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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
/
renderer_vulkan
/
vk_compute_pass.cpp
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Author
Age
Files
Lines
*
vk_compute_pass: Use VK_ACCESS_NONE
Morph
2022-06-14
1
-1
/
+1
*
Merge pull request #8439 from liamwhite/monkey-compiler
Mai
2022-06-14
1
-1
/
+1
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\
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*
common: Change semantics of UNREACHABLE to unconditionally crash
Liam
2022-06-14
1
-1
/
+1
*
|
vk_compute_pass: Silence Wextra warning
Morph
2022-06-14
1
-1
/
+1
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/
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
video_core: Reduce unused includes
ameerj
2022-03-19
1
-3
/
+0
*
emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors
ameerj
2022-03-12
1
-1
/
+2
*
astc_decoder: Reduce workgroup size
ameerj
2021-08-01
1
-2
/
+2
*
astc_decoder: Compute offset swizzles in-shader
ameerj
2021-08-01
1
-62
/
+5
*
astc_decoder: Optimize the use EncodingData
ameerj
2021-08-01
1
-33
/
+9
*
vk_compute_pass: Remove unused captures
Lioncash
2021-07-27
1
-3
/
+2
*
vk_compute_pass: Fix pipeline barrier for indexed quads
ReinUsesLisp
2021-07-26
1
-1
/
+1
*
vk_compute_pass: Fix -Wshadow warning
ReinUsesLisp
2021-07-23
1
-3
/
+3
*
vulkan: Defer descriptor set work to the Vulkan thread
ReinUsesLisp
2021-07-23
1
-24
/
+21
*
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
2021-07-23
1
-96
/
+104
*
nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
vk_compute_pass: Fix compute passes
ReinUsesLisp
2021-07-23
1
-22
/
+17
*
vulkan: Create pipeline layouts in separate threads
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
vk_compute_pass: Fix pipeline barriers on non-initialized ASTC images
ReinUsesLisp
2021-07-18
1
-2
/
+3
*
vk_compute_pass: Fix ASTC buffer setup synchronization
ReinUsesLisp
2021-07-18
1
-14
/
+14
*
astc_decoder.comp: Remove unnecessary LUT SSBOs
ameerj
2021-06-19
1
-64
/
+10
*
astc: Various robustness enhancements for the gpu decoder
ameerj
2021-06-19
1
-32
/
+7
*
astc_decoder: Refactor for style and more efficient memory use
ameerj
2021-03-25
1
-79
/
+96
*
astc_decoder: Reimplement Layers
Rodrigo Locatti
2021-03-13
1
-70
/
+88
*
renderer_vulkan: Accelerate ASTC decoding
ameerj
2021-03-13
1
-0
/
+298
*
vk_staging_buffer_pool: Add stream buffer for small uploads
ReinUsesLisp
2021-02-13
1
-35
/
+26
*
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-02-13
1
-85
/
+12
*
vulkan_memory_allocator: Add "download" memory usage hint
ReinUsesLisp
2021-01-15
1
-3
/
+3
*
vk_memory_manager: Improve memory manager and its API
ReinUsesLisp
2021-01-15
1
-16
/
+16
*
renderer_vulkan: Move device abstraction to vulkan_common
ReinUsesLisp
2021-01-04
1
-1
/
+1
*
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
2021-01-03
1
-4
/
+4
*
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
ReinUsesLisp
2020-12-31
1
-1
/
+1
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-314
/
+13
*
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
2020-12-05
1
-20
/
+20
*
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
ReinUsesLisp
2020-09-19
1
-10
/
+13
*
vk_compute_pass: Make use of designated initializers where applicable
Lioncash
2020-07-16
1
-95
/
+99
*
vulkan: Remove unnecessary includes
Lioncash
2020-04-29
1
-1
/
+1
*
vk_compute_pass: Implement indexed quads
ReinUsesLisp
2020-04-17
1
-8
/
+197
*
buffer_cache: Return handles instead of pointer to handles
ReinUsesLisp
2020-04-16
1
-8
/
+8
*
renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
2020-04-11
1
-76
/
+165
*
vk_compute_pass: Address feedback
Rodrigo Locatti
2020-01-11
1
-0
/
+2
*
vk_compute_pass: Add compute passes to emulate missing Vulkan features
ReinUsesLisp
2020-01-08
1
-0
/
+337