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path: root/src/video_core/renderer_vulkan/pipeline_helper.h (follow)
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* video_core: Use sampler IDs instead pointers in the pipeline configWollnashorn2023-06-161-2/+3
* video_core: Fallback to default anisotropy instead to 1x anisotropyWollnashorn2023-06-151-1/+1
* video_core: Add per-image anisotropy heuristics (format & mip count)Wollnashorn2023-06-151-3/+7
* renderer_vulkan: separate guest and host compute descriptor queuesLiam2023-05-101-3/+3
* vulkan_common: clean up extension usageLiam2022-12-041-1/+1
* vulkan_common: promote descriptor update template usage to coreLiam2022-12-041-6/+6
* video_core: Generate mipmap texture by drawingFengChen2022-09-201-1/+9
* video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueuegerman772022-06-271-1/+1
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* video_core: Reduce unused includesameerj2022-03-191-2/+0
* Video Core: fix building for GCC.Fernando Sahmkow2021-11-161-1/+1
* vulkan: Fix rescaling push constant usageameerj2021-11-161-12/+13
* emit_spirv: Fix RescalingLayout alignmentameerj2021-11-161-2/+4
* shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp2021-11-161-4/+18
* texture_cache: Add getter to query if image view is rescaledReinUsesLisp2021-11-161-2/+1
* texture_cache: Simplify image view queries and blacklistingReinUsesLisp2021-11-161-10/+9
* vulkan: Implement rescaling shader patchingReinUsesLisp2021-11-161-10/+46
* vk_graphics_pipeline: Use VK_KHR_push_descriptor when availableReinUsesLisp2021-07-231-9/+23
* shader: Initial OpenGL implementationReinUsesLisp2021-07-231-17/+0
* shader: Implement indexed texturesReinUsesLisp2021-07-231-20/+30
* spirv: Implement image buffersReinUsesLisp2021-07-231-0/+2
* pipeline_helper: Simplify descriptor objects initializationReinUsesLisp2021-07-231-33/+25
* pipeline_helper: Add missing [[maybe_unused]]ReinUsesLisp2021-07-231-1/+1
* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-31/+12
* shader: Interact texture buffers with buffer cacheReinUsesLisp2021-07-231-15/+11
* shader: Implement texture buffersReinUsesLisp2021-07-231-0/+10
* vulkan: Create pipeline layouts in separate threadsReinUsesLisp2021-07-231-34/+38
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-0/+162