam Spilsbury2016-04-241-1/+1
* | shader: Handle non-CALL opcodes with a breakSam Spilsbury2016-04-241-0/+2
* | shader: Format string must be provided inline and not as a variableSam Spilsbury2016-04-241-1/+1
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* shader_jit_x64: Rename RuntimeAssert to Compile_Assert.bunnei2016-04-142-5/+5
* shader_jit_x64.cpp: Rename JitCompiler to JitShader.bunnei2016-04-143-92/+92
* shader_jit_x64: Free memory that's no longer needed after compilation.bunnei2016-04-141-0/+6
* shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.bunnei2016-04-142-5/+8
* shader_jit_x64: Use CALL/RET instead of JMP for subroutines.bunnei2016-04-141-17/+7
* shader_jit_x64: Separate initialization and code generation for readability.bunnei2016-04-141-9/+8
* shader_jit_x64: Get rid of unnecessary last_program_counter variable.bunnei2016-04-142-6/+2
* shader_jit_x64: Execute certain asserts at runtime.bunnei2016-04-142-5/+19
* shader: Remove unused 'state' argument from 'Setup' function.bunnei2016-04-142-3/+2
* shader_jit_x64: Specify shader main offset at runtime.bunnei2016-04-143-10/+6
* shader_jit_x64: Allocate each program independently and persist for emu session.bunnei2016-04-143-38/+28
* shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.bunnei2016-04-142-35/+119
* shader_jit_x64: Fix strict memory aliasing issues.bunnei2016-04-141-1/+3
* Merge pull request #1643 from MerryMage/make_uniqueMathew Maidment2016-04-061-1/+0
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| * Common: Remove Common::make_unique, use std::make_uniqueMerryMage2016-04-051-1/+0
* | Merge pull request #1508 from JayFoxRox/vs-output-mapbunnei2016-03-221-4/+14
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| * Respect vs output mapJannik Vogel2016-03-141-4/+14
* | Merge pull request #1538 from lioncash/dotbunnei2016-03-201-5/+3
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| * | shader_interpreter: use std::inner_product for the dot productLioncash2016-03-171-5/+3
* | | video_core: Don't cast away constLioncash2016-03-171-1/+1
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* | Merge pull request #1503 from bunnei/clear-jit-cachebunnei2016-03-163-7/+27
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| * | shader_jit_x64: Clear cache after code space fills up.bunnei2016-03-123-2/+19
| * | shader_jit_x64: Make assert outputs more useful & cleanup formatting.bunnei2016-03-121-4/+7
| * | shader: Update log message to use proper log class.bunnei2016-03-121-1/+1
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* / PICA: Fix MAD/MADI encodingJannik Vogel2016-03-152-29/+33
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* Common: Get rid of alignment macrosLioncash2016-03-091-4/+4
* Add immediate mode vertex submissionDwayne Slater2016-03-034-2/+22
* pica: Implement decoding of basic fragment lighting components.bunnei2016-02-052-5/+9
* Merge pull request #1367 from yuriks/jit-jmpbunnei2016-01-272-6/+6
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| * Shader JIT: Fix off-by-one error when compiling JMPsYuri Kunde Schlesner2016-01-242-6/+6
* | Shader: Implement "invert condition" feature of IFU instructionYuri Kunde Schlesner2016-01-252-2/+5
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* video_core: Reorganize headersLioncash2015-09-113-6/+4
* video_core: Remove unnecessary includes from headersLioncash2015-09-111-2/+0
* video_core: Remove unused variablesLioncash2015-09-102-2/+0
* Shader JIT: Use SCALE constant from emitteraroulin2015-09-071-4/+4
* Shader: Fix size_t to int casts of register offsetsaroulin2015-09-072-15/+21
* Merge pull request #1088 from aroulin/x64-emitter-abi-callbunnei2015-09-022-28/+18
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| * x64: Proper stack alignment in shader JIT function callsaroulin2015-09-012-28/+18
* | video_core: Fix format specifiers warningsaroulin2015-09-021-1/+2
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* Shader JIT: Fix SGE/SGEI NaN behavioraroulin2015-08-311-3/+3
* Merge pull request #1065 from yuriks/shader-fpYuri Kunde Schlesner2015-08-283-56/+87
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| * Shader JIT: Tiny micro-optimization in DPHYuri Kunde Schlesner2015-08-241-4/+4
| * Shaders: Fix multiplications between 0.0 and infYuri Kunde Schlesner2015-08-242-39/+45
| * Shaders: Explicitly conform to PICA semantics in MAX/MINYuri Kunde Schlesner2015-08-242-2/+10
| * Shader JIT: Add name to second scratch register (XMM4)Yuri Kunde Schlesner2015-08-241-3/+5
| * Shader JIT: Fix CMP NaN behavior to match hardwareYuri Kunde Schlesner2015-08-241-8/+23
* | Shader JIT: Fix float to integer rounding in MOVAaroulin2015-08-271-2/+2
* | Shader JIT: ifdef out reference to ifdef'd out shader_maparchshift2015-08-271-0/+2
* | Integrate the MicroProfile profiling libraryYuri Kunde Schlesner2015-08-251-0/+3
* | shader_jit: Replace two MDisp usages with MatRLioncash2015-08-241-2/+2
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* Merge pull request #1062 from aroulin/shader-rcp-rsqbunnei2015-08-232-10/+10
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| * Shader: Use std::sqrt for float instead of sqrtaroulin2015-08-231-1/+1
| * Shader: RCP and RSQ computes only the 1st componentaroulin2015-08-232-10/+10
* | Shader: implement DPH/DPHI in JITaroulin2015-08-222-2/+36
* | Shader: implement DPH/DPHI in interpreteraroulin2015-08-221-1/+8
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* Shader: implement SGE, SGEI and SLT in JITaroulin2015-08-192-15/+36
* Shader: implement SGE, SGEI in interpreteraroulin2015-08-191-0/+14
* Shader: Save caller-saved registers in JIT before a CALLaroulin2015-08-192-0/+33
* Shader: implement EX2 and LG2 in JITaroulin2015-08-172-2/+22
* Shader: implement EX2 and LG2 in interpreteraroulin2015-08-161-0/+36
* Build fix for Debug configurations.Tony Wasserka2015-08-161-1/+1
* Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka2015-08-165-37/+322
* citra-qt: Improve shader debugger.Tony Wasserka2015-08-161-6/+0
* Shader: Use a POD struct for registers.bunnei2015-08-165-40/+43
* Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.bunnei2015-08-161-6/+5
* Common: Cleanup CPU capability detection code.bunnei2015-08-161-5/+5
* Common: Move cpu_detect to x64 directory.bunnei2015-08-161-2/+1
* x64: Refactor to remove fake interfaces and general cleanups.bunnei2015-08-165-144/+22
* JIT: Support negative address offsets.bunnei2015-08-161-26/+25
* Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei2015-08-166-2/+924
* Common: Added MurmurHash3 hash function for general-purpose use.bunnei2015-08-151-1/+1
* Shader: Define a common interface for running vertex shader programs.bunnei2015-08-154-184/+278
* Shader: Move shader code to its own subdirectory, "shader".bunnei2015-08-152-0/+701