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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
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src
/
video_core
/
shader
/
decode
/
memory.cpp
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Author
Age
Files
Lines
*
shader_ir/memory: Ignore global memory when tracking fails
ReinUsesLisp
2019-10-22
1
-16
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+23
*
shader_ir: Implement LD_S
ReinUsesLisp
2019-09-05
1
-10
/
+13
*
shader_ir: Implement ST_S
ReinUsesLisp
2019-09-05
1
-9
/
+16
*
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
Lioncash
2019-07-17
1
-11
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+11
*
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
2019-07-15
1
-12
/
+7
*
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-06-06
1
-4
/
+5
*
Merge pull request #2485 from ReinUsesLisp/generic-memory
bunnei
2019-05-25
1
-27
/
+55
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shader/memory: Implement ST (generic memory)
ReinUsesLisp
2019-05-21
1
-21
/
+35
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*
shader/memory: Implement LD (generic memory)
ReinUsesLisp
2019-05-21
1
-7
/
+21
*
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shader/decode/memory: Remove left in debug pragma
Lioncash
2019-05-22
1
-2
/
+0
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/
*
shader_ir/memory: Assert on non-32 bits ALD.PHYS
ReinUsesLisp
2019-05-03
1
-0
/
+3
*
shader: Add physical attributes commentaries
ReinUsesLisp
2019-05-03
1
-1
/
+1
*
shader_ir/memory: Implement physical input attributes
ReinUsesLisp
2019-05-03
1
-3
/
+6
*
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
2019-05-03
1
-5
/
+2
*
shader_ir/memory: Emit AL2P IR
ReinUsesLisp
2019-05-03
1
-0
/
+17
*
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
bunnei
2019-04-17
1
-4
/
+5
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shader_ir/memory: Reduce severity of LD_L cache management and log it
ReinUsesLisp
2019-04-03
1
-2
/
+2
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*
shader_ir/memory: Reduce severity of ST_L cache management and log it
ReinUsesLisp
2019-04-03
1
-2
/
+3
*
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shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
2019-04-14
1
-35
/
+74
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/
*
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
2019-02-26
1
-493
/
+0
*
Merge pull request #2118 from FernandoS27/ipa-improve
bunnei
2019-02-25
1
-1
/
+1
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*
shader_decompiler: Improve Accuracy of Attribute Interpolation.
Fernando Sahmkow
2019-02-14
1
-1
/
+1
*
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gl_shader_decompiler: Re-implement TLDS lod
ReinUsesLisp
2019-02-12
1
-1
/
+1
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/
*
shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
2019-02-07
1
-8
/
+7
*
shader_ir: Clean texture management code
ReinUsesLisp
2019-02-07
1
-96
/
+58
*
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
bunnei
2019-02-07
1
-6
/
+6
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*
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
1
-5
/
+4
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*
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-02-03
1
-2
/
+3
*
|
Merge pull request #2081 from ReinUsesLisp/lmem-64
bunnei
2019-02-05
1
-12
/
+43
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*
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shader_ir/memory: Add ST_L 64 and 128 bits stores
ReinUsesLisp
2019-02-03
1
-3
/
+11
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*
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shader_ir/memory: Add LD_L 128 bits loads
ReinUsesLisp
2019-02-03
1
-7
/
+19
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*
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shader_bytecode: Rename BytesN enums to BitsN
ReinUsesLisp
2019-02-03
1
-4
/
+4
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*
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shader_ir/memory: Add LD_L 64 bits loads
ReinUsesLisp
2019-02-03
1
-6
/
+17
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/
*
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Merge pull request #2082 from FernandoS27/txq-stl
bunnei
2019-02-05
1
-6
/
+9
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*
Fix TXQ not using the component mask.
Fernando Sahmkow
2019-02-03
1
-6
/
+9
*
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shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-30
1
-3
/
+3
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/
*
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-01-30
1
-0
/
+49
*
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
2019-01-15
1
-145
/
+149
*
shader_decode: Use proper primitive names
ReinUsesLisp
2019-01-15
1
-2
/
+2
*
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
2019-01-15
1
-6
/
+11
*
shader_decode: Implement TEXS.F16
ReinUsesLisp
2019-01-15
1
-13
/
+25
*
shader_decode: Implement TLDS (untested)
ReinUsesLisp
2019-01-15
1
-8
/
+61
*
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
2019-01-15
1
-52
/
+49
*
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
2019-01-15
1
-50
/
+49
*
shader_decode: Implement ST_L
ReinUsesLisp
2019-01-15
1
-0
/
+17
*
shader_decode: Implement LD_L
ReinUsesLisp
2019-01-15
1
-0
/
+18
*
shader_decode: Implement LD_C
ReinUsesLisp
2019-01-15
1
-0
/
+31
*
shader_decode: Implement TMML
ReinUsesLisp
2019-01-15
1
-3
/
+45
*
shader_decode: Implement TEX and TXQ
ReinUsesLisp
2019-01-15
1
-0
/
+219
*
shader_decode: Implement TEXS (F32)
ReinUsesLisp
2019-01-15
1
-0
/
+199
*
shader_decode: Implement ST_A
ReinUsesLisp
2019-01-15
1
-0
/
+30
*
shader_decode: Implement LD_A
ReinUsesLisp
2019-01-15
1
-1
/
+39
*
shader_ir: Initial implementation
ReinUsesLisp
2019-01-15
1
-0
/
+24