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path: root/src/video_core/shader/const_buffer_locker.cpp (follow)
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* video_core: Rename "const buffer locker" to "registry"ReinUsesLisp2020-03-091-127/+0
* gl_shader_cache: Rework shader cache and remove post-specializationsReinUsesLisp2020-03-091-3/+4
* Shader_IR: Store Bound buffer on Shader UsageFernando Sahmkow2020-01-241-0/+17
* video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()Lioncash2019-11-271-2/+3
* video_core/const_buffer_locker: Remove unused includesLioncash2019-11-271-2/+1
* video_core/const_buffer_locker: Remove #pragma once from cpp fileLioncash2019-11-271-2/+0
* video_core: Unify ProgramType and ShaderStage into ShaderTypeReinUsesLisp2019-11-231-0/+1
* Shader_IR: Address Feedback.Fernando Sahmkow2019-10-261-3/+5
* gl_shader_cache: Implement locker variants invalidationReinUsesLisp2019-10-251-12/+16
* gl_shader_disk_cache: Store and load fast BRXReinUsesLisp2019-10-251-2/+2
* const_buffer_locker: Minor style changesReinUsesLisp2019-10-251-99/+53
* gl_shader_decompiler: Move entries to a separate functionReinUsesLisp2019-10-251-4/+4
* Shader_IR: Correct typo in Consistent method.Fernando Sahmkow2019-10-251-1/+1
* Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide itFernando Sahmkow2019-10-251-16/+94
* VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.Fernando Sahmkow2019-10-251-0/+72