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path: root/src/video_core/renderer_opengl/gl_shader_gen.cpp (follow)
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* gl_shader_gen: Implement dual vertex shader mode.bunnei2018-07-131-9/+35
* gl_shader_gen: Set position.w to 1.bunnei2018-06-161-0/+4
* GPU: Implement sampling multiple textures in the generated glsl shaders.Subv2018-06-061-2/+0
* gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)bunnei2018-04-181-0/+10
* gl_shader_decompiler: Allow vertex position to be used in fragment shader.bunnei2018-04-171-1/+5
* shaders: Expose hints about used const buffers.bunnei2018-04-151-6/+48
* gl_shader_gen: Add hashable setup/config structs.bunnei2018-04-141-2/+2
* renderer_opengl: Logging, etc. cleanup.bunnei2018-03-271-2/+2
* renderer_gl: Port over gl_shader_gen module from Citra.bunnei2018-03-201-0/+20
* Remove references to PICA and rasterizers in video_coreJames Rowe2018-01-131-1231/+0
* Merge pull request #2900 from wwylele/clip-2Yuri Kunde Schlesner2017-09-161-33/+47
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| * gl_rasterizer: implement custom clip planewwylele2017-08-251-33/+47
* | Merge pull request #2914 from wwylele/fresnel-fixbunnei2017-09-051-4/+5
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| * | pica/lighting: only apply Fresnel factor for the last lightwwylele2017-09-031-4/+5
* | | video_core: report telemetry for gas modewwylele2017-08-311-0/+6
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* | Merge pull request #2891 from wwylele/sw-bumpbunnei2017-08-311-2/+2
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| * gl_rasterizer/lighting: more accurate CP formulawwylele2017-08-221-2/+2
* | gl_shader_gen: simplify and clarify the depth transformation between vertex shader and fragment shaderwwylele2017-08-211-2/+5
* | gl_rasterizer: add clipping plane z<=0 defined in PICAwwylele2017-08-211-0/+2
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* gl_shader_gen: don't call SampleTexture when bump map is not usedwwylele2017-08-111-4/+5
* gl_rasterizer: use texture buffer for proctex LUTwwylele2017-07-011-10/+10
* gl_rasterizer: use texture buffer for fog LUTwwylele2017-06-221-7/+3
* gl_rasterizer/lighting: fix LUT interpolationwwylele2017-06-211-51/+59
* gl_rasterizer/lighting: use the formula from the paper for germetic factorwwylele2017-06-181-8/+8
* gl_rasterizer/lighting: implement geometric factorwwylele2017-06-151-1/+16
* gl_rasterizer/lighting: Implement tangent mappingwwylele2017-06-111-7/+12
* gl_rasterizer/lighting: implement lut input 5 (CP)wwylele2017-06-111-2/+25
* Merge pull request #2727 from wwylele/spot-lightSebastian Valle2017-06-111-6/+33
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| * gl_rasterizer: implement spot lightwwylele2017-05-301-6/+24
| * gl_rasterizer: sync spot light statuswwylele2017-05-301-0/+9
* | Merge pull request #2729 from yuriks/quaternion-fixYuri Kunde Schlesner2017-05-281-3/+5
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| * | OpenGL: Improve accuracy of quaternion interpolationYuri Kunde Schlesner2017-05-271-3/+5
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* / gl_shader: refactor texture sampler into its own functionwwylele2017-05-271-40/+39
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* gl_rasterizer: implement procedural texturewwylele2017-05-201-6/+265
* pica: shader_dirty if texture2 coord changedwwylele2017-05-051-1/+1
* pica: use correct coordinates for texture 2wwylele2017-05-031-3/+14
* Merge pull request #2671 from wwylele/dot3-rgbabunnei2017-04-211-13/+20
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| * gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardwarewwylele2017-04-201-2/+0
| * rasterizer: implement combiner operation 7 (Dot3_RGBA)wwylele2017-04-191-11/+20
* | OpenGL: Pass Pica regs via parameterYuri Kunde Schlesner2017-04-171-3/+1
* | OpenGL: Move PicaShaderConfig to gl_shader_gen.hYuri Kunde Schlesner2017-04-171-0/+94
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* VideoCore: Split regs.h inclusionsYuri Kunde Schlesner2017-02-091-13/+17
* VideoCore: Move Regs to its own fileYuri Kunde Schlesner2017-02-041-1/+1
* VideoCore: Split lighting regs from Regs structYuri Kunde Schlesner2017-02-041-32/+40
* VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner2017-02-041-4/+4
* VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner2017-02-041-5/+5
* VideoCore: Split rasterizer regs from Regs structYuri Kunde Schlesner2017-02-041-3/+4
* Minor cleanup in GLSL codeJannik Vogel2016-12-251-3/+2
* Offset lighting LUT samples correctlyJannik Vogel2016-12-251-7/+7
* OpenGL: Take cached viewport sub-rect into account for scissorYuri Kunde Schlesner2016-09-301-5/+4
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-3/+1
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-3/+1
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-76/+137
* OpenGL: Avoid error on unsupported lighting LUTJannik Vogel2016-08-301-0/+1
* OpenGL: Add scaled resolution support to scissorYuri Kunde Schlesner2016-06-281-2/+5
* PICA: Scissor fixes and cleanupsYuri Kunde Schlesner2016-06-281-7/+8
* PICA: Implement scissor testSubv2016-06-281-0/+16
* OpenGL: Implement fogJannik Vogel2016-06-071-5/+29
* OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZEJannik Vogel2016-06-071-2/+2
* OpenGL: Use uniforms for dist_atten_bias and dist_atten_scaleJannik Vogel2016-05-231-3/+3
* OpenGL: Implement texture type 3Jannik Vogel2016-05-111-35/+53
* OpenGL: Implement W-Buffers and fix depth-mappingJannik Vogel2016-05-101-1/+10
* Pica: Use a union for PicaShaderConfigJannik Vogel2016-05-031-37/+41
* Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)Jannik Vogel2016-05-031-1/+1
* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-0/+8
* OpenGL: Implement color combiner Operation::Dot3_RGBJannik Vogel2016-04-101-0/+3
* gl_rasterizer: Initial implementation of bump mapping.bunnei2016-02-051-5/+27
* gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).bunnei2016-02-051-3/+3
* gl_shader_gen: Implement lighting red, green, and blue reflection.bunnei2016-02-051-17/+45
* gl_shader_gen: View should be normalized.bunnei2016-02-051-2/+2
* gl_shader_gen: Implement fragment lighting fresnel effect.bunnei2016-02-051-9/+26
* gl_shader_gen: Implement fragment lighting specular 1 component.bunnei2016-02-051-3/+14
* gl_shader_gen: Add support for D0 LUT scaling.bunnei2016-02-051-1/+1
* gl_shader_gen: Refactor lighting config to match Pica register naming.bunnei2016-02-051-14/+16
* gl_shader_gen: Reorganize and cleanup lighting code.bunnei2016-02-051-100/+107
* gl_shader_gen: Fix directional lights.bunnei2016-02-051-1/+1
* gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.bunnei2016-02-051-6/+6
* gl_shader_gen: View vector needs to be normalized when computing half angle vector.bunnei2016-02-051-3/+4
* renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei2016-02-051-11/+7
* renderer_opengl: Initial implementation of basic specular lighting.bunnei2016-02-051-12/+70
* renderer_opengl: Implement HW fragment lighting distance attenuation.bunnei2016-02-051-3/+16
* renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei2016-02-051-0/+7
* renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei2016-02-051-2/+51
* hwrasterizer: Use depth offsettfarley2016-01-211-1/+3
* OpenGL: Flip framebuffers during transfer rather than when renderingYuri Kunde Schlesner2015-12-051-1/+1
* PICA: Properly emulate 1-stage delay in the combiner bufferYuri Kunde Schlesner2015-12-011-7/+11
* renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.bunnei2015-11-261-2/+2
* Use regular uniform locationPierre de La Morinerie2015-11-251-5/+1
* FragShader: Use an UBO instead of several individual uniformsSubv2015-11-191-3/+7
* gl_shader_gen: Use explicit locations for vertex shader attributes.bunnei2015-10-221-9/+9
* gl_shader_gen: Optimize code for AppendAlphaTestCondition.bunnei2015-10-221-16/+11
* gl_shader_gen: Various cleanups to shader generation.bunnei2015-10-221-44/+48
* gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei2015-10-221-2/+2
* gl_shader_gen: Require explicit uniform locations.bunnei2015-10-221-11/+12
* gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.bunnei2015-10-221-11/+11
* gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).bunnei2015-10-221-1/+1
* gl_shader_gen: Fix bug where TEV stage outputs should be clamped.bunnei2015-10-221-3/+3
* gl_shader_gen: Add additional function documentation.bunnei2015-10-221-0/+8
* gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.bunnei2015-10-221-161/+170
* renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei2015-10-221-0/+371