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path: root/src/video_core/shader/shader_ir.cpp (follow)
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* Merge pull request #5159 from lioncash/move-amendRodrigo Locatti2020-12-071-2/+2
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| * shader_ir: std::move node within DeclareAmend()Lioncash2020-12-071-2/+2
* | video_core: Remove unnecessary enum class casting in logging messagesLioncash2020-12-071-5/+5
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* video_core: Resolve more variable shadowing scenarios pt.3Lioncash2020-12-051-3/+4
* video_core: Allow copy elision to take place where applicableLioncash2020-07-211-2/+2
* shader_ir: Separate float-point comparisons in ordered and unorderedReinUsesLisp2020-05-091-64/+45
* CMakeLists: Specify -Wextra on linux buildsLioncash2020-04-161-4/+3
* shader_ir: Add error message for EXIT.FCSM_TRReinUsesLisp2020-04-041-0/+3
* shader/shader_ir: Track usage in input attribute and of legacy varyingsReinUsesLisp2020-03-161-34/+50
* shader/shader_ir: Fix clip distance usage storesReinUsesLisp2020-03-161-2/+1
* shader/shader_ir: Change declare output attribute to a switchReinUsesLisp2020-03-161-9/+9
* video_core: Rename "const buffer locker" to "registry"ReinUsesLisp2020-03-091-2/+3
* Shader_IR: Address feedback.Fernando Sahmkow2020-01-251-2/+1
* Shader_IR: Implement Injectable Custom Variables to the IR.Fernando Sahmkow2020-01-241-0/+9
* GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow2020-01-241-0/+1
* Shader_IR: Address FeedbackFernando Sahmkow2020-01-041-2/+2
* Shader_IR: add the ability to amend code in the shader ir.Fernando Sahmkow2019-12-301-0/+6
* Merge pull request #2976 from FernandoS27/cache-fast-brx-rebasedRodrigo Locatti2019-10-261-4/+3
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| * gl_shader_decompiler: Move entries to a separate functionReinUsesLisp2019-10-251-4/+3
| * Shader_Cache: setup connection of ConstBufferLockerFernando Sahmkow2019-10-251-2/+2
* | shader_ir: Use std::array with pair instead of unordered_mapLioncash2019-10-241-53/+67
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* Shader_IR: allow else derivation to be optional.Fernando Sahmkow2019-10-051-1/+1
* Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.Fernando Sahmkow2019-10-051-2/+4
* gl_shader_decompiler: Implement AST decompilingFernando Sahmkow2019-10-051-3/+3
* shader_ir: Declare Manager and pass it to appropiate programs.Fernando Sahmkow2019-10-051-1/+1
* VideoCore: Corrections to the MME Inliner and removal of hacky instance management.Fernando Sahmkow2019-09-191-0/+12
* shader_ir: Implement ST_SReinUsesLisp2019-09-051-0/+9
* shader/decode: Implement S2R TicReinUsesLisp2019-07-221-0/+5
* shader_ir: std::move Node instance where applicableLioncash2019-07-171-51/+56
* shader_ir: Rename Get/SetTemporal to Get/SetTemporaryLioncash2019-07-171-2/+2
* Merge pull request #2565 from ReinUsesLisp/track-indirectFernando Sahmkow2019-07-161-1/+10
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| * shader: Allow tracking of indirect buffers without variable offsetReinUsesLisp2019-07-151-1/+10
* | Merge pull request #2695 from ReinUsesLisp/layer-viewportFernando Sahmkow2019-07-151-0/+16
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| * gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shadersReinUsesLisp2019-07-081-0/+16
* | shader_ir: propagate shader size to the IRFernando Sahmkow2019-07-091-2/+2
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* shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp2019-06-061-92/+10
* shader/shader_ir: Make Comment() take a std::string by valueLioncash2019-05-231-2/+2
* Merge pull request #2441 from ReinUsesLisp/al2pbunnei2019-05-191-6/+7
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| * shader: Add physical attributes commentariesReinUsesLisp2019-05-031-1/+1
| * shader_ir/memory: Implement physical input attributesReinUsesLisp2019-05-031-0/+5
| * shader: Remove unused AbufNode Ipa modeReinUsesLisp2019-05-031-7/+3
* | shader/shader_ir: Place implementations of constructor and destructor in cpp fileLioncash2019-05-191-0/+7
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* Merge pull request #2322 from ReinUsesLisp/wswitchbunnei2019-04-291-3/+6
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| * video_core: Silent -Wswitch warningsReinUsesLisp2019-04-181-3/+6
* | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmeticReinUsesLisp2019-04-161-7/+11
* | shader_ir/decode: Implement half float saturationReinUsesLisp2019-04-161-0/+9
* | renderer_opengl: Implement half float NaN comparisonsReinUsesLisp2019-04-161-12/+5
* | shader_ir: Avoid using static on heap-allocated objectsReinUsesLisp2019-04-161-5/+4
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* shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-031-7/+7
* shader_decode: Improve zero flag implementationReinUsesLisp2019-01-151-0/+19
* shader_ir: Remove composite primitives and use temporals insteadReinUsesLisp2019-01-151-0/+8
* shader_decode: Use BitfieldExtract instead of shift + andReinUsesLisp2019-01-151-0/+5
* shader_decode: Rework HSETP2ReinUsesLisp2019-01-151-11/+11
* shader_decode: Implement POPCReinUsesLisp2019-01-151-0/+2
* video_core: Return safe values after an assert hitsReinUsesLisp2019-01-151-0/+2
* shader_ir: Add condition code helperReinUsesLisp2019-01-151-0/+10
* shader_ir: Add predicate combiner helperReinUsesLisp2019-01-151-0/+12
* shader_ir: Add comparison helpersReinUsesLisp2019-01-151-0/+97
* shader_ir: Add half float helpersReinUsesLisp2019-01-151-0/+37
* shader_ir: Add integer helpersReinUsesLisp2019-01-151-0/+35
* shader_ir: Add float helpersReinUsesLisp2019-01-151-0/+19
* shader_ir: Add settersReinUsesLisp2019-01-151-0/+16
* shader_ir: Add local memory gettersReinUsesLisp2019-01-151-0/+4
* shader_ir: Add internal flag gettersReinUsesLisp2019-01-151-0/+8
* shader_ir: Add attribute gettersReinUsesLisp2019-01-151-0/+21
* shader_ir: Add constant buffer gettersReinUsesLisp2019-01-151-0/+21
* shader_ir: Add register getterReinUsesLisp2019-01-151-0/+7
* shader_ir: Add immediate node constructorsReinUsesLisp2019-01-151-0/+16
* shader_ir: Initial implementationReinUsesLisp2019-01-151-0/+105