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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
/
gl_state.h
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Author
Age
Files
Lines
*
gl_state: Remove texture target tracking
ReinUsesLisp
2019-01-30
1
-2
/
+0
*
gl_rasterizer_cache: Move swizzling to textures instead of state
ReinUsesLisp
2019-01-30
1
-10
/
+0
*
gl_rasterizer: Workaround Intel VAO DSA bug
ReinUsesLisp
2019-01-09
1
-1
/
+3
*
gl_rasterizer: Use DSA for vertex array objects
ReinUsesLisp
2019-01-06
1
-4
/
+0
*
gl_state: Drop uniform buffer state tracking
ReinUsesLisp
2019-01-06
1
-1
/
+0
*
Merge pull request #1808 from Tinob/master
bunnei
2018-11-28
1
-1
/
+1
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\
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*
Add support for Clip Distance enabled register
Rodolfo Bogado
2018-11-27
1
-1
/
+1
*
|
Implement depth clamp
Rodolfo Bogado
2018-11-27
1
-0
/
+6
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/
*
GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
Marcos
2018-11-27
1
-0
/
+10
*
Add support for clear_flags register
Rodolfo Bogado
2018-11-24
1
-4
/
+5
*
drop support for non separate alpha as it seems to cause issues in some games
Rodolfo Bogado
2018-11-18
1
-1
/
+0
*
add AlphaToCoverage and AlphaToOne
Rodolfo Bogado
2018-11-17
1
-0
/
+5
*
add support for fragment_color_clamp
Rodolfo Bogado
2018-11-17
1
-0
/
+4
*
fix viewport and scissor behavior
Rodolfo Bogado
2018-11-17
1
-10
/
+12
*
gl_state: Amend compilation warnings
Lioncash
2018-11-13
1
-1
/
+1
*
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
Rodolfo Bogado
2018-11-11
1
-0
/
+4
*
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
Rodolfo Bogado
2018-11-05
1
-3
/
+5
*
Implement multi-target viewports and blending
Rodolfo Bogado
2018-11-05
1
-21
/
+31
*
Improve OpenGL state handling
Rodolfo Bogado
2018-10-31
1
-1
/
+12
*
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
Rodolfo Bogado
2018-10-28
1
-1
/
+13
*
gl_rasterizer: Implement primitive restart.
bunnei
2018-10-26
1
-0
/
+5
*
gl_rasterizer: Implement depth range.
bunnei
2018-10-26
1
-3
/
+5
*
Merge pull request #1411 from ReinUsesLisp/point-size
bunnei
2018-09-29
1
-0
/
+4
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\
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*
video_core: Implement point_size and add point state sync
ReinUsesLisp
2018-09-28
1
-0
/
+4
*
|
gl_state: Pack sampler bindings into a single ARB_multi_bind
ReinUsesLisp
2018-09-28
1
-1
/
+2
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/
*
gl_state: Remove unused type alias
Lioncash
2018-09-22
1
-4
/
+0
*
gl_state: Keep track of texture target.
bunnei
2018-09-08
1
-3
/
+5
*
gl_state: Update to handle stencil front/back face separately.
bunnei
2018-08-23
1
-8
/
+10
*
renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-22
1
-0
/
+4
*
GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.
Subv
2018-08-21
1
-1
/
+4
*
gl_state: Don't track constant buffer mappings.
Markus Wick
2018-08-12
1
-8
/
+0
*
gl_rasterizer: Use the stream buffer for constant buffers.
Markus Wick
2018-08-12
1
-0
/
+2
*
maxwell_3d: Use correct const buffer size and check bounds.
bunnei
2018-08-08
1
-1
/
+5
*
gl_state: Make texture_units a std::array
Lioncash
2018-08-02
1
-2
/
+3
*
Merge pull request #593 from bunnei/fix-swizzle
bunnei
2018-06-27
1
-1
/
+14
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*
gl_state: Fix state management for texture swizzle.
bunnei
2018-06-26
1
-1
/
+14
*
|
gl_state: Remove unused state management from 3DS.
bunnei
2018-06-26
1
-28
/
+0
|
/
*
GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.
Subv
2018-06-07
1
-0
/
+6
*
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
Subv
2018-04-15
1
-1
/
+1
*
GPU: Allow configuring ssbos in the opengl state manager.
Subv
2018-04-15
1
-0
/
+6
*
GL: Rename PicaTexture to MaxwellTexture.
Subv
2018-04-07
1
-1
/
+1
*
gl_rasterizer: Use 32 texture units instead of 3.
bunnei
2018-03-27
1
-1
/
+1
*
gl_state: Sync latest version with Citra.
bunnei
2018-03-20
1
-8
/
+25
*
gl_rasterizer: add clipping plane z<=0 defined in PICA
wwylele
2017-08-21
1
-0
/
+3
*
gl_rasterizer: use texture buffer for proctex LUT
wwylele
2017-07-01
1
-5
/
+5
*
gl_rasterizer: use texture buffer for fog LUT
wwylele
2017-06-22
1
-1
/
+1
*
gl_rasterizer: manage texture ids in one place
wwylele
2017-06-21
1
-0
/
+23
*
gl_rasterizer/lighting: fix LUT interpolation
wwylele
2017-06-21
1
-2
/
+2
*
gl_rasterizer: implement procedural texture
wwylele
2017-05-20
1
-0
/
+20
*
OpenGL: Drop framebuffer completeness check.
Markus Wick
2016-12-07
1
-3
/
+0
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-20
/
+20
*
OpenGL: Implement fog
Jannik Vogel
2016-06-07
1
-0
/
+4
*
OpenGL: Support blend equation
Jannik Vogel
2016-05-12
1
-0
/
+2
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-1
/
+0
*
HWRasterizer: Texture forwarding
tfarley
2016-04-21
1
-11
/
+16
*
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
2016-02-05
1
-0
/
+4
*
OpenGL: Add support for glFrontFace in the state tracker
Yuri Kunde Schlesner
2015-12-05
1
-0
/
+1
*
FragShader: Use an UBO instead of several individual uniforms
Subv
2015-11-19
1
-0
/
+1
*
Initial implementation of fragment shader generation with caching.
Subv
2015-10-22
1
-0
/
+1
*
OpenGL: Add support for Sampler Objects to state tracker
Yuri Kunde Schlesner
2015-09-03
1
-0
/
+2
*
Replace the previous OpenGL loader with a glad-generated 3.3 one
Yuri Kunde Schlesner
2015-08-30
1
-1
/
+1
*
GLRasterizer: Implemented stencil testing in the hw renderer.
Subv
2015-08-20
1
-0
/
+3
*
OpenGL: Fix state tracking in situations with reused object handles
Yuri Kunde Schlesner
2015-08-06
1
-0
/
+6
*
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
Yuri Kunde Schlesner
2015-08-06
1
-1
/
+0
*
Implemented glColorMask
tfarley
2015-06-09
1
-0
/
+7
*
Pica: Implement LogicOp function.
bunnei
2015-05-31
1
-0
/
+2
*
Remove every trailing whitespace from the project (but externals).
Emmanuel Gil Peyrot
2015-05-29
1
-1
/
+1
*
gl_state: Remove unnecessary const specifier on Apply
Lioncash
2015-05-23
1
-1
/
+1
*
OpenGL renderer
tfarley
2015-05-23
1
-0
/
+70