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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
/
shader
/
control_flow.cpp
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Author
Age
Files
Lines
*
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
2020-12-05
1
-3
/
+3
*
control_flow: emplace elements in place within TryQuery()
Lioncash
2020-09-23
1
-6
/
+6
*
control_flow: Make use of std::move in InsertBranch()
Lioncash
2020-09-23
1
-7
/
+8
*
General: Tidy up clang-format warnings part 2
Lioncash
2020-08-13
1
-14
/
+16
*
shader/memory_util: Deduplicate code
ReinUsesLisp
2020-04-26
1
-11
/
+1
*
General: Resolve warnings related to missing declarations
Lioncash
2020-04-17
1
-2
/
+2
*
control_flow: Make use of std::move in TryInspectAddress()
Lioncash
2020-04-16
1
-3
/
+3
*
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
2020-03-09
1
-6
/
+7
*
control_flow: Silence -Wreorder warning for CFGRebuildState
Lioncash
2020-01-14
1
-1
/
+1
*
shader/control_flow: Specify constness on caller lambdas
Rodrigo Locatti
2019-11-07
1
-11
/
+12
*
shader/control_flow: Use callable template instead of std::function
ReinUsesLisp
2019-11-07
1
-6
/
+5
*
shader/control_flow: Abstract repeated code chunks in BRX tracking
ReinUsesLisp
2019-11-07
1
-93
/
+101
*
shader/control_flow: Silence Intellisense cast warnings
ReinUsesLisp
2019-11-07
1
-1
/
+1
*
shader/control_flow: Remove brace initializer in std containers
ReinUsesLisp
2019-11-07
1
-9
/
+9
*
Shader_IR: Address Feedback.
Fernando Sahmkow
2019-10-26
1
-25
/
+21
*
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
2019-10-25
1
-10
/
+8
*
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
Fernando Sahmkow
2019-10-25
1
-103
/
+159
*
Shader_Cache: setup connection of ConstBufferLocker
Fernando Sahmkow
2019-10-25
1
-7
/
+15
*
Shader_IR: Implement BRX tracking.
Fernando Sahmkow
2019-10-25
1
-0
/
+113
*
control_flow: Silence truncation warnings
Lioncash
2019-10-16
1
-2
/
+2
*
video_core/control_flow: Eliminate variable shadowing warnings
Lioncash
2019-10-05
1
-6
/
+6
*
video_core/control_flow: Eliminate pessimizing moves
Lioncash
2019-10-05
1
-5
/
+8
*
Shader_ir: Address feedback
Fernando Sahmkow
2019-10-05
1
-1
/
+1
*
Shader_IR: allow else derivation to be optional.
Fernando Sahmkow
2019-10-05
1
-1
/
+2
*
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
Fernando Sahmkow
2019-10-05
1
-32
/
+60
*
gl_shader_decompiler: Implement AST decompiling
Fernando Sahmkow
2019-10-05
1
-1
/
+1
*
shader_ir: Declare Manager and pass it to appropiate programs.
Fernando Sahmkow
2019-10-05
1
-31
/
+34
*
shader_ir: Corrections to outward movements and misc stuffs
Fernando Sahmkow
2019-10-05
1
-2
/
+12
*
shader_ir: Initial Decompile Setup
Fernando Sahmkow
2019-10-05
1
-3
/
+55
*
video_core/control_flow: Prevent sign conversion in TryGetBlock()
Lioncash
2019-07-19
1
-1
/
+1
*
video_core/control_flow: Remove unnecessary BlockStack copy constructor
Lioncash
2019-07-19
1
-2
/
+1
*
video_core/control_flow: Use std::move where applicable
Lioncash
2019-07-19
1
-10
/
+15
*
video_core/control_flow: Use the prefix variant of operator++ for iterators
Lioncash
2019-07-19
1
-2
/
+2
*
video_core/control_flow: Use empty() member function for checking emptiness
Lioncash
2019-07-19
1
-2
/
+2
*
video_core: Resolve -Wreorder warnings
Lioncash
2019-07-19
1
-1
/
+1
*
video_core/control_flow: Make program_size for ScanFlow() a std::size_t
Lioncash
2019-07-19
1
-2
/
+2
*
video_core/control_flow: Place all internally linked types/functions within an anonymous namespace
Lioncash
2019-07-19
1
-1
/
+2
*
control_flow: Correct block breaking algorithm.
Fernando Sahmkow
2019-07-09
1
-17
/
+17
*
control_flow: Assert shaders bigger than limit.
Fernando Sahmkow
2019-07-09
1
-0
/
+2
*
control_flow: Address feedback.
Fernando Sahmkow
2019-07-09
1
-89
/
+37
*
shader_ir: Correct parsing of scheduling instructions and correct sizing
Fernando Sahmkow
2019-07-09
1
-12
/
+29
*
shader_ir: Correct max sizing
Fernando Sahmkow
2019-07-09
1
-1
/
+1
*
shader_ir: Remove unnecessary constructors and use optional for ScanFlow result
Fernando Sahmkow
2019-07-09
1
-15
/
+6
*
shader_ir: Corrections, documenting and asserting control_flow
Fernando Sahmkow
2019-07-09
1
-43
/
+37
*
shader_ir: Unify blocks in decompiled shaders.
Fernando Sahmkow
2019-07-09
1
-32
/
+15
*
shader_ir: Decompile Flow Stack
Fernando Sahmkow
2019-07-09
1
-11
/
+156
*
shader_ir: Implement BRX & BRA.CC
Fernando Sahmkow
2019-07-09
1
-0
/
+3
*
shader_ir: Implement a new shader scanner
Fernando Sahmkow
2019-07-09
1
-0
/
+393