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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
/
video_core
/
renderer_opengl
/
gl_state_tracker.cpp
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Author
Age
Files
Lines
*
ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
Morph
2022-11-11
1
-2
/
+2
*
Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong.
Kelebek1
2022-10-10
1
-8
/
+6
*
Update 3D regs
Kelebek1
2022-10-07
1
-27
/
+30
*
state_tracker: workaround channel setup for homebrew
Liam
2022-10-06
1
-1
/
+1
*
OpenGl: Implement Channels.
Fernando Sahmkow
2022-10-06
1
-4
/
+13
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
shader: Accelerate pipeline transitions and use dirty flags for shaders
ReinUsesLisp
2021-07-23
1
-6
/
+0
*
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-02-13
1
-22
/
+3
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-0
/
+7
*
video_core: Adjust `NUM` macro to avoid Clang warning
comex
2020-12-07
1
-1
/
+1
*
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-09-06
1
-4
/
+2
*
gl_rasterizer: Implement line widths and smooth lines
ReinUsesLisp
2020-04-13
1
-0
/
+7
*
DirtyFlags: relax need to set render_targets as dirty
Fernando Sahmkow
2020-03-14
1
-1
/
+0
*
gl_rasterizer: Implement polygon modes and fill rectangles
ReinUsesLisp
2020-03-10
1
-0
/
+10
*
dirty_flags: Deduplicate code between OpenGL and Vulkan
ReinUsesLisp
2020-02-28
1
-38
/
+1
*
state_tracker: Remove type traits with named structures
ReinUsesLisp
2020-02-28
1
-4
/
+2
*
gl_state_tracker: Implement dirty flags for depth clamp enabling
ReinUsesLisp
2020-02-28
1
-0
/
+5
*
gl_state_tracker: Implement dirty flags for clip control
ReinUsesLisp
2020-02-28
1
-0
/
+7
*
gl_state_tracker: Implement dirty flags for point sizes
ReinUsesLisp
2020-02-28
1
-0
/
+7
*
gl_state_tracker: Implement dirty flags for fragment color clamp
ReinUsesLisp
2020-02-28
1
-0
/
+5
*
gl_state_tracker: Implement dirty flags for logic op
ReinUsesLisp
2020-02-28
1
-0
/
+5
*
gl_state_tracker: Implement dirty flags for sRGB
ReinUsesLisp
2020-02-28
1
-0
/
+5
*
gl_state_tracker: Implement dirty flags for rasterize enable
ReinUsesLisp
2020-02-28
1
-0
/
+5
*
gl_state_tracker: Implement dirty flags for multisample
ReinUsesLisp
2020-02-28
1
-0
/
+5
*
gl_state_tracker: Implement dirty flags for alpha testing
ReinUsesLisp
2020-02-28
1
-0
/
+8
*
gl_state_tracker: Implement dirty flags for polygon offsets
ReinUsesLisp
2020-02-28
1
-0
/
+11
*
gl_state_tracker: Implement dirty flags for primitive restart
ReinUsesLisp
2020-02-28
1
-0
/
+5
*
gl_state_tracker: Implement dirty flags for stencil testing
ReinUsesLisp
2020-02-28
1
-0
/
+14
*
gl_state_tracker: Implement depth dirty flags
ReinUsesLisp
2020-02-28
1
-0
/
+8
*
gl_state_tracker: Implement dirty flags for front face and culling
ReinUsesLisp
2020-02-28
1
-1
/
+8
*
gl_state_tracker: Implement dirty flags for blending
ReinUsesLisp
2020-02-28
1
-0
/
+16
*
gl_state_tracker: Implement dirty flags for clip distances and shaders
ReinUsesLisp
2020-02-28
1
-0
/
+11
*
gl_state_tracker: Add dirty flags for buffers and divisors
ReinUsesLisp
2020-02-28
1
-0
/
+21
*
maxwell_3d: Change write dirty flags to a bitset
ReinUsesLisp
2020-02-28
1
-11
/
+11
*
gl_state_tracker: Implement dirty flags for vertex formats
ReinUsesLisp
2020-02-28
1
-0
/
+10
*
gl_state_tracker: Implement dirty flags for color masks
ReinUsesLisp
2020-02-28
1
-0
/
+11
*
gl_state_tracker: Implement dirty flags for scissors
ReinUsesLisp
2020-02-28
1
-0
/
+9
*
gl_state_tracker: Implement dirty flags for viewports
ReinUsesLisp
2020-02-28
1
-0
/
+17
*
renderer_opengl: Reintroduce dirty flags for render targets
ReinUsesLisp
2020-02-28
1
-0
/
+85
*
gl_rasterizer: Remove dirty flags
ReinUsesLisp
2020-02-28
1
-0
/
+0