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* Merge pull request #3958 from FernandoS27/gl-debugbunnei2020-05-311-0/+3
|\ | | | | OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
| * OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.Fernando Sahmkow2020-05-181-0/+3
| | | | | | | | | | This commit aims to help easing debugging of driver crashes without having to modify existing code.
* | renderer_opengl: Add assembly program code pathsReinUsesLisp2020-05-191-8/+8
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add code required to use OpenGL assembly programs based on NV_gpu_program5. Decompilation for ARB programs is intended to be added in a follow up commit. This does **not** include ARB decompilation and it's not in an usable state. The intention behind assembly programs is to reduce shader stutter significantly on drivers supporting NV_gpu_program5 (and other required extensions). Currently only Nvidia's proprietary driver supports these extensions. Add a UI option hidden for now to avoid people enabling this option accidentally. This code path has some limitations that OpenGL compatibility doesn't have: - NV_shader_storage_buffer_object is limited to 16 entries for a single OpenGL context state (I don't know if this is an intended limitation, an specification issue or I am missing something). Currently causes issues on The Legend of Zelda: Link's Awakening. - NV_parameter_buffer_object can't bind buffers using an offset different to zero. The used workaround is to copy to a temporary buffer (this doesn't happen often so it's not an issue). On the other hand, it has the following advantages: - Shaders build a lot faster. - We have control over how floating point rounding is done over individual instructions (SPIR-V on Vulkan can't do this). - Operations on shared memory can be unsigned and signed. - Transform feedbacks are dynamic state (not yet implemented). - Parameter buffers (uniform buffers) are per stage, matching NVN and hardware's behavior. - The API to bind and create assembly programs makes sense, unlike ARB_separate_shader_objects.
* CMakeLists: Make -Wreorder a compile-time errorLioncash2020-04-151-2/+2
| | | | | | This can result in silent logic bugs within code, and given the amount of times these kind of warnings are caused, they should be flagged at compile-time so no new code is submitted with them.
* Address review and fix broken yuzu-tester buildJames Rowe2020-03-261-2/+4
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* Frontend/GPU: Refactor context managementJames Rowe2020-03-251-43/+26
| | | | | | | | | | | | | | | | | | | | Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result
* renderer_opengl: Move some logic to an anonymous namespaceReinUsesLisp2020-03-161-151/+151
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* renderer_opengl: Detect Nvidia Nsight as a debugging toolReinUsesLisp2020-03-161-1/+22
| | | | Use getenv to detect Nsight.
* renderer_opengl: Keep presentation frames in lock-step when GPU debugging.bunnei2020-03-141-1/+32
| | | | - Fixes renderdoc with OpenGL renderer.
* Merge pull request #3491 from ReinUsesLisp/polygon-modesbunnei2020-03-131-0/+2
|\ | | | | gl_rasterizer: Implement polygon modes and fill rectangles
| * gl_rasterizer: Implement polygon modes and fill rectanglesReinUsesLisp2020-03-101-0/+2
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* | gl_shader_manager: Fix interaction between graphics and computeReinUsesLisp2020-03-111-2/+1
|/ | | | | | | After a compute shader was set to the pipeline, no graphics shader was invoked again. To address this use glUseProgram to bind compute shaders (without state tracking) and call glUseProgram(0) when transitioning out of it back to the graphics pipeline.
* renderer_opengl: Fix edge-case where alpha testing might cull presentationReinUsesLisp2020-02-281-0/+2
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* gl_state_tracker: Implement dirty flags for clip controlReinUsesLisp2020-02-281-0/+1
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* gl_state_tracker: Implement dirty flags for logic opReinUsesLisp2020-02-281-0/+1
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* gl_state_tracker: Implement dirty flags for sRGBReinUsesLisp2020-02-281-0/+1
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* gl_state_tracker: Implement dirty flags for rasterize enableReinUsesLisp2020-02-281-0/+1
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* gl_state_tracker: Implement dirty flags for alpha testingReinUsesLisp2020-02-281-2/+1
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* gl_state_tracker: Implement dirty flags for polygon offsetsReinUsesLisp2020-02-281-0/+1
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* gl_state_tracker: Implement dirty flags for stencil testingReinUsesLisp2020-02-281-0/+1
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* gl_state_tracker: Implement depth dirty flagsReinUsesLisp2020-02-281-0/+1
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* gl_state_tracker: Implement dirty flags for front face and cullingReinUsesLisp2020-02-281-0/+2
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* gl_state_tracker: Implement dirty flags for blendingReinUsesLisp2020-02-281-0/+1
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* gl_state_tracker: Add dirty flags for buffers and divisorsReinUsesLisp2020-02-281-0/+2
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* gl_state_tracker: Implement dirty flags for vertex formatsReinUsesLisp2020-02-281-0/+3
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* gl_state_tracker: Implement dirty flags for color masksReinUsesLisp2020-02-281-0/+1
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* gl_state_tracker: Implement dirty flags for scissorsReinUsesLisp2020-02-281-0/+1
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* gl_state_tracker: Implement dirty flags for viewportsReinUsesLisp2020-02-281-1/+4
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* renderer_opengl: Reintroduce dirty flags for render targetsReinUsesLisp2020-02-281-2/+4
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* gl_state: Remove completelyReinUsesLisp2020-02-281-5/+0
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* gl_state: Remove program trackingReinUsesLisp2020-02-281-8/+29
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* gl_state: Remove framebuffer trackingReinUsesLisp2020-02-281-19/+14
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* gl_state: Remove texture and sampler trackingReinUsesLisp2020-02-281-2/+3
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* gl_state: Remove blend state trackingReinUsesLisp2020-02-281-0/+1
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* gl_state: Remove stencil test trackingReinUsesLisp2020-02-281-0/+1
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* gl_state: Remove clip control trackingReinUsesLisp2020-02-281-0/+1
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* gl_state: Remove rasterizer disable trackingReinUsesLisp2020-02-281-0/+1
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* gl_state: Remove viewport and depth range trackingReinUsesLisp2020-02-281-31/+22
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* gl_state: Remove scissor test trackingReinUsesLisp2020-02-281-0/+1
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* gl_state: Remove color mask trackingReinUsesLisp2020-02-281-0/+1
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* gl_state: Remove framebuffer sRGB trackingReinUsesLisp2020-02-281-2/+6
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* gl_state: Remove VAO cache and trackingReinUsesLisp2020-02-281-14/+8
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* gl_state: Remove depth trackingReinUsesLisp2020-02-281-0/+1
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* gl_state: Remove logic op trackerReinUsesLisp2020-02-281-0/+1
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* gl_state: Remove polygon offset trackingReinUsesLisp2020-02-281-1/+2
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* gl_state: Remove alpha test trackingReinUsesLisp2020-02-281-0/+1
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* gl_state: Remove cull mode trackingReinUsesLisp2020-02-281-0/+2
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* gl_state: Remove front face trackingReinUsesLisp2020-02-281-0/+4
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* gl_rasterizer: Remove dirty flagsReinUsesLisp2020-02-281-14/+0
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* renderer_opengl: Fix SRGB presentation frame tracking.bunnei2020-02-281-2/+2
| | | | - Fixes SRGB in Super Smash Bros. Ultimate.
* renderer_opengl: Reduce swap chain size to 3.bunnei2020-02-281-3/+2
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* renderer_opengl: Use more concise lock syntax.bunnei2020-02-271-4/+4
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* renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.bunnei2020-02-271-36/+37
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* renderer_opengl: Create gl_framebuffer_data if empty.bunnei2020-02-261-1/+2
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* renderer_opengl: Add texture mailbox support for presenter thread.bunnei2020-02-261-22/+247
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* renderer_opengl: Make ScreenRectVertex's constructor constexprReinUsesLisp2019-11-291-12/+7
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* renderer_opengl: Remove C castsReinUsesLisp2019-11-291-4/+5
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* renderer_opengl: Use explicit binding for presentation shadersReinUsesLisp2019-11-291-26/+20
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* renderer_opengl: Drop macros for message decorationsReinUsesLisp2019-11-291-21/+26
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* renderer_opengl: Move static definitions to anonymous namespaceReinUsesLisp2019-11-291-62/+66
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* renderer_opengl: Move commentaries to header fileReinUsesLisp2019-11-291-18/+1
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* core/memory: Migrate over GetPointer()Lioncash2019-11-271-1/+1
| | | | | With all of the interfaces ready for migration, it's trivial to migrate over GetPointer().
* video_core: Silence implicit conversion warningsReinUsesLisp2019-11-081-2/+4
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* GL_Renderer: Remove lefting snippet.Fernando Sahmkow2019-10-051-2/+0
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* Nvdrv: Do framelimiting only in the CPU ThreadFernando Sahmkow2019-10-051-3/+0
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* renderer_opengl: Fix rebase mistakeReinUsesLisp2019-09-111-1/+1
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* renderer_opengl: Fix sRGB blitsReinUsesLisp2019-09-111-9/+4
| | | | | | | | | Removes the sRGB hack of tracking if a frame used an sRGB rendertarget to apply at least once to blit the final texture as sRGB. Instead of doing this apply sRGB if the presented image has sRGB. Also enable sRGB by default on Maxwell3D registers as some games seem to assume this.
* gl_state: Split textures and samplers into two arraysReinUsesLisp2019-09-061-2/+2
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* renderer_opengl: Implement RGB565 framebuffer formatReinUsesLisp2019-08-211-1/+5
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* renderer_opengl: Use block linear swizzling for CPU framebuffersReinUsesLisp2019-08-211-33/+31
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* renderer_opengl: Use VideoCore pixel formatReinUsesLisp2019-08-211-6/+11
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* gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfigReinUsesLisp2019-08-211-6/+4
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* GL_State: Feedback and fixesFernando Sahmkow2019-07-171-0/+7
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* gl_buffer_cache: Implement with generic buffer cacheReinUsesLisp2019-07-061-2/+2
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* gl_rasterizer_cache: Use texture buffers to emulate texture buffersReinUsesLisp2019-06-211-1/+0
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* texture_cache: Flush 3D textures in the order they are drawnReinUsesLisp2019-06-211-1/+0
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* gl_texture_cache: Initial implementationReinUsesLisp2019-06-211-0/+1
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* core: Remove unused CiTrace source filesLioncash2019-06-181-1/+0
| | | | | | | | | | These source files have been unused for the entire lifecycle of the project. They're a hold-over from Citra and only add to the build time of the project, so they can be removed. There's also likely no way this would ever work in yuzu in its current form without revamping quite a bit of it, given how different the GPU on the Switch is compared to the 3DS.
* gl_shader_cache: Use shared contexts to build shaders in parallelReinUsesLisp2019-05-211-3/+3
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* video_core/renderer_opengl: Remove unnecessary includesLioncash2019-04-041-1/+0
| | | | | | | Quite a few unused includes have built up over time, particularly on core/memory.h. Removing these includes means the source files including those files will no longer need to be rebuilt if they're changed, making compilation slightly faster in this scenario.
* gl_rasterizer: Remove unused reference member variable from RasterizerOpenGLLioncash2019-03-271-1/+1
| | | | | This member variable is no longer being used, so it can be removed, removing a dependency on EmuWindow from the rasterizer's interface"
* memory: Simplify rasterizer cache operations.bunnei2019-03-161-2/+1
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* video_core/morton: Use enum to describe MortonCopyPixels128 modeReinUsesLisp2019-03-131-3/+5
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* video_core/renderer_opengl: Replace direct usage of global system object accessorsLioncash2019-03-041-11/+16
| | | | | We already pass a reference to the system object to the constructor of the renderer, so we can just use that instead of using the global accessor functions.
* renderer_opengl: Update pixel format trackingReinUsesLisp2019-02-261-0/+1
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* Merge pull request #2127 from FearlessTobi/fix-screenshot-srgbbunnei2019-02-161-1/+2
|\ | | | | renderer_opengl: respect the sRGB colorspace for the screenshot feature
| * renderer_opengl: respect the sRGB colorspace for the screenshot featurefearlessTobi2019-02-151-1/+2
| | | | | | | | | | Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB. This resulted in screenshot colors that looked off for some titles.
* | core_timing: Convert core timing into a classLioncash2019-02-161-1/+1
|/ | | | | | | | | | | Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
* renderer_opengl: Remove reference to global system instanceLioncash2019-02-131-3/+3
| | | | | | We already store a reference to the system instance that the renderer is created with, so we don't need to refer to the system instance via Core::System::GetInstance()
* core_timing: Rename CoreTiming namespace to Core::TimingLioncash2019-02-121-1/+1
| | | | | | Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace.
* gl_shader_disk_cache: Pass core system as argument and guard against games without title idsReinUsesLisp2019-02-071-3/+3
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* gl_rasterizer_cache: Move swizzling to textures instead of stateReinUsesLisp2019-01-301-1/+0
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* gl_rasterizer: Use DSA for texturesReinUsesLisp2019-01-301-49/+13
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* frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.bunnei2019-01-241-14/+2
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* gl_rasterizer: Use DSA for vertex array objectsReinUsesLisp2019-01-061-15/+14
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* gl_state: Drop uniform buffer state trackingReinUsesLisp2019-01-061-1/+0
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* Merge pull request #1886 from FearlessTobi/port-4164bunnei2018-12-231-3/+38
|\ | | | | Port citra-emu/citra#4164: "citra_qt, video_core: Screenshot functionality"
| * yuzu, video_core: Screenshot functionalityzhupengfei2018-12-181-3/+38
| | | | | | | | Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
* | Fixed uninitialized memory due to missing returns in canaryDavid Marcec2018-12-191-0/+2
|/ | | | Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
* video_core: Move morton functions to their own fileReinUsesLisp2018-11-251-1/+1
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* Merge pull request #1725 from FernandoS27/gl43bunnei2018-11-241-1/+1
|\ | | | | Update OpenGL's backend version from 3.3 to 4.3
| * Removed pre 4.3 ARB extensionsFernandoS272018-11-211-1/+1
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* | Use default values for unknown framebuffer pixel formatFernandoS272018-11-211-0/+6
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* global: Use std::optional instead of boost::optional (#1578)Frederic L2018-10-301-5/+6
| | | | | | | | | | | | | | | | * get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
* Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB supportRodolfo Bogado2018-10-281-3/+11
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* Port Citra #4047 & #4052: add change background color supporttech4me2018-09-091-0/+6
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* gl_state: Keep track of texture target.bunnei2018-09-081-10/+10
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* core/core: Replace includes with forward declarations where applicableLioncash2018-08-311-0/+2
| | | | | | | | | | | The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
* core: Make the main System class use the PImpl idiomLioncash2018-08-311-3/+4
| | | | | | | | | | | | | core.h is kind of a massive header in terms what it includes within itself. It includes VFS utilities, kernel headers, file_sys header, ARM-related headers, etc. This means that changing anything in the headers included by core.h essentially requires you to rebuild almost all of core. Instead, we can modify the System class to use the PImpl idiom, which allows us to move all of those headers to the cpp file and forward declare the bulk of the types that would otherwise be included, reducing compile times. This change specifically only performs the PImpl portion.
* renderer_opengl: Namespace OpenGL codeLioncash2018-08-221-0/+4
| | | | | | | Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future.
* Merge pull request #1123 from lioncash/screenbunnei2018-08-211-8/+13
|\ | | | | rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface
| * rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signatureLioncash2018-08-211-6/+4
| | | | | | | | | | | | This is an OpenGL renderer-specific data type. Given that, this type shouldn't be used within the base interface for the rasterizer. Instead, we can pass this information to the rasterizer via reference.
| * renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselvesLioncash2018-08-211-3/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Given we use a base-class type within the renderer for the rasterizer (RasterizerInterface), we want to allow renderers to perform more complex initialization if they need to do such a thing. This makes it important to reserve type information. Given the OpenGL renderer is quite simple settings-wise, this is just a simple shuffling of the initialization code. For something like Vulkan however this might involve doing something like: // Initialize and call rasterizer-specific function that requires // the full type of the instance created. auto raster = std::make_unique<VulkanRasterizer>(some, params); raster->CallSomeVulkanRasterizerSpecificFunction(); // Assign to base class variable rasterizer = std::move(raster)
* | renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logsLioncash2018-08-211-1/+1
|/ | | | | | LOG_TRACE is only enabled on debug builds which can be quite slow when trying to debug graphics issues. Instead we can log the messages to the debug log, which is available on both release and debug builds.
* renderer_opengl: Treat OpenGL errors as critical.bunnei2018-08-171-1/+1
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* core: Namespace EmuWindowLioncash2018-08-121-3/+5
| | | | Gets the class out of the global namespace.
* renderer_opengl: Use trace log in a few places.bunnei2018-08-081-1/+1
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* renderer_base: Make Rasterizer() return the rasterizer by referenceLioncash2018-08-041-2/+2
| | | | | | | All calling code assumes that the rasterizer will be in a valid state, which is a totally fine assumption. The only way the rasterizer wouldn't be is if initialization is done incorrectly or fails, which is checked against in System::Init().
* video_core: Eliminate the g_renderer global variableLioncash2018-08-041-1/+1
| | | | | | | | | | | | | | We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
* video_core: Make global EmuWindow instance part of the base renderer classLioncash2018-08-021-17/+9
| | | | | | | | | | | Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
* vi: Partially implement buffer crop parameters.bunnei2018-07-181-4/+18
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* OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.bunnei2018-07-141-1/+14
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* Update clang formatJames Rowe2018-07-031-1/+1
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* Rename logging macro back to LOG_*James Rowe2018-07-031-7/+7
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* gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.bunnei2018-06-271-1/+0
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* GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.Subv2018-06-071-0/+1
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* renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalentsLioncash2018-04-271-6/+7
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* video-core: Move logging macros over to new fmt-capable onesLioncash2018-04-251-5/+5
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* renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8.bunnei2018-04-251-2/+1
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* gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei2018-04-251-1/+2
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* renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles()Lioncash2018-04-241-1/+2
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* opengl: Remove unnecessary header inclusionsLioncash2018-04-211-3/+0
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* renderer_opengl: Fix Morton copy byteswap, etc.bunnei2018-04-141-5/+5
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* renderer_opengl: Use OGLProgram instead of OGLShader.bunnei2018-04-141-1/+1
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* renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.bunnei2018-03-271-6/+6
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* renderer_opengl: Logging, etc. cleanup.bunnei2018-03-271-2/+2
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* renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.bunnei2018-03-271-5/+0
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* renderer_opengl: Only draw the screen if a framebuffer is specified.bunnei2018-03-271-6/+7
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* renderer_opengl: Only invalidate the framebuffer region, not flush.bunnei2018-03-231-4/+3
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* renderer_opengl: Fixes for properly flushing & rendering the framebuffer.bunnei2018-03-231-6/+12
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* renderer_opengl: Better handling of framebuffer transform flags.bunnei2018-03-231-2/+16
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* renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo.bunnei2018-03-231-31/+25
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* video_core: Move MortonCopyPixels128 to utils header.bunnei2018-03-231-111/+1
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* video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei2018-03-231-26/+30
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* gl_shader_util: Sync latest version with Citra.bunnei2018-03-201-1/+1
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* renderer_opengl: Support framebuffer flip vertical.bunnei2018-02-121-5/+9
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* memory: Replace all memory hooking with Special regionsMerryMage2018-01-271-1/+1
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* renderer_gl: Clear screen to black before rendering framebuffer.bunnei2018-01-151-3/+6
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* renderer: Render previous frame when no new one is available.bunnei2018-01-151-10/+13
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* Fix build on macOS and linuxMerryMage2018-01-131-0/+1
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* Remove references to PICA and rasterizers in video_coreJames Rowe2018-01-131-7/+0
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* renderer_opengl: Fix LOG_TRACE in LoadFBToScreenInfo.bunnei2018-01-121-1/+1
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* renderer_opengl: Support rendering Switch framebuffer.bunnei2018-01-111-129/+68
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* renderer_opengl: Add MortonCopyPixels function for Switch framebuffer.bunnei2018-01-111-0/+111
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* renderer_opengl: Update DrawScreens for Switch.bunnei2018-01-111-22/+10
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* telemetry: Log performance, configuration, and system data.bunnei2017-07-181-3/+12
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* OpenGL: Remove unused RendererOpenGL fieldsYuri Kunde Schlesner2017-05-281-8/+2
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* Core: Re-write frame limiterYuri Kunde Schlesner2017-02-271-3/+3
| | | | | | | | | Now based on std::chrono, and also works in terms of emulated time instead of frames, so we can in the future frame-limit even when the display is disabled, etc. The frame limiter can also be enabled along with v-sync now, which should be useful for those with displays running at more than 60 Hz.
* Core: Make PerfStats internally lockedYuri Kunde Schlesner2017-02-271-8/+2
| | | | More ergonomic to use and will be required for upcoming changes.
* Remove built-in (non-Microprofile) profilerYuri Kunde Schlesner2017-02-271-8/+0
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* Add performance statistics to status barYuri Kunde Schlesner2017-02-271-0/+9
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* core: Move emu_window and key_map into coreMerryMage2016-12-231-1/+1
| | | | * Removes circular dependences (common should not depend on core)
* Add default hotkey to swap primary screens.James Rowe2016-11-051-3/+2
| | | | Also minor style changes
* Support additional screen layouts.James Rowe2016-11-051-6/+12
| | | | | Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen.
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
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* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-5/+1
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-20/+12
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* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-51/+71
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* gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueuemailwl2016-06-011-1/+1
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* fixup simple type conversions where possibleAlexander Laties2016-05-071-1/+1
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* Frontends, VideoCore: Move glad initialisation to the frontendEmmanuel Gil Peyrot2016-05-061-6/+0
| | | | | | | | | | On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the default function loader, and fixes a crash when using apitrace with an EGL context. On Qt we will need to migrate from QGLWidget to QOpenGLWidget and QOpenGLContext before we can use gladLoadGLLoader() instead of gladLoadGL(), since the former doesn’t expose a function loader.
* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-5/+10
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* HWRasterizer: Texture forwardingtfarley2016-04-211-54/+74
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* Improve error report from Init() functionsLittleWhite2016-03-081-1/+7
| | | | Add error popup when citra initialization failed
* renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.bunnei2016-02-051-2/+2
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* OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging levelYuri Kunde Schlesner2016-02-031-2/+0
| | | | | | The nVidia driver is *extremely* spammy on this category, sending a message on every buffer or texture upload, slowing down the emulator and making the log useless.
* Merge pull request #1196 from linkmauve/khr_debugbunnei2016-01-131-0/+57
|\ | | | | Add optional GL_KHR_debug support
| * OpenGL: Log GL_KHR_debug messages we receiveEmmanuel Gil Peyrot2015-10-241-0/+57
| | | | | | | | | | This allows the driver to communicate errors, warnings and improvement suggestions about our usage of the API.
* | VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner2015-12-081-12/+3
| | | | | | | | | | | | This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.
* | FragShader: Use an UBO instead of several individual uniformsSubv2015-11-191-0/+1
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* | renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei2015-10-221-2/+37
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* general: Silence some warnings when using clangLioncash2015-09-161-2/+2
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* video_core: Reorganize headersLioncash2015-09-111-2/+2
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* video_core: Remove unnecessary includes from headersLioncash2015-09-111-3/+3
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* Replace the previous OpenGL loader with a glad-generated 3.3 oneYuri Kunde Schlesner2015-08-301-2/+2
| | | | | | The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES.
* OpenGL: Remove redundant texture.enable_2d field from OpenGLStateYuri Kunde Schlesner2015-08-061-5/+0
| | | | | All uses of this field where it's false can just set the texture id to 0 instead.
* Add CiTrace recording support.Tony Wasserka2015-07-131-0/+6
| | | | | | This is exposed in the GUI as a new "CiTrace Recording" widget. Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
* Core, VideoCore: Replace or fix exit() calls.Emmanuel Gil Peyrot2015-06-281-6/+9
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* VideoCore: Log the GL driver’s vendor and renderer.Emmanuel Gil Peyrot2015-06-161-0/+2
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* Liberal texture unbind (clout menu)tfarley2015-06-091-0/+6
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* Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot2015-05-291-1/+1
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* OpenGL renderertfarley2015-05-231-14/+47
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* Memmap: Re-organize memory function in two filesYuri Kunde Schlesner2015-05-151-1/+1
| | | | | | | memory.cpp/h contains definitions related to acessing memory and configuring the address space mem_map.cpp/h contains higher-level definitions related to configuring the address space accoording to the kernel and allocating memory.
* Memory: Add GetPhysicalPointer helper functionYuri Kunde Schlesner2015-05-091-4/+4
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* Common: Remove common.hYuri Kunde Schlesner2015-05-071-0/+1
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* Allow the user to set the background clear color during emulationarchshift2015-04-041-1/+2
| | | | The background color can be seen at the sides of the bottom screen or when the window is wider than normal.
* Merge pull request #629 from archshift/lcdfbbunnei2015-03-101-10/+44
|\ | | | | Implement SetLcdForceBlack and add implementation for color filling in the GPU code
| * Added LCD registers, and implementation for color filling in OGL code.archshift2015-03-091-10/+44
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* | Merge pull request #636 from bunnei/refactor-screen-winbunnei2015-03-081-39/+9
|\ \ | | | | | | Set framebuffer layout from EmuWindow.
| * | Set framebuffer layout from EmuWindow.bunnei2015-03-071-39/+9
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* / Add profiling infrastructure and widgetYuri Kunde Schlesner2015-03-021-0/+12
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* video_core: Implement the remaining framebuffer formats in the OpenGL renderer.Emmanuel Gil Peyrot2015-02-151-12/+62
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* Asserts: break/crash program, fit to style guide; log.h->assert.harchshift2015-02-111-3/+3
| | | | | | | Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
* GSP: Update framebuffer info on all interruptsYuri Kunde Schlesner2015-01-141-3/+1
| | | | | | | | | | Hardware testing determined that the GSP processes shared memory framebuffer update info even when no memory transfer or filling GX commands are used. They are now updated on every interrupt, which isn't confirmed correct but matches hardware behaviour more closely. This also reverts the hack introduced in #404. It made a few games behave better, but I believe it's incorrect and also breaks other games.
* GSP: Toggle active framebuffer each framebunnei2015-01-081-1/+4
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* Merge pull request #291 from purpasmart96/licensebunnei2014-12-211-1/+1
|\ | | | | License change
| * License changepurpasmart962014-12-211-1/+1
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* | Clean up some warningsChin2014-12-201-2/+2
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* Convert old logging calls to new logging macrosYuri Kunde Schlesner2014-12-131-6/+6
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* Merge pull request #236 from rohit-n/sign-comparebunnei2014-12-031-1/+1
|\ | | | | Silence a few -Wsign-compare warnings.
| * Silence a few -Wsign-compare warnings.Rohit Nirmal2014-12-011-1/+1
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* | Fixed viewport error caused by roundingvaguilar2014-11-301-2/+2
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* Remove tabs in all files except in skyeye imports and in generated GL codeEmmanuel Gil Peyrot2014-11-191-1/+1
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* OpenGL Renderer: Cleanup viewport extent calculation.Tony Wasserka2014-11-181-27/+22
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* Fixup EmuWindow interface and implementations thereof.Tony Wasserka2014-11-181-3/+3
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* Viewport scaling and display density independenceKevin Hartman2014-11-181-1/+35
| | | | | The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window. On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
* Rework OpenGL renderer.Yuri Kunde Schlesner2014-10-121-167/+141
| | | | | | | | | The OpenGL renderer has been revised, with the following changes: - Initialization and rendering have been refactored to reduce the number of redundant objects used. - Framebuffer rotation is now done directly, using texture mapping. - Vertex coordinates are now given in pixels, and the projection matrix isn't hardcoded anymore.
* OpenGL renderer: Shuffle initialization code around and rename functions.Yuri Kunde Schlesner2014-10-121-17/+16
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* Merge pull request #97 from archshift/cleanupbunnei2014-09-141-16/+16
|\ | | | | Small, general code cleanup
| * renderer_opengl.cpp: improved alignment for readabilityarchshift2014-09-071-16/+16
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* | Moved common_types::Rect from common to Common namespacearchshift2014-09-091-2/+2
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* Replace GLEW with a glLoadGen loader.Yuri Kunde Schlesner2014-09-011-5/+3
| | | | | | | | | This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
* Downgrade GLSL version to 1.50 (compatible with GL 3.2)Yuri Kunde Schlesner2014-08-281-6/+8
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* VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.bunnei2014-08-261-4/+10
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* Rewrite of OpenGL renderer, including OS X supportKevin Hartman2014-08-261-176/+146
| | | | | | Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads. Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
* Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.Tony Wasserka2014-08-121-7/+7
| | | | | This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
* Remove the fancy RegisterSet class introduced in 4c2bff61e.Tony Wasserka2014-08-121-2/+2
| | | | | While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use.
* Use uniform formatting when printing hexadecimal numbers.Tony Wasserka2014-07-231-1/+1
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* RegisterSet: Simplify code by using structs for register definition instead of unions.Tony Wasserka2014-07-231-9/+9
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* GPU: Make use of RegisterSet.Tony Wasserka2014-07-231-26/+28
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* Renderer: Fix component order in bottom framebuffer.Tony Wasserka2014-07-231-1/+1
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* Renderer: Respect the active_fb GPU register.Tony Wasserka2014-07-231-2/+9
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* Renderer: Add a few TODOs.Tony Wasserka2014-07-231-3/+10
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* Rename LCD to GPU.Tony Wasserka2014-06-121-3/+3
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* common_types: Changed BasicRect back to Rect, in the common namespacearchshift2014-05-201-2/+2
| | | | Only Rect is in the namespace for now; the rest of common should be added in the future
* Merge remote-tracking branch 'upstream/master' into issue-7-fixarchshift2014-05-171-7/+6
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| * Update FlipFramebufferSethpaien2014-05-081-7/+6
| | | | | | Less calculations + fix
* | Reverse debugging changesarchshift2014-05-011-2/+0
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* | TGA dumps work, courtesy of @bunneiarchshift2014-05-011-0/+2
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* | Rect to BasicRectarchshift2014-04-281-2/+2
|/ | | | Somewhere along the line an OSX header had already taken the name Rect.
* fixed renderer to use correct framebuffer locationbunnei2014-04-271-6/+5
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* fixed GL context acquire (applies to Qt GUI only)bunnei2014-04-221-0/+2
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* renamed hw_lcd module to just lcdbunnei2014-04-181-1/+1
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* fixed framebuffer color orderbunnei2014-04-171-1/+1
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* removed hard-coded framebuffer addresses from renderer_opengl.cppbunnei2014-04-171-2/+4
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* fixed project includes to use new directory structurebunnei2014-04-091-3/+4
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* got rid of 'src' folders in each sub-projectbunnei2014-04-091-0/+279