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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
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src
/
video_core
/
shader
/
decode
/
texture.cpp
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Author
Age
Files
Lines
*
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-06-06
1
-4
/
+5
*
video_core/shader/decode/texture: Remove unused variable from GetTld4Code()
Lioncash
2019-05-10
1
-1
/
+0
*
shader/decode/texture: Remove unused variable
Lioncash
2019-05-04
1
-1
/
+0
*
shader_ir/texture: Fix sampler const buffer key shift
ReinUsesLisp
2019-04-26
1
-1
/
+1
*
Adapt Bindless to work with AOFFI
Fernando Sahmkow
2019-04-08
1
-7
/
+18
*
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
2019-04-08
1
-1
/
+2
*
Fix TMML
Fernando Sahmkow
2019-04-08
1
-5
/
+7
*
Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
Fernando Sahmkow
2019-04-08
1
-23
/
+24
*
Implement TXQ_B
Fernando Sahmkow
2019-04-08
1
-2
/
+8
*
Implement TMML_B
Fernando Sahmkow
2019-04-08
1
-5
/
+10
*
Corrections to TEX_B
Fernando Sahmkow
2019-04-08
1
-4
/
+5
*
Unify both sampler types.
Fernando Sahmkow
2019-04-08
1
-10
/
+12
*
Implement Bindless Samplers and TEX_B in the IR.
Fernando Sahmkow
2019-04-08
1
-6
/
+52
*
shader_ir/decode: Silent implicit sign conversion warning
Mat M
2019-03-31
1
-2
/
+2
*
shader_ir/decode: Implement AOFFI for TEX and TLD4
ReinUsesLisp
2019-03-30
1
-24
/
+88
*
shader/decode: Remove extras from MetaTexture
ReinUsesLisp
2019-02-26
1
-14
/
+23
*
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
2019-02-26
1
-0
/
+525