Commit message (Expand) | Author | Age | Files | Lines | |
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* | gl_rasterizer: Use MMH3 hash for shader cache hey. | bunnei | 2015-10-22 | 1 | -2/+2 |
* | gl_shader_gen: Require explicit uniform locations. | bunnei | 2015-10-22 | 1 | -11/+12 |
* | gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders. | bunnei | 2015-10-22 | 1 | -11/+11 |
* | gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0). | bunnei | 2015-10-22 | 1 | -1/+1 |
* | gl_shader_gen: Fix bug where TEV stage outputs should be clamped. | bunnei | 2015-10-22 | 1 | -3/+3 |
* | gl_shader_gen: Add additional function documentation. | bunnei | 2015-10-22 | 1 | -0/+8 |
* | gl_shader_gen: Various cleanups + moved TEV stage generation to its own function. | bunnei | 2015-10-22 | 1 | -161/+170 |
* | renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. | bunnei | 2015-10-22 | 1 | -0/+371 |