Commit message (Collapse) | Author | Age | Files | Lines | |
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* | video_core: Rewrite the texture cache | ReinUsesLisp | 2020-12-30 | 1 | -158/+0 |
| | | | | | | | | | | | | | | The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. | ||||
* | video_core: Resolve more variable shadowing scenarios pt.2 | Lioncash | 2020-12-05 | 1 | -1/+1 |
| | | | | | | | Migrates the video core code closer to enabling variable shadowing warnings as errors. This primarily sorts out shadowing occurrences within the Vulkan code. | ||||
* | vk_renderpass_cache: Make use of designated initializers where applicable | Lioncash | 2020-07-17 | 1 | -59/+70 |
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* | vk_renderpass_cache: Pack renderpass cache key to 12 bytes | ReinUsesLisp | 2020-04-23 | 1 | -19/+34 |
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* | renderer_vulkan: Drop Vulkan-Hpp | ReinUsesLisp | 2020-04-11 | 1 | -44/+76 |
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* | vk_renderpass_cache: Initial implementation | ReinUsesLisp | 2020-01-06 | 1 | -0/+100 |
The renderpass cache is used to avoid creating renderpasses on each draw. The hashed structure is not currently optimized. |