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path: root/src/video_core/renderer_opengl/gl_shader_disk_cache.h (follow)
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* gl_shader_disk_cache: Use unordered containersReinUsesLisp2019-02-071-37/+45
* gl_shader_disk_cache: Pass core system as argument and guard against games without title idsReinUsesLisp2019-02-071-1/+12
* gl_shader_disk_cache: Guard reads and writes against failureReinUsesLisp2019-02-071-6/+24
* gl_shader_disk_cache: Address miscellaneous feedbackReinUsesLisp2019-02-071-25/+29
* gl_shader_disk_cache: Pass return values returning instead of by parametersReinUsesLisp2019-02-071-7/+10
* gl_shader_disk_cache: Save GLSL and entries into the precompiled fileReinUsesLisp2019-02-071-7/+14
* gl_shader_disk_cache: Add transferable cache invalidationReinUsesLisp2019-02-071-0/+3
* gl_shader_disk_cache: Add precompiled loadReinUsesLisp2019-02-071-0/+6
* gl_shader_disk_cache: Add precompiled saveReinUsesLisp2019-02-071-0/+14
* gl_shader_disk_cache: Add transferable loadReinUsesLisp2019-02-071-0/+4
* gl_shader_disk_cache: Add transferable storesReinUsesLisp2019-02-071-0/+102
* gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpersReinUsesLisp2019-02-071-0/+24
* gl_shader_disk_cache: Add file and move BaseBindings declarationReinUsesLisp2019-02-071-0/+41