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* shader_jit: Replace two MDisp usages with MatRLioncash2015-08-241-2/+2
* Merge pull request #1062 from aroulin/shader-rcp-rsqbunnei2015-08-232-10/+10
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| * Shader: Use std::sqrt for float instead of sqrtaroulin2015-08-231-1/+1
| * Shader: RCP and RSQ computes only the 1st componentaroulin2015-08-232-10/+10
* | Shader: implement DPH/DPHI in JITaroulin2015-08-222-2/+36
* | Shader: implement DPH/DPHI in interpreteraroulin2015-08-221-1/+8
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* Shader: implement SGE, SGEI and SLT in JITaroulin2015-08-192-15/+36
* Shader: implement SGE, SGEI in interpreteraroulin2015-08-191-0/+14
* Shader: Save caller-saved registers in JIT before a CALLaroulin2015-08-192-0/+33
* Shader: implement EX2 and LG2 in JITaroulin2015-08-172-2/+22
* Shader: implement EX2 and LG2 in interpreteraroulin2015-08-161-0/+36
* Build fix for Debug configurations.Tony Wasserka2015-08-161-1/+1
* Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka2015-08-165-37/+322
* citra-qt: Improve shader debugger.Tony Wasserka2015-08-161-6/+0
* Shader: Use a POD struct for registers.bunnei2015-08-165-40/+43
* Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.bunnei2015-08-161-6/+5
* Common: Cleanup CPU capability detection code.bunnei2015-08-161-5/+5
* Common: Move cpu_detect to x64 directory.bunnei2015-08-161-2/+1
* x64: Refactor to remove fake interfaces and general cleanups.bunnei2015-08-165-144/+22
* JIT: Support negative address offsets.bunnei2015-08-161-26/+25
* Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei2015-08-166-2/+924
* Common: Added MurmurHash3 hash function for general-purpose use.bunnei2015-08-151-1/+1
* Shader: Define a common interface for running vertex shader programs.bunnei2015-08-154-184/+278
* Shader: Move shader code to its own subdirectory, "shader".bunnei2015-08-152-0/+701