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path: root/src/video_core/shader/decode.cpp (follow)
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* Merge pull request #3693 from ReinUsesLisp/clean-samplersbunnei2020-05-021-9/+9
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| * shader_ir: Turn classes into data structuresReinUsesLisp2020-04-231-9/+9
* | shader/memory_util: Deduplicate codeReinUsesLisp2020-04-261-11/+1
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* video_core: Rename "const buffer locker" to "registry"ReinUsesLisp2020-03-091-2/+2
* gl_shader_cache: Rework shader cache and remove post-specializationsReinUsesLisp2020-03-091-13/+5
* Shader_IR: Address feedback.Fernando Sahmkow2020-01-251-15/+16
* Shader_IR: Corrections, styling and extras.Fernando Sahmkow2020-01-241-2/+4
* Shader_IR: deduce size of indexed samplersFernando Sahmkow2020-01-241-0/+36
* Shader_IR: Address FeedbackFernando Sahmkow2020-01-241-24/+24
* Shader_IR: Address FeedbackFernando Sahmkow2020-01-241-16/+24
* GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow2020-01-241-0/+21
* video_core: Silence implicit conversion warningsReinUsesLisp2019-11-081-2/+2
* Shader_IR: Address Feedback.Fernando Sahmkow2019-10-261-1/+1
* gl_shader_decompiler: Move entries to a separate functionReinUsesLisp2019-10-251-4/+5
* Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.Fernando Sahmkow2019-10-251-10/+24
* Shader_Cache: setup connection of ConstBufferLockerFernando Sahmkow2019-10-251-1/+1
* Shader_ir: Address feedbackFernando Sahmkow2019-10-051-1/+1
* Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.Fernando Sahmkow2019-10-051-25/+61
* gl_shader_decompiler: Implement AST decompilingFernando Sahmkow2019-10-051-2/+68
* shader_ir: Declare Manager and pass it to appropiate programs.Fernando Sahmkow2019-10-051-25/+3
* shader_ir: Implement VOTEReinUsesLisp2019-08-211-0/+1
* video_core/shader/decode: Prevent sign-conversion warningsLioncash2019-07-191-2/+2
* shader_ir: std::move Node instance where applicableLioncash2019-07-171-4/+4
* shader_ir: Add comments on missing instruction.Fernando Sahmkow2019-07-091-2/+5
* shader_ir: limit explorastion to best known program size.Fernando Sahmkow2019-07-091-1/+1
* shader_ir: Correct parsing of scheduling instructions and correct sizingFernando Sahmkow2019-07-091-1/+1
* shader_ir: Correct max sizingFernando Sahmkow2019-07-091-1/+1
* shader_ir: Remove unnecessary constructors and use optional for ScanFlow resultFernando Sahmkow2019-07-091-5/+5
* shader_ir: Corrections, documenting and asserting control_flowFernando Sahmkow2019-07-091-5/+5
* shader_ir: Unify blocks in decompiled shaders.Fernando Sahmkow2019-07-091-8/+27
* shader_ir: Decompile Flow StackFernando Sahmkow2019-07-091-0/+46
* shader_ir: propagate shader size to the IRFernando Sahmkow2019-07-091-3/+3
* shader_ir: Remove the old scanner.Fernando Sahmkow2019-07-091-66/+0
* shader_ir: Implement a new shader scannerFernando Sahmkow2019-07-091-16/+23
* shader: Decode SUST and implement backing image functionalityReinUsesLisp2019-06-211-0/+1
* shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp2019-06-061-0/+1
* video_core: Silent -Wswitch warningsReinUsesLisp2019-04-181-1/+3
* shader/decode: Split memory and texture instructions decodingReinUsesLisp2019-02-261-0/+1
* shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-031-30/+29
* shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp2019-02-031-6/+9
* shader/decode: Avoid a pessimizing std::move within DecodeRange()Lioncash2019-01-281-1/+1
* shader_ir: Pass to decoder functions basic block's codeReinUsesLisp2019-01-151-32/+33
* shader_decode: Implement VMAD and VSETPReinUsesLisp2019-01-151-0/+1
* video_core: Address feedbackReinUsesLisp2019-01-151-0/+4
* shader_ir: Fixup file inclusions and clang-formatReinUsesLisp2019-01-151-0/+1
* shader_ir: Initial implementationReinUsesLisp2019-01-151-0/+199