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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
/
gl_texture_cache.cpp
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*
Merge pull request #2742 from ReinUsesLisp/fix-texture-buffers
bunnei
2019-08-29
1
-0
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+4
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gl_texture_cache: Do not set texture parameters to buffers
ReinUsesLisp
2019-07-18
1
-0
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+3
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gl_texture_cache: Add missing break in CreateTexture
ReinUsesLisp
2019-07-18
1
-0
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+1
*
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Merge pull request #2743 from FernandoS27/surpress-assert
bunnei
2019-07-25
1
-1
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+0
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*
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Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
Fernando Sahmkow
2019-07-18
1
-1
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+0
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*
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Maxwell3D: Implement State Dirty Flags.
Fernando Sahmkow
2019-07-17
1
-1
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+5
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/
*
GPU: Add a microprofile for macro interpreter
Fernando Sahmkow
2019-07-14
1
-1
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+2
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Gl_Texture_Cache: Measure Buffer Copy Times
Fernando Sahmkow
2019-07-14
1
-0
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+2
*
texture_cache: Address Feedback
Fernando Sahmkow
2019-07-05
1
-3
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+3
*
texture_cache: Correct Texture Buffer Uploading
Fernando Sahmkow
2019-07-05
1
-2
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+15
*
texture_cache: Address feedback
ReinUsesLisp
2019-06-29
1
-4
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+1
*
gl_texture_cache: Correct asserts
Fernando Sahmkow
2019-06-26
1
-1
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+1
*
gl_texture_cache: Corrections and fixes
Fernando Sahmkow
2019-06-25
1
-10
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+6
*
gl_texture_cache: Explicitly add indirect include
ReinUsesLisp
2019-06-24
1
-0
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+1
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gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies.
Fernando Sahmkow
2019-06-21
1
-1
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+1
*
gl_texture_cache: Correct Image Blit
Fernando Sahmkow
2019-06-21
1
-1
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+1
*
texture_cache: Use siblings textures on Rebuild and fix possible error on blitting
Fernando Sahmkow
2019-06-21
1
-1
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+1
*
texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.
Fernando Sahmkow
2019-06-21
1
-8
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+5
*
texture_cache: Optimize GetSurface and use references on functions that don't change a surface.
Fernando Sahmkow
2019-06-21
1
-3
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+3
*
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
Fernando Sahmkow
2019-06-21
1
-1
/
+91
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texture_cache uncompress-compress is untopological.
Fernando Sahmkow
2019-06-21
1
-5
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+5
*
texture_cache: Fermi2D reform and implement View Mirage
Fernando Sahmkow
2019-06-21
1
-30
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+24
*
texture_cache: General Fixes
Fernando Sahmkow
2019-06-21
1
-3
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+8
*
gl_texture_cache: Make main views be proxy textures instead of a full view.
Fernando Sahmkow
2019-06-21
1
-10
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+18
*
Reduce amount of size calculations.
Fernando Sahmkow
2019-06-21
1
-1
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+0
*
Texture Cache: Implement Blitting and Fermi Copies
Fernando Sahmkow
2019-06-21
1
-1
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+69
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surface_view: Add constructor for ViewParams
ReinUsesLisp
2019-06-21
1
-11
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+4
*
Correct Mipmaps View method in Texture Cache
Fernando Sahmkow
2019-06-21
1
-21
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+23
*
Implement Texture Cache V2
Fernando Sahmkow
2019-06-21
1
-183
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+103
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texture_cache: Remove execution context copies from the texture cache
ReinUsesLisp
2019-06-21
1
-6
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+10
*
texture_cache: Split texture cache into different files
ReinUsesLisp
2019-06-21
1
-1
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+1
*
texture_cache: Move staging buffer into a generic implementation
ReinUsesLisp
2019-06-21
1
-107
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+7
*
texture_cache: Flush 3D textures in the order they are drawn
ReinUsesLisp
2019-06-21
1
-2
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+3
*
gl_texture_cache: Minor changes
ReinUsesLisp
2019-06-21
1
-22
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+28
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gl_texture_cache: Add copy from multiple overlaps into a single surface
ReinUsesLisp
2019-06-21
1
-4
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+50
*
gl_texture_cache: Attach surface textures instead of views
ReinUsesLisp
2019-06-21
1
-6
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+21
*
gl_texture_cache: Add fast copy path
ReinUsesLisp
2019-06-21
1
-3
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+48
*
gl_texture_cache: Initial implementation
ReinUsesLisp
2019-06-21
1
-0
/
+514