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path: root/src/video_core/shader/ast.h (follow)
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* video_core/ast: Default the move constructor and assignment operatorLioncash2019-10-051-2/+2
* video_core/{ast, expr}: Organize forward declarationLioncash2019-10-051-7/+7
* video_core/{ast, expr}: Use std::move where applicableLioncash2019-10-051-14/+15
* video_core/ast: Supply const accessors for data where applicableLioncash2019-10-051-2/+10
* Shader_ir: Address feedbackFernando Sahmkow2019-10-051-7/+5
* Shader_Ir: Address Feedback and clang format.Fernando Sahmkow2019-10-051-32/+33
* Shader_IR: allow else derivation to be optional.Fernando Sahmkow2019-10-051-1/+2
* vk_shader_compiler: Implement the decompiler in SPIR-VFernando Sahmkow2019-10-051-1/+21
* Shader_IR: mark labels as unused for partial decompile.Fernando Sahmkow2019-10-051-0/+8
* Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.Fernando Sahmkow2019-10-051-2/+18
* gl_shader_decompiler: Implement AST decompilingFernando Sahmkow2019-10-051-10/+8
* shader_ir: Declare Manager and pass it to appropiate programs.Fernando Sahmkow2019-10-051-40/+34
* shader_ir: Corrections to outward movements and misc stuffsFernando Sahmkow2019-10-051-6/+47
* shader_ir: Add basic goto eliminationFernando Sahmkow2019-10-051-22/+152
* shader_ir: Initial Decompile SetupFernando Sahmkow2019-10-051-0/+184