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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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Merge pull request #1508 from JayFoxRox/vs-output-map
bunnei
2016-03-22
1
-4
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+14
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Respect vs output map
Jannik Vogel
2016-03-14
1
-4
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+14
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Merge pull request #1538 from lioncash/dot
bunnei
2016-03-20
1
-5
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+3
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shader_interpreter: use std::inner_product for the dot product
Lioncash
2016-03-17
1
-5
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+3
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video_core: Don't cast away const
Lioncash
2016-03-17
1
-1
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+1
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Merge pull request #1503 from bunnei/clear-jit-cache
bunnei
2016-03-16
3
-7
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+27
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shader_jit_x64: Clear cache after code space fills up.
bunnei
2016-03-12
3
-2
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+19
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shader_jit_x64: Make assert outputs more useful & cleanup formatting.
bunnei
2016-03-12
1
-4
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+7
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shader: Update log message to use proper log class.
bunnei
2016-03-12
1
-1
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+1
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PICA: Fix MAD/MADI encoding
Jannik Vogel
2016-03-15
2
-29
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+33
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Common: Get rid of alignment macros
Lioncash
2016-03-09
1
-4
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+4
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Add immediate mode vertex submission
Dwayne Slater
2016-03-03
4
-2
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+22
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pica: Implement decoding of basic fragment lighting components.
bunnei
2016-02-05
2
-5
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+9
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Merge pull request #1367 from yuriks/jit-jmp
bunnei
2016-01-27
2
-6
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+6
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Shader JIT: Fix off-by-one error when compiling JMPs
Yuri Kunde Schlesner
2016-01-24
2
-6
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+6
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Shader: Implement "invert condition" feature of IFU instruction
Yuri Kunde Schlesner
2016-01-25
2
-2
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+5
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video_core: Reorganize headers
Lioncash
2015-09-11
3
-6
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+4
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video_core: Remove unnecessary includes from headers
Lioncash
2015-09-11
1
-2
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+0
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video_core: Remove unused variables
Lioncash
2015-09-10
2
-2
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+0
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Shader JIT: Use SCALE constant from emitter
aroulin
2015-09-07
1
-4
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+4
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Shader: Fix size_t to int casts of register offsets
aroulin
2015-09-07
2
-15
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+21
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Merge pull request #1088 from aroulin/x64-emitter-abi-call
bunnei
2015-09-02
2
-28
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+18
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x64: Proper stack alignment in shader JIT function calls
aroulin
2015-09-01
2
-28
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+18
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video_core: Fix format specifiers warnings
aroulin
2015-09-02
1
-1
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+2
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Shader JIT: Fix SGE/SGEI NaN behavior
aroulin
2015-08-31
1
-3
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+3
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Merge pull request #1065 from yuriks/shader-fp
Yuri Kunde Schlesner
2015-08-28
3
-56
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+87
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Shader JIT: Tiny micro-optimization in DPH
Yuri Kunde Schlesner
2015-08-24
1
-4
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+4
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Shaders: Fix multiplications between 0.0 and inf
Yuri Kunde Schlesner
2015-08-24
2
-39
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+45
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Shaders: Explicitly conform to PICA semantics in MAX/MIN
Yuri Kunde Schlesner
2015-08-24
2
-2
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+10
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Shader JIT: Add name to second scratch register (XMM4)
Yuri Kunde Schlesner
2015-08-24
1
-3
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+5
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Shader JIT: Fix CMP NaN behavior to match hardware
Yuri Kunde Schlesner
2015-08-24
1
-8
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+23
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Shader JIT: Fix float to integer rounding in MOVA
aroulin
2015-08-27
1
-2
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+2
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Shader JIT: ifdef out reference to ifdef'd out shader_map
archshift
2015-08-27
1
-0
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+2
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Integrate the MicroProfile profiling library
Yuri Kunde Schlesner
2015-08-25
1
-0
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+3
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shader_jit: Replace two MDisp usages with MatR
Lioncash
2015-08-24
1
-2
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+2
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Merge pull request #1062 from aroulin/shader-rcp-rsq
bunnei
2015-08-23
2
-10
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+10
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Shader: Use std::sqrt for float instead of sqrt
aroulin
2015-08-23
1
-1
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+1
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Shader: RCP and RSQ computes only the 1st component
aroulin
2015-08-23
2
-10
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+10
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Shader: implement DPH/DPHI in JIT
aroulin
2015-08-22
2
-2
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+36
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Shader: implement DPH/DPHI in interpreter
aroulin
2015-08-22
1
-1
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+8
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Shader: implement SGE, SGEI and SLT in JIT
aroulin
2015-08-19
2
-15
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+36
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Shader: implement SGE, SGEI in interpreter
aroulin
2015-08-19
1
-0
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+14
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Shader: Save caller-saved registers in JIT before a CALL
aroulin
2015-08-19
2
-0
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+33
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Shader: implement EX2 and LG2 in JIT
aroulin
2015-08-17
2
-2
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+22
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Shader: implement EX2 and LG2 in interpreter
aroulin
2015-08-16
1
-0
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+36
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Build fix for Debug configurations.
Tony Wasserka
2015-08-16
1
-1
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+1
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Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
Tony Wasserka
2015-08-16
5
-37
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+322
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citra-qt: Improve shader debugger.
Tony Wasserka
2015-08-16
1
-6
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+0
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Shader: Use a POD struct for registers.
bunnei
2015-08-16
5
-40
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+43
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Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.
bunnei
2015-08-16
1
-6
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+5
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Common: Cleanup CPU capability detection code.
bunnei
2015-08-16
1
-5
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+5
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Common: Move cpu_detect to x64 directory.
bunnei
2015-08-16
1
-2
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+1
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x64: Refactor to remove fake interfaces and general cleanups.
bunnei
2015-08-16
5
-144
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+22
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JIT: Support negative address offsets.
bunnei
2015-08-16
1
-26
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+25
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Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
bunnei
2015-08-16
6
-2
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+924
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Common: Added MurmurHash3 hash function for general-purpose use.
bunnei
2015-08-15
1
-1
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+1
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Shader: Define a common interface for running vertex shader programs.
bunnei
2015-08-15
4
-184
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+278
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Shader: Move shader code to its own subdirectory, "shader".
bunnei
2015-08-15
2
-0
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+701