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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
video_core
/
renderer_vulkan
/
vk_graphics_pipeline.cpp
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Commit message (
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Author
Age
Files
Lines
*
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
2021-01-03
1
-1
/
+1
*
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
ReinUsesLisp
2020-12-31
1
-1
/
+1
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-23
/
+41
*
video_core: Make use of ordered container contains() where applicable
Lioncash
2020-12-07
1
-1
/
+1
*
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
2020-12-05
1
-19
/
+19
*
General: Resolve a few missing initializer warnings
Lioncash
2020-10-30
1
-0
/
+2
*
vk_graphics_pipeline: Manage primitive topology as fixed state
ReinUsesLisp
2020-10-13
1
-3
/
+2
*
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
ReinUsesLisp
2020-09-19
1
-1
/
+1
*
Remove unneeded newlines, optional Registry in shader params
ameerj
2020-08-16
1
-4
/
+3
*
Address feedback, add shader compile notifier, update setting text
ameerj
2020-08-16
1
-4
/
+5
*
Vk Async pipeline compilation
ameerj
2020-08-16
1
-3
/
+2
*
vk_graphics_pipeline: Resolve narrowing warnings
Lioncash
2020-07-17
1
-2
/
+4
*
vk_graphics_pipeline: Make use of designated initializers where applicable
Lioncash
2020-07-14
1
-198
/
+223
*
vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
ReinUsesLisp
2020-06-27
1
-2
/
+16
*
vulkan/fixed_pipeline_state: Move state out of individual structures
ReinUsesLisp
2020-06-27
1
-27
/
+26
*
vk_rasterizer: Use VK_EXT_extended_dynamic_state
ReinUsesLisp
2020-06-27
1
-2
/
+18
*
fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_state
ReinUsesLisp
2020-06-27
1
-6
/
+6
*
Merge pull request #3816 from ReinUsesLisp/vk-rasterizer-enable
bunnei
2020-05-12
1
-1
/
+1
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*
vk_graphics_pipeline: Implement rasterizer_enable on Vulkan
ReinUsesLisp
2020-05-02
1
-1
/
+1
*
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vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle
ReinUsesLisp
2020-05-04
1
-0
/
+32
*
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Merge pull request #3732 from lioncash/header
bunnei
2020-05-02
1
-1
/
+0
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*
vulkan: Remove unnecessary includes
Lioncash
2020-04-29
1
-1
/
+0
*
|
maxwell_3d: Fix depth clamping register
ReinUsesLisp
2020-04-28
1
-1
/
+1
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/
*
vk_renderpass_cache: Pack renderpass cache key to 12 bytes
ReinUsesLisp
2020-04-23
1
-1
/
+1
*
Merge pull request #3653 from ReinUsesLisp/nsight-aftermath
Fernando Sahmkow
2020-04-22
1
-0
/
+2
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*
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
ReinUsesLisp
2020-04-14
1
-0
/
+2
*
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fixed_pipeline_state: Pack blending state
ReinUsesLisp
2020-04-19
1
-16
/
+15
*
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fixed_pipeline_state: Pack rasterizer state
ReinUsesLisp
2020-04-19
1
-7
/
+5
*
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fixed_pipeline_state: Pack depth stencil state
ReinUsesLisp
2020-04-19
1
-10
/
+10
*
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fixed_pipeline_state: Pack attribute state
ReinUsesLisp
2020-04-19
1
-11
/
+17
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*
renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
2020-04-11
1
-132
/
+246
*
vk_shader_decompiler: Implement indexed textures
ReinUsesLisp
2020-02-24
1
-2
/
+1
*
vk_graphics_pipeline: Set front facing properly
ReinUsesLisp
2020-01-18
1
-2
/
+1
*
vk_graphics_pipeline: Initial implementation
ReinUsesLisp
2020-01-07
1
-0
/
+271