Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT | FernandoS27 | 2018-10-22 | 1 | -2/+14 |
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* | Implemented Depth Compare and Shadow Samplers | FernandoS27 | 2018-10-06 | 1 | -0/+25 |
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* | gl_rasterizer: Implement stencil test. | bunnei | 2018-08-23 | 1 | -0/+24 |
| | | | | - Used by Splatoon 2. | ||||
* | renderer_opengl: Namespace OpenGL code | Lioncash | 2018-08-22 | 1 | -0/+3 |
| | | | | | | | Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future. | ||||
* | Merge pull request #1154 from OatmealDome/topology-lines | bunnei | 2018-08-22 | 1 | -0/+2 |
|\ | | | | | maxwell_to_gl: Implement PrimitiveTopology::Lines | ||||
| * | maxwell_to_gl: Implement PrimitiveTopology::Lines | OatmealDome | 2018-08-22 | 1 | -0/+2 |
| | | | | | | Used by Splatoon 2's debug menu. | ||||
* | | GPU: Implemented the logic op functionality of the GPU. | Subv | 2018-08-21 | 1 | -0/+40 |
|/ | | | | This will ASSERT if blending is enabled at the same time as logic ops. | ||||
* | Added WrapMode MirrorOnceClampToEdge | David Marcec | 2018-08-18 | 1 | -0/+2 |
| | | | | Used by splatoon 2 | ||||
* | maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. | bunnei | 2018-08-15 | 1 | -5/+20 |
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* | maxwell_to_gl: Implement VertexAttribute::Size::Size_8. | bunnei | 2018-08-13 | 1 | -0/+1 |
| | | | | - Used by Breath of the Wild. | ||||
* | maxwell_to_gl: Implement PrimitiveTopology::LineStrip. | bunnei | 2018-08-13 | 1 | -0/+2 |
| | | | | - Used by Breath of the Wild. | ||||
* | GPU/Maxwell3D: Implemented an alternative set of blend factors. | Subv | 2018-08-12 | 1 | -0/+19 |
| | | | | These are used by nouveau and some games like SMO. | ||||
* | maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | bunnei | 2018-08-10 | 1 | -0/+1 |
| | | | | - Used by Super Mario Odyssey. | ||||
* | maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32. | bunnei | 2018-08-10 | 1 | -0/+2 |
| | | | | - Used by Super Mario Odyssey. | ||||
* | maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16. | bunnei | 2018-08-09 | 1 | -0/+1 |
| | | | | - Used by Super Mario Odyssey (in game). | ||||
* | maxwell_to_gl: Implement PrimitiveTopology::Points. | bunnei | 2018-08-09 | 1 | -0/+2 |
| | | | | - Used by Super Mario Odyssey (in game). | ||||
* | maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | bunnei | 2018-08-08 | 1 | -0/+1 |
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* | Merge pull request #796 from bunnei/gl-uint | bunnei | 2018-07-24 | 1 | -0/+3 |
|\ | | | | | maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt. | ||||
| * | maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt. | bunnei | 2018-07-24 | 1 | -0/+3 |
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* | | maxwell_to_gl: Implement Texture::WrapMode::Border. | bunnei | 2018-07-24 | 1 | -0/+2 |
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* | GPU: Allow using the old NV04 values for the depth test function. | Subv | 2018-07-05 | 1 | -0/+8 |
| | | | | | | These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp This restores graphical output to Disgaea 5 | ||||
* | GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types. | Subv | 2018-07-04 | 1 | -0/+8 |
| | | | | Both signed and unsigned variants. | ||||
* | Update clang format | James Rowe | 2018-07-03 | 1 | -3/+2 |
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* | Rename logging macro back to LOG_* | James Rowe | 2018-07-03 | 1 | -13/+13 |
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* | MaxwellToGL: Added conversion functions for depth test and cull mode. | Subv | 2018-07-02 | 1 | -0/+50 |
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* | GPU: Support changing the texture swizzles for Maxwell textures. | Subv | 2018-06-07 | 1 | -0/+21 |
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* | maxwell_to_gl: Implement WrapMode Mirror. | bunnei | 2018-06-06 | 1 | -0/+2 |
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* | maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8. | bunnei | 2018-04-29 | 1 | -0/+12 |
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* | renderer_opengl: Implement BlendEquation and BlendFunc. | bunnei | 2018-04-18 | 1 | -0/+64 |
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* | Merge pull request #343 from Subv/tex_wrap_4 | bunnei | 2018-04-17 | 1 | -0/+7 |
|\ | | | | | GPU: Implement some wrap modes | ||||
| * | MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT). | Subv | 2018-04-17 | 1 | -0/+2 |
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| * | MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP). | Subv | 2018-04-17 | 1 | -0/+5 |
| | | | | | | | | This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader. | ||||
* | | gl_rendering: Use NGLOG* for changed code. | bunnei | 2018-04-17 | 1 | -7/+8 |
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* | | gl_rasterizer: Implement indexed vertex mode. | bunnei | 2018-04-17 | 1 | -1/+15 |
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* | maxwell_to_gl: Add a few types, etc. | bunnei | 2018-04-14 | 1 | -0/+10 |
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* | GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL. | Subv | 2018-04-07 | 1 | -0/+23 |
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* | gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL. | bunnei | 2018-03-27 | 1 | -0/+10 |
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* | maxwel_to_gl: Fix string formatting in log statements. | bunnei | 2018-03-27 | 1 | -2/+2 |
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* | maxwell_to_gl: Add module and function for decoding VertexType. | bunnei | 2018-03-27 | 1 | -0/+40 |