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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
/
shader
/
shader_ir.h
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*
Merge pull request #2441 from ReinUsesLisp/al2p
bunnei
2019-05-19
1
-18
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+27
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shader: Add physical attributes commentaries
ReinUsesLisp
2019-05-03
1
-2
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+4
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*
gl_shader_decompiler: Implement GLSL physical attributes
ReinUsesLisp
2019-05-03
1
-1
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+1
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*
shader_ir/memory: Implement physical input attributes
ReinUsesLisp
2019-05-03
1
-3
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+17
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*
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
2019-05-03
1
-16
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+4
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*
shader_ir/memory: Emit AL2P IR
ReinUsesLisp
2019-05-03
1
-0
/
+5
*
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shader/shader_ir: Remove unnecessary inline specifiers
Lioncash
2019-05-19
1
-2
/
+2
*
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shader/shader_ir: Simplify constructors for OperationNode
Lioncash
2019-05-19
1
-15
/
+6
*
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shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicable
Lioncash
2019-05-19
1
-2
/
+0
*
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shader/shader_ir: Mark tracking functions as const member functions
Lioncash
2019-05-19
1
-3
/
+4
*
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shader/shader_ir: Place implementations of constructor and destructor in cpp file
Lioncash
2019-05-19
1
-5
/
+2
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/
*
shader_ir: Move Sampler index entry in operand< to sort declarations
ReinUsesLisp
2019-04-26
1
-2
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+2
*
shader_ir: Add missing entry to Sampler operand< comparison
ReinUsesLisp
2019-04-26
1
-2
/
+3
*
Merge pull request #2409 from ReinUsesLisp/half-floats
bunnei
2019-04-20
1
-22
/
+25
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*
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
ReinUsesLisp
2019-04-16
1
-16
/
+10
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*
shader_ir/decode: Implement half float saturation
ReinUsesLisp
2019-04-16
1
-0
/
+3
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*
renderer_opengl: Implement half float NaN comparisons
ReinUsesLisp
2019-04-16
1
-6
/
+12
*
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Merge pull request #2348 from FernandoS27/guest-bindless
bunnei
2019-04-18
1
-5
/
+35
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\
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*
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Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
2019-04-08
1
-2
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+2
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*
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Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
Fernando Sahmkow
2019-04-08
1
-11
/
+9
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*
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Implement Bindless Handling on SetupTexture
Fernando Sahmkow
2019-04-08
1
-4
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+3
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*
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Unify both sampler types.
Fernando Sahmkow
2019-04-08
1
-8
/
+28
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*
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Implement Bindless Samplers and TEX_B in the IR.
Fernando Sahmkow
2019-04-08
1
-9
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+22
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*
/
shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
2019-04-14
1
-3
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+13
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/
*
shader_ir/decode: Implement AOFFI for TEX and TLD4
ReinUsesLisp
2019-03-30
1
-3
/
+6
*
shader_ir: Implement immediate register tracking
ReinUsesLisp
2019-03-30
1
-0
/
+3
*
shader/decode: Remove extras from MetaTexture
ReinUsesLisp
2019-02-26
1
-1
/
+3
*
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
2019-02-26
1
-0
/
+1
*
shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
2019-02-07
1
-6
/
+6
*
shader_ir: Clean texture management code
ReinUsesLisp
2019-02-07
1
-5
/
+5
*
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
bunnei
2019-02-07
1
-45
/
+46
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*
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
1
-46
/
+46
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*
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-02-03
1
-25
/
+26
*
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gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-07
1
-0
/
+9
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/
*
shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-30
1
-1
/
+1
*
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-01-30
1
-4
/
+34
*
shader/shader_ir: Amend three comment typos
Lioncash
2019-01-28
1
-3
/
+3
*
shader/shader_ir: Amend constructor initializer ordering for AbufNode
Lioncash
2019-01-28
1
-2
/
+2
*
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
1
-25
/
+25
*
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
1
-2
/
+7
*
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
2019-01-15
1
-30
/
+30
*
shader_decode: Use proper primitive names
ReinUsesLisp
2019-01-15
1
-7
/
+5
*
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
1
-2
/
+7
*
shader_ir: Remove Ipa primitive
ReinUsesLisp
2019-01-15
1
-2
/
+0
*
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
2019-01-15
1
-2
/
+0
*
shader_decode: Implement TEXS.F16
ReinUsesLisp
2019-01-15
1
-2
/
+6
*
video_core: Implement IR based geometry shaders
ReinUsesLisp
2019-01-15
1
-0
/
+3
*
shader_decode: Implement VMAD and VSETP
ReinUsesLisp
2019-01-15
1
-0
/
+4
*
shader_decode: Implement HSET2
ReinUsesLisp
2019-01-15
1
-0
/
+1
*
shader_decode: Rework HSETP2
ReinUsesLisp
2019-01-15
1
-7
/
+8
*
shader_decode: Implement HFMA2
ReinUsesLisp
2019-01-15
1
-0
/
+1
*
shader_decode: Implement POPC
ReinUsesLisp
2019-01-15
1
-1
/
+3
*
shader_decode: Implement TLDS (untested)
ReinUsesLisp
2019-01-15
1
-0
/
+4
*
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
2019-01-15
1
-0
/
+3
*
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
2019-01-15
1
-1
/
+3
*
video_core: Address feedback
ReinUsesLisp
2019-01-15
1
-11
/
+10
*
shader_ir: Fixup file inclusions and clang-format
ReinUsesLisp
2019-01-15
1
-1
/
+0
*
shader_ir: Move comment node string
Mat M
2019-01-15
1
-2
/
+2
*
shader_ir: Address feedback to avoid UB in bit casting
ReinUsesLisp
2019-01-15
1
-2
/
+4
*
shader_decode: Implement LOP3
ReinUsesLisp
2019-01-15
1
-0
/
+2
*
shader_decode: Implement LOP32I
ReinUsesLisp
2019-01-15
1
-0
/
+5
*
shader_decode: Implement TEX and TXQ
ReinUsesLisp
2019-01-15
1
-0
/
+4
*
shader_decode: Implement TEXS (F32)
ReinUsesLisp
2019-01-15
1
-0
/
+18
*
shader_ir: Add condition code helper
ReinUsesLisp
2019-01-15
1
-0
/
+3
*
shader_ir: Add predicate combiner helper
ReinUsesLisp
2019-01-15
1
-0
/
+3
*
shader_ir: Add comparison helpers
ReinUsesLisp
2019-01-15
1
-0
/
+9
*
shader_ir: Add half float helpers
ReinUsesLisp
2019-01-15
1
-0
/
+7
*
shader_ir: Add integer helpers
ReinUsesLisp
2019-01-15
1
-0
/
+5
*
shader_ir: Add float helpers
ReinUsesLisp
2019-01-15
1
-0
/
+5
*
shader_ir: Add setters
ReinUsesLisp
2019-01-15
1
-0
/
+8
*
shader_ir: Add local memory getters
ReinUsesLisp
2019-01-15
1
-0
/
+3
*
shader_ir: Add internal flag getters
ReinUsesLisp
2019-01-15
1
-0
/
+2
*
shader_ir: Add attribute getters
ReinUsesLisp
2019-01-15
1
-0
/
+5
*
shader_ir: Add constant buffer getters
ReinUsesLisp
2019-01-15
1
-0
/
+4
*
shader_ir: Add register getter
ReinUsesLisp
2019-01-15
1
-0
/
+2
*
shader_ir: Add immediate node constructors
ReinUsesLisp
2019-01-15
1
-1
/
+18
*
shader_ir: Initial implementation
ReinUsesLisp
2019-01-15
1
-0
/
+662