index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
shader
/
shader_ir.h
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
Fernando Sahmkow
2019-09-19
1
-0
/
+10
*
Merge pull request #2784 from ReinUsesLisp/smem
bunnei
2019-09-18
1
-1
/
+5
|
\
|
*
shader_ir: Implement ST_S
ReinUsesLisp
2019-09-05
1
-1
/
+5
*
|
shader/image: Implement SUATOM and fix SUST
ReinUsesLisp
2019-09-11
1
-2
/
+8
*
|
gl_shader_decompiler: Keep track of written images and mark them as modified
ReinUsesLisp
2019-09-06
1
-4
/
+4
|
/
*
Merge pull request #2758 from ReinUsesLisp/packed-tid
bunnei
2019-08-29
1
-0
/
+3
|
\
|
*
shader/decode: Implement S2R Tic
ReinUsesLisp
2019-07-22
1
-0
/
+3
*
|
shader_ir: Implement VOTE
ReinUsesLisp
2019-08-21
1
-0
/
+1
|
/
*
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
Lioncash
2019-07-17
1
-4
/
+4
*
shader_ir: Remove unused includes
Lioncash
2019-07-17
1
-3
/
+0
*
Merge pull request #2565 from ReinUsesLisp/track-indirect
Fernando Sahmkow
2019-07-16
1
-1
/
+1
|
\
|
*
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
2019-07-15
1
-1
/
+1
*
|
Merge pull request #2695 from ReinUsesLisp/layer-viewport
Fernando Sahmkow
2019-07-15
1
-0
/
+15
|
\
\
|
|
/
|
/
|
|
*
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
2019-07-08
1
-0
/
+15
*
|
shader_ir: Add comments on missing instruction.
Fernando Sahmkow
2019-07-09
1
-0
/
+4
*
|
shader_ir: Unify blocks in decompiled shaders.
Fernando Sahmkow
2019-07-09
1
-0
/
+6
*
|
shader_ir: Decompile Flow Stack
Fernando Sahmkow
2019-07-09
1
-0
/
+3
*
|
shader_ir: propagate shader size to the IR
Fernando Sahmkow
2019-07-09
1
-1
/
+2
*
|
shader_ir: Remove the old scanner.
Fernando Sahmkow
2019-07-09
1
-11
/
+0
|
/
*
shader: Implement bindless images
ReinUsesLisp
2019-06-21
1
-0
/
+3
*
shader: Decode SUST and implement backing image functionality
ReinUsesLisp
2019-06-21
1
-0
/
+9
*
shader: Implement texture buffers
ReinUsesLisp
2019-06-21
1
-0
/
+2
*
shader: Move Node declarations out of the shader IR header
ReinUsesLisp
2019-06-07
1
-492
/
+1
*
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-06-06
1
-83
/
+25
*
Merge pull request #2446 from ReinUsesLisp/tid
bunnei
2019-05-29
1
-1
/
+7
|
\
|
*
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
ReinUsesLisp
2019-05-20
1
-1
/
+7
*
|
Merge pull request #2485 from ReinUsesLisp/generic-memory
bunnei
2019-05-25
1
-4
/
+2
|
\
\
|
*
|
shader/memory: Implement LD (generic memory)
ReinUsesLisp
2019-05-21
1
-4
/
+2
|
|
/
*
/
shader/shader_ir: Make Comment() take a std::string by value
Lioncash
2019-05-23
1
-1
/
+1
|
/
*
Merge pull request #2441 from ReinUsesLisp/al2p
bunnei
2019-05-19
1
-18
/
+27
|
\
|
*
shader: Add physical attributes commentaries
ReinUsesLisp
2019-05-03
1
-2
/
+4
|
*
gl_shader_decompiler: Implement GLSL physical attributes
ReinUsesLisp
2019-05-03
1
-1
/
+1
|
*
shader_ir/memory: Implement physical input attributes
ReinUsesLisp
2019-05-03
1
-3
/
+17
|
*
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
2019-05-03
1
-16
/
+4
|
*
shader_ir/memory: Emit AL2P IR
ReinUsesLisp
2019-05-03
1
-0
/
+5
*
|
shader/shader_ir: Remove unnecessary inline specifiers
Lioncash
2019-05-19
1
-2
/
+2
*
|
shader/shader_ir: Simplify constructors for OperationNode
Lioncash
2019-05-19
1
-15
/
+6
*
|
shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicable
Lioncash
2019-05-19
1
-2
/
+0
*
|
shader/shader_ir: Mark tracking functions as const member functions
Lioncash
2019-05-19
1
-3
/
+4
*
|
shader/shader_ir: Place implementations of constructor and destructor in cpp file
Lioncash
2019-05-19
1
-5
/
+2
|
/
*
shader_ir: Move Sampler index entry in operand< to sort declarations
ReinUsesLisp
2019-04-26
1
-2
/
+2
*
shader_ir: Add missing entry to Sampler operand< comparison
ReinUsesLisp
2019-04-26
1
-2
/
+3
*
Merge pull request #2409 from ReinUsesLisp/half-floats
bunnei
2019-04-20
1
-22
/
+25
|
\
|
*
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
ReinUsesLisp
2019-04-16
1
-16
/
+10
|
*
shader_ir/decode: Implement half float saturation
ReinUsesLisp
2019-04-16
1
-0
/
+3
|
*
renderer_opengl: Implement half float NaN comparisons
ReinUsesLisp
2019-04-16
1
-6
/
+12
*
|
Merge pull request #2348 from FernandoS27/guest-bindless
bunnei
2019-04-18
1
-5
/
+35
|
\
\
|
*
|
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
2019-04-08
1
-2
/
+2
|
*
|
Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
Fernando Sahmkow
2019-04-08
1
-11
/
+9
|
*
|
Implement Bindless Handling on SetupTexture
Fernando Sahmkow
2019-04-08
1
-4
/
+3
|
*
|
Unify both sampler types.
Fernando Sahmkow
2019-04-08
1
-8
/
+28
|
*
|
Implement Bindless Samplers and TEX_B in the IR.
Fernando Sahmkow
2019-04-08
1
-9
/
+22
|
|
/
*
/
shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
2019-04-14
1
-3
/
+13
|
/
*
shader_ir/decode: Implement AOFFI for TEX and TLD4
ReinUsesLisp
2019-03-30
1
-3
/
+6
*
shader_ir: Implement immediate register tracking
ReinUsesLisp
2019-03-30
1
-0
/
+3
*
shader/decode: Remove extras from MetaTexture
ReinUsesLisp
2019-02-26
1
-1
/
+3
*
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
2019-02-26
1
-0
/
+1
*
shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
2019-02-07
1
-6
/
+6
*
shader_ir: Clean texture management code
ReinUsesLisp
2019-02-07
1
-5
/
+5
*
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
bunnei
2019-02-07
1
-45
/
+46
|
\
|
*
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
1
-46
/
+46
|
*
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-02-03
1
-25
/
+26
*
|
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-07
1
-0
/
+9
|
/
*
shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-30
1
-1
/
+1
*
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-01-30
1
-4
/
+34
*
shader/shader_ir: Amend three comment typos
Lioncash
2019-01-28
1
-3
/
+3
*
shader/shader_ir: Amend constructor initializer ordering for AbufNode
Lioncash
2019-01-28
1
-2
/
+2
*
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
1
-25
/
+25
*
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
1
-2
/
+7
*
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
2019-01-15
1
-30
/
+30
*
shader_decode: Use proper primitive names
ReinUsesLisp
2019-01-15
1
-7
/
+5
*
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
1
-2
/
+7
*
shader_ir: Remove Ipa primitive
ReinUsesLisp
2019-01-15
1
-2
/
+0
*
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
2019-01-15
1
-2
/
+0
*
shader_decode: Implement TEXS.F16
ReinUsesLisp
2019-01-15
1
-2
/
+6
*
video_core: Implement IR based geometry shaders
ReinUsesLisp
2019-01-15
1
-0
/
+3
*
shader_decode: Implement VMAD and VSETP
ReinUsesLisp
2019-01-15
1
-0
/
+4
*
shader_decode: Implement HSET2
ReinUsesLisp
2019-01-15
1
-0
/
+1
*
shader_decode: Rework HSETP2
ReinUsesLisp
2019-01-15
1
-7
/
+8
*
shader_decode: Implement HFMA2
ReinUsesLisp
2019-01-15
1
-0
/
+1
*
shader_decode: Implement POPC
ReinUsesLisp
2019-01-15
1
-1
/
+3
*
shader_decode: Implement TLDS (untested)
ReinUsesLisp
2019-01-15
1
-0
/
+4
*
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
2019-01-15
1
-0
/
+3
*
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
2019-01-15
1
-1
/
+3
*
video_core: Address feedback
ReinUsesLisp
2019-01-15
1
-11
/
+10
*
shader_ir: Fixup file inclusions and clang-format
ReinUsesLisp
2019-01-15
1
-1
/
+0
*
shader_ir: Move comment node string
Mat M
2019-01-15
1
-2
/
+2
*
shader_ir: Address feedback to avoid UB in bit casting
ReinUsesLisp
2019-01-15
1
-2
/
+4
*
shader_decode: Implement LOP3
ReinUsesLisp
2019-01-15
1
-0
/
+2
*
shader_decode: Implement LOP32I
ReinUsesLisp
2019-01-15
1
-0
/
+5
*
shader_decode: Implement TEX and TXQ
ReinUsesLisp
2019-01-15
1
-0
/
+4
*
shader_decode: Implement TEXS (F32)
ReinUsesLisp
2019-01-15
1
-0
/
+18
*
shader_ir: Add condition code helper
ReinUsesLisp
2019-01-15
1
-0
/
+3
*
shader_ir: Add predicate combiner helper
ReinUsesLisp
2019-01-15
1
-0
/
+3
*
shader_ir: Add comparison helpers
ReinUsesLisp
2019-01-15
1
-0
/
+9
*
shader_ir: Add half float helpers
ReinUsesLisp
2019-01-15
1
-0
/
+7
*
shader_ir: Add integer helpers
ReinUsesLisp
2019-01-15
1
-0
/
+5
*
shader_ir: Add float helpers
ReinUsesLisp
2019-01-15
1
-0
/
+5
*
shader_ir: Add setters
ReinUsesLisp
2019-01-15
1
-0
/
+8
*
shader_ir: Add local memory getters
ReinUsesLisp
2019-01-15
1
-0
/
+3
*
shader_ir: Add internal flag getters
ReinUsesLisp
2019-01-15
1
-0
/
+2
*
shader_ir: Add attribute getters
ReinUsesLisp
2019-01-15
1
-0
/
+5
*
shader_ir: Add constant buffer getters
ReinUsesLisp
2019-01-15
1
-0
/
+4
*
shader_ir: Add register getter
ReinUsesLisp
2019-01-15
1
-0
/
+2
*
shader_ir: Add immediate node constructors
ReinUsesLisp
2019-01-15
1
-1
/
+18
*
shader_ir: Initial implementation
ReinUsesLisp
2019-01-15
1
-0
/
+662