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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
video_core
/
renderer_vulkan
/
vk_shader_decompiler.cpp
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Author
Age
Files
Lines
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vk_shader_decompiler: Implement atomic image operations
ReinUsesLisp
2020-06-02
1
-40
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+24
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vk_rasterizer: Implement storage texels
ReinUsesLisp
2020-06-02
1
-26
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+49
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Merge pull request #3930 from ReinUsesLisp/animal-borders
bunnei
2020-06-01
1
-10
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+20
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vk_rasterizer: Implement constant attributes
ReinUsesLisp
2020-05-13
1
-10
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+20
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shader/other: Implement MEMBAR.CTS
ReinUsesLisp
2020-05-27
1
-3
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+4
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Merge pull request #3981 from ReinUsesLisp/bar
bunnei
2020-05-26
1
-0
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+17
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shader/other: Implement BAR.SYNC 0x0
ReinUsesLisp
2020-05-22
1
-0
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+17
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Merge pull request #3978 from ReinUsesLisp/write-rz
bunnei
2020-05-26
1
-3
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+4
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shader_decompiler: Visit source nodes even when they assign to RZ
ReinUsesLisp
2020-05-22
1
-1
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+3
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vk_shader_decompiler: Don't assert for void returns
ReinUsesLisp
2020-05-22
1
-2
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+1
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shader/other: Implement thread comparisons (NV_shader_thread_group)
ReinUsesLisp
2020-05-22
1
-0
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+23
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shader_ir: Separate float-point comparisons in ordered and unordered
ReinUsesLisp
2020-05-09
1
-1
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+26
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Merge pull request #3693 from ReinUsesLisp/clean-samplers
bunnei
2020-05-02
1
-36
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+36
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shader_ir: Turn classes into data structures
ReinUsesLisp
2020-04-23
1
-36
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+36
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shader/arithmetic_integer: Implement CC for IADD
ReinUsesLisp
2020-04-26
1
-0
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+11
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Merge pull request #3612 from ReinUsesLisp/red
Fernando Sahmkow
2020-04-15
1
-25
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+40
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shader/memory: Implement RED.E.ADD
ReinUsesLisp
2020-04-06
1
-25
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+40
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renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
2020-04-11
1
-1
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+1
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shader_decompiler: Remove FragCoord.w hack and change IPA implementation
ReinUsesLisp
2020-04-02
1
-10
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+7
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vk_decompiler: add atomic op and handler function.
Nguyen Dac Nam
2020-03-30
1
-6
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+25
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vk_shader_decompiler: fix linux build
makigumo
2020-03-15
1
-1
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+1
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vk/gl_shader_decompiler: Silence assertion on compute
ReinUsesLisp
2020-03-13
1
-3
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+6
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vk_shader_decompiler: Fix default varying regression
ReinUsesLisp
2020-03-13
1
-2
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+6
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vk_shader_decompiler: Fix implicit type conversion
Rodrigo Locatti
2020-03-13
1
-1
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+1
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vk_shader_decompiler: Add XFB decorations to generic varyings
ReinUsesLisp
2020-03-13
1
-16
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+89
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vk_device: Shrink formatless capability name size
ReinUsesLisp
2020-03-13
1
-2
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+2
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vk_shader_decompiler: Use registry for specialization
ReinUsesLisp
2020-03-13
1
-12
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+22
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Merge pull request #3451 from ReinUsesLisp/indexed-textures
bunnei
2020-03-05
1
-8
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+18
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vk_shader_decompiler: Implement indexed textures
ReinUsesLisp
2020-02-24
1
-8
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+18
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video_core: Implement more scaler attribute formats
ReinUsesLisp
2020-02-24
1
-4
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+2
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Merge pull request #3424 from ReinUsesLisp/spirv-layer
bunnei
2020-02-23
1
-6
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+30
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vk_shader_decompiler: Implement Layer output attribute
ReinUsesLisp
2020-02-16
1
-6
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+30
*
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Merge pull request #3434 from namkazt/patch-2
Rodrigo Locatti
2020-02-21
1
-2
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+14
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clang-format
Nguyen Dac Nam
2020-02-20
1
-1
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+1
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shader_decompiler: only add StorageImageReadWithoutFormat when available
Nguyen Dac Nam
2020-02-20
1
-1
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+4
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shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat
Nguyen Dac Nam
2020-02-19
1
-0
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+4
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vk_shader: add Capability StorageImageReadWithoutFormat
Nguyen Dac Nam
2020-02-19
1
-0
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+1
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vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)
Nguyen Dac Nam
2020-02-19
1
-2
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+6
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*
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vk_shader_decompiler: Fix vertex id and instance id
ReinUsesLisp
2020-02-14
1
-4
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+13
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*
Merge pull request #3282 from FernandoS27/indexed-samplers
bunnei
2020-02-02
1
-0
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+19
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Shader_IR: Address feedback.
Fernando Sahmkow
2020-01-25
1
-2
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+3
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Shader_IR: Correct Custom Variable assignment.
Fernando Sahmkow
2020-01-24
1
-0
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+2
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Shader_IR: Implement Injectable Custom Variables to the IR.
Fernando Sahmkow
2020-01-24
1
-0
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+16
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shader/memory: Implement ATOM.ADD
ReinUsesLisp
2020-01-26
1
-33
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+33
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vk_shader_decompiler: Disable default values on unwritten render targets
ReinUsesLisp
2020-01-24
1
-13
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+16
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vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
ReinUsesLisp
2020-01-19
1
-3
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+11
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shader/memory: Implement ATOMS.ADD.U32
ReinUsesLisp
2020-01-16
1
-0
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+7
*
Shader_IR: Address Feedback
Fernando Sahmkow
2020-01-04
1
-14
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+4
*
Shader_IR: add the ability to amend code in the shader ir.
Fernando Sahmkow
2019-12-30
1
-0
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+18
*
Merge pull request #3237 from ReinUsesLisp/vk-shader-decompiler
Fernando Sahmkow
2019-12-22
1
-38
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+45
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vk_shader_decompiler: Fix full decompilation
ReinUsesLisp
2019-12-19
1
-3
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+5
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vk_shader_decompiler: Skip NDC correction when it is native
ReinUsesLisp
2019-12-19
1
-1
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+1
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*
vk_shader_decompiler: Normalize output fragment attachments
ReinUsesLisp
2019-12-19
1
-12
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+9
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vk_shader_decompiler: Update sirit and implement Texture AOFFI
ReinUsesLisp
2019-12-19
1
-22
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+30
*
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vk_shader_decompiler: Use Visit instead of reimplementing it
ReinUsesLisp
2019-12-21
1
-23
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+1
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/
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shader: Implement MEMBAR.GL
ReinUsesLisp
2019-12-10
1
-0
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+14
*
vk_shader_decompiler: Fix build issues on old gcc versions
ReinUsesLisp
2019-12-10
1
-2
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+3
*
vk_shader_decompiler: Reduce YNegate's severity
ReinUsesLisp
2019-12-10
1
-1
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+1
*
shader_ir/other: Implement S2R InvocationId
ReinUsesLisp
2019-12-10
1
-0
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+1
*
vk_shader_decompiler: Misc changes
ReinUsesLisp
2019-12-10
1
-677
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+1594
*
Merge pull request #3109 from FernandoS27/new-instr
bunnei
2019-12-07
1
-0
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+8
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Shader_IR: Implement TXD instruction.
Fernando Sahmkow
2019-11-14
1
-0
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+6
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Shader_IR: Implement FLO instruction.
Fernando Sahmkow
2019-11-14
1
-0
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+2
*
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video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-23
1
-14
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+15
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shader_ir/warp: Implement FSWZADD
ReinUsesLisp
2019-11-08
1
-0
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+6
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gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics
ReinUsesLisp
2019-11-08
1
-40
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+3
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Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
Fernando Sahmkow
2019-10-25
1
-0
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+7
*
Merge pull request #2983 from lioncash/fallthrough
Fernando Sahmkow
2019-10-22
1
-0
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+3
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vk_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()
Lioncash
2019-10-16
1
-0
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+3
*
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vk_shader_decompiler: Mark operator() function parameters as const references
Lioncash
2019-10-18
1
-21
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+23
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/
*
Shader_Ir: Address Feedback and clang format.
Fernando Sahmkow
2019-10-05
1
-25
/
+18
*
vk_shader_decompiler: Correct Branches inside conditionals.
Fernando Sahmkow
2019-10-05
1
-1
/
+11
*
vk_shader_decompiler: Clean code and be const correct.
Fernando Sahmkow
2019-10-05
1
-7
/
+5
*
vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
Fernando Sahmkow
2019-10-05
1
-16
/
+33
*
vk_shader_compiler: Correct SPIR-V AST Decompiling
Fernando Sahmkow
2019-10-05
1
-4
/
+11
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Shader_IR: allow else derivation to be optional.
Fernando Sahmkow
2019-10-05
1
-2
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+4
*
vk_shader_compiler: Implement the decompiler in SPIR-V
Fernando Sahmkow
2019-10-05
1
-22
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+276
*
gl_shader_decompiler: Use uint for images and fix SUATOM
ReinUsesLisp
2019-09-21
1
-12
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+0
*
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
2019-09-21
1
-0
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+7
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shader_ir/warp: Implement SHFL
ReinUsesLisp
2019-09-17
1
-0
/
+50
*
Merge pull request #2858 from ReinUsesLisp/vk-device
Fernando Sahmkow
2019-09-14
1
-3
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+3
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vk_device: Add miscellaneous features and minor style changes
ReinUsesLisp
2019-09-13
1
-3
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+3
*
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shader/image: Implement SUATOM and fix SUST
ReinUsesLisp
2019-09-11
1
-0
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+42
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shader_ir: Implement VOTE
ReinUsesLisp
2019-08-21
1
-0
/
+25
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Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
Fernando Sahmkow
2019-07-20
1
-0
/
+18
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shader/half_set_predicate: Fix HSETP2 implementation
ReinUsesLisp
2019-07-20
1
-13
/
+4
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Merge pull request #2695 from ReinUsesLisp/layer-viewport
Fernando Sahmkow
2019-07-15
1
-8
/
+6
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gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
2019-07-08
1
-8
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+6
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shader_ir: Implement BRX & BRA.CC
Fernando Sahmkow
2019-07-09
1
-0
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+9
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shader: Decode SUST and implement backing image functionality
ReinUsesLisp
2019-06-21
1
-0
/
+7
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shader: Split SSY and PBK stack
ReinUsesLisp
2019-06-07
1
-12
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+37
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shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-06-06
1
-25
/
+25
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Merge pull request #2520 from ReinUsesLisp/vulkan-refresh
bunnei
2019-06-06
1
-43
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+61
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vk_shader_decompiler: Misc fixes
ReinUsesLisp
2019-05-26
1
-43
/
+61
*
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shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
ReinUsesLisp
2019-05-20
1
-0
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+18
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Merge pull request #2441 from ReinUsesLisp/al2p
bunnei
2019-05-19
1
-4
/
+3
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shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
2019-05-03
1
-4
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+3
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renderer_vulkan/vk_shader_decompiler: Remove unused variable from DeclareInternalFlags()
Lioncash
2019-05-10
1
-1
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+0
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Merge pull request #2409 from ReinUsesLisp/half-floats
bunnei
2019-04-20
1
-5
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+20
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vk_shader_decompiler: Add missing operations
ReinUsesLisp
2019-04-16
1
-0
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+7
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shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
ReinUsesLisp
2019-04-16
1
-5
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+7
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shader_ir/decode: Implement half float saturation
ReinUsesLisp
2019-04-16
1
-0
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+6
*
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shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
2019-04-14
1
-6
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+8
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vk_shader_decompiler: Implement flow primitives
ReinUsesLisp
2019-04-10
1
-5
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+82
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vk_shader_decompiler: Implement most common texture primitives
ReinUsesLisp
2019-04-10
1
-8
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+65
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vk_shader_decompiler: Implement texture decompilation helper functions
ReinUsesLisp
2019-04-10
1
-0
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+32
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vk_shader_decompiler: Implement Assign and LogicalAssign
ReinUsesLisp
2019-04-10
1
-2
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+64
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vk_shader_decompiler: Implement non-OperationCode visits
ReinUsesLisp
2019-04-10
1
-7
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+129
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vk_shader_decompiler: Implement OperationCode decompilation interface
ReinUsesLisp
2019-04-10
1
-1
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+411
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vk_shader_decompiler: Implement Visit
ReinUsesLisp
2019-04-10
1
-1
/
+50
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vk_shader_decompiler: Implement labels tree and flow
ReinUsesLisp
2019-04-10
1
-0
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+71
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vk_shader_decompiler: Implement declarations
ReinUsesLisp
2019-04-10
1
-3
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+457
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vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler
ReinUsesLisp
2019-04-10
1
-0
/
+45