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path: root/src/video_core/renderer_opengl/gl_shader_manager.h (follow)
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* OpenGL: Add Local Memory warmup shaderameerj2023-06-261-0/+3
* video_core: Implement opengl/vulkan draw_textureFeng Chen2023-01-051-112/+17
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* renderer_opengl: Use ARB_separate_shader_objectsReinUsesLisp2021-07-231-22/+78
* gl_shader_cache: Rename Program abstractions into PipelineReinUsesLisp2021-07-231-1/+1
* gl_shader_manager: Zero initialize current assembly programsReinUsesLisp2021-07-231-1/+1
* gl_shader_manager: Remove unintentionally committed #pragmaReinUsesLisp2021-07-231-2/+0
* renderer_opengl: State track compute assembly programsReinUsesLisp2021-07-231-0/+19
* renderer_opengl: State track assembly programsReinUsesLisp2021-07-231-3/+48
* shader: Initial OpenGL implementationReinUsesLisp2021-07-231-64/+9
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-0/+6
* gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shadersReinUsesLisp2020-07-181-14/+3
* renderer_opengl: Add assembly program code pathsReinUsesLisp2020-05-191-23/+33
* gl_shader_manager: Fix interaction between graphics and computeReinUsesLisp2020-03-111-15/+14
* gl_state: Remove completelyReinUsesLisp2020-02-281-1/+0
* gl_state: Remove program trackingReinUsesLisp2020-02-281-9/+8
* gl_rasterizer: Allow rendering without fragment shaderReinUsesLisp2019-12-261-0/+4
* gl_rasterizer: Emulate viewport flipping with ARB_clip_controlReinUsesLisp2019-11-071-10/+5
* gl_rasterizer: Move alpha testing to the OpenGL pipelineReinUsesLisp2019-05-301-7/+1
* gl_shader_manager: Move code to source file and minor clean upReinUsesLisp2019-04-111-33/+28
* Merge pull request #2321 from ReinUsesLisp/gl-state-reworkbunnei2019-04-071-1/+0
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| * gl_state: Rework to enable individual appliesReinUsesLisp2019-04-041-1/+0
* | gl_shader_manager: Move using statement into the cpp fileLioncash2019-03-281-3/+1
* | gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs()Lioncash2019-03-281-1/+2
* | gl_shader_manager: Amend Doxygen string for MaxwellUniformDataLioncash2019-03-271-3/+3
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* gl_shader_manager: Update pipeline when programs have changedReinUsesLisp2018-11-291-4/+17
* gl_shader_decompiler: Implement S2R's Y_DIRECTIONReinUsesLisp2018-11-251-3/+6
* fix viewport and scissor behaviorRodolfo Bogado2018-11-171-0/+1
* gl_resource_manager: Split implementations in .cpp file.Markus Wick2018-11-061-0/+1
* Use standard UBO and fix/stylize the codeFernandoS272018-10-221-1/+7
* gl_shader_decompiler: Implement geometry shadersReinUsesLisp2018-10-071-1/+6
* gl_state: Pack sampler bindings into a single ARB_multi_bindReinUsesLisp2018-09-281-3/+0
* Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-151-1/+1
* renderer_opengl: Implement a new shader cache.bunnei2018-08-281-116/+10
* renderer_opengl: Namespace OpenGL codeLioncash2018-08-221-2/+2
* Rasterizer: Implemented instanced rendering.Subv2018-08-151-2/+3
* gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member functionLioncash2018-08-031-1/+1
* gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()Lioncash2018-08-021-2/+2
* gl_shader_manager: Replace unimplemented function prototypeLioncash2018-07-211-1/+0
* GPU: Implement sampling multiple textures in the generated glsl shaders.Subv2018-06-061-1/+0
* gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)bunnei2018-04-181-3/+2
* GPU: Don't use explicit binding points when uploading the constbuffers to opengl.Subv2018-04-151-0/+11
* shaders: Expose hints about used const buffers.bunnei2018-04-151-13/+28
* GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.Subv2018-04-151-4/+3
* shaders: Add NumTextureSamplers const, remove unused #pragma.bunnei2018-04-151-0/+3
* gl_shader_manager: Cleanup and consolidate uniform handling.bunnei2018-04-141-22/+9
* renderer_opengl: Add gl_shader_manager class.bunnei2018-04-141-0/+161