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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
/
renderer_vulkan
/
blit_image.cpp
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Commit message (
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Author
Age
Files
Lines
*
vulkan: centralize config
Alexandre Bouvier
2023-08-02
1
-1
/
+2
*
renderer_vulkan: Prevent crashes when blitting depth stencil
GPUCode
2023-06-28
1
-0
/
+3
*
video_core: Implement vulkan clear specified channel
FengChen
2023-01-28
1
-19
/
+107
*
Address feedback
Feng Chen
2023-01-16
1
-7
/
+54
*
video_core: Implement opengl/vulkan draw_texture
Feng Chen
2023-01-05
1
-7
/
+34
*
video_core: Replace VKScheduler with Scheduler
german77
2022-06-27
1
-1
/
+1
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+
ameerj
2022-03-24
1
-5
/
+2
*
Vulkan: convert S8D24 <-> ABGR8
Liam
2022-03-16
1
-0
/
+9
*
blit_image: Remove unused function
ameerj
2021-12-24
1
-47
/
+0
*
blit_image: Refactor upscale factors usage
ameerj
2021-12-05
1
-32
/
+33
*
blit_image: Refactor ConvertPipeline functions
ameerj
2021-12-05
1
-29
/
+13
*
blit_image: Refactor ConvertPipelineEx functions
ameerj
2021-12-05
1
-31
/
+13
*
Revert "Merge pull request #7395 from Morph1984/resolve-comments"
ameerj
2021-12-05
1
-10
/
+28
*
Merge pull request #7396 from FernandoS27/blit-this-mf
Fernando S
2021-11-28
1
-48
/
+50
|
\
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*
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
Fernando Sahmkow
2021-11-22
1
-48
/
+50
*
|
vk_blit_image: Consolidate CreatePipelineTargetEx functions
Morph
2021-11-21
1
-28
/
+10
|
/
*
TextureCache: Add R16G16 to D24S8 converter.
Fernando Sahmkow
2021-11-20
1
-0
/
+11
*
TextureCache: Add B10G11R11 to D24S8 converter.
Fernando Sahmkow
2021-11-19
1
-11
/
+51
*
TextureCache: Implement additional D24S8 convertions.
Fernando Sahmkow
2021-11-19
1
-0
/
+22
*
Vulkan: implement D24S8 <-> RGBA8 convertions.
Fernando Sahmkow
2021-11-19
1
-0
/
+98
*
renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
ameerj
2021-11-16
1
-1
/
+1
*
Vulkan: Fix Blit Depth Stencil
Fernando Sahmkow
2021-11-16
1
-11
/
+16
*
Texture Cache: Rescale conversions between depth and color
FernandoS27
2021-11-16
1
-12
/
+17
*
vk_texture_cache: Use 3D to scale images when blit is unsupported
ameerj
2021-11-16
1
-2
/
+1
*
vulkan/blit_image: Commit descriptor sets within worker thread
ReinUsesLisp
2021-07-23
1
-9
/
+7
*
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
2021-07-23
1
-4
/
+15
*
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-23
1
-2
/
+2
*
shader: Remove old shader management
ReinUsesLisp
2021-07-23
1
-1
/
+0
*
texture_cache: Handle out of bound texture blits
ameerj
2021-05-08
1
-14
/
+12
*
renderer_vulkan: Move device abstraction to vulkan_common
ReinUsesLisp
2021-01-04
1
-1
/
+1
*
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
2021-01-03
1
-3
/
+3
*
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
ReinUsesLisp
2020-12-31
1
-1
/
+1
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-0
/
+624